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Leaf/leaf-server/minecraft-patches/features/0078-Configurable-player-knockback-zombie.patch
Dreeam d06fb16da3 Updated Upstream (Paper/Gale/Purpur)
Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@30fdfb1a [ci/skip] Fix docs for DamageResistant (#11992)
PaperMC/Paper@6b7650d8 Only add goat horn once (#12001)
PaperMC/Paper@30046e04 Fix a rare crash with a concurrent modification of scaled health attributes (#12002)
PaperMC/Paper@88bbead1 Flush regionfiles on save configuration option
PaperMC/Paper@336ea9df Check for empty when sending equipment changes (#12008)
PaperMC/Paper@939bb782 Add RayTraceConfigurationBuilder (#11907)
PaperMC/Paper@81bb82f5 Fix wrong piston world border check (#12007)
PaperMC/Paper@ce95b5d6 Use proper default for setting null display background color (#12010)
PaperMC/Paper@2477f1f6 [ci/skip] fix and improvements for docs in ConsumeEffect component (#11998)
PaperMC/Paper@fb5b173c Add PlayerClientLoadedWorldEvent (#11940)
PaperMC/Paper@3af5e771 Add Player#give (#11995)
PaperMC/Paper@7e21cb81 fix PlayerChangedMainHandEvent javadoc (#12020)
PaperMC/Paper@5a34bf04 Correctly retrun true for empty input shapes in EntityGetter#isUnobstructed
PaperMC/Paper@a392d475 Make Watchdog thread extend TickThread

Gale Changes:
Dreeam-qwq/Gale@f9080a7e Updated Upstream (Paper)
Dreeam-qwq/Gale@ff0596c1 [ci/skip] Fix upstream commit sh on mac
Dreeam-qwq/Gale@24970274 [ci/skip] Hermanez - Wutaf
Dreeam-qwq/Gale@85eabf60 [ci/skip] cleanup
Dreeam-qwq/Gale@7d9faf00 [ci/skip] cleanup & drop xor-shift random
Dreeam-qwq/Gale@7af04981 [ci/skip] cleanup
Dreeam-qwq/Gale@4d5d39df [ci/skip] Remove useless params standardize in upstream commit generator
Dreeam-qwq/Gale@964f16ff Updated Upstream (Paper)
Dreeam-qwq/Gale@0566a223 [ci/skip] cleanup
Dreeam-qwq/Gale@5e3f6740 [ci/skip] cleanup work finished
Dreeam-qwq/Gale@98a66cfb Updated Upstream (Paper)
Dreeam-qwq/Gale@f7736578 [ci/skip] Update upstreamCommit.sh
Dreeam-qwq/Gale@1c46c816 Updated Upstream (Paper)
Dreeam-qwq/Gale@2b0a4c09 [ci/skip] Skip tests during auto update validate phase

Purpur Changes:
PurpurMC/Purpur@4a0a86b9 Updated Upstream (Paper)
PurpurMC/Purpur@7399988c Fix hover in /plugins
PurpurMC/Purpur@5e5857dc [ci/skip] modify ci skip references in paper upstream commits
PurpurMC/Purpur@5583a3f1 Updated Upstream (Paper)
2025-01-27 20:08:18 -05:00

41 lines
2.0 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Dreeam <61569423+Dreeam-qwq@users.noreply.github.com>
Date: Sun, 4 Aug 2024 19:34:29 +0800
Subject: [PATCH] Configurable player knockback zombie
diff --git a/net/minecraft/world/entity/LivingEntity.java b/net/minecraft/world/entity/LivingEntity.java
index 54b7ae45de54dc335a88a8c48e5212e7e663bc54..a7f87ba5a447be8bd1a4029da999aca34a583b5e 100644
--- a/net/minecraft/world/entity/LivingEntity.java
+++ b/net/minecraft/world/entity/LivingEntity.java
@@ -1998,6 +1998,8 @@ public abstract class LivingEntity extends Entity implements Attackable {
}
public void knockback(double strength, double x, double z, @Nullable Entity attacker, io.papermc.paper.event.entity.EntityKnockbackEvent.Cause eventCause) { // Paper - knockback events
+ if (!canKnockback(attacker, this)) return; // Leaf - Configurable player knockback zombie
+
strength *= 1.0 - this.getAttributeValue(Attributes.KNOCKBACK_RESISTANCE);
if (true || !(strength <= 0.0)) { // CraftBukkit - Call event even when force is 0
// this.hasImpulse = true; // CraftBukkit - Move down
@@ -2028,6 +2030,20 @@ public abstract class LivingEntity extends Entity implements Attackable {
}
}
+ // Leaf start - Configurable player knockback zombie
+ private boolean canKnockback(@Nullable Entity attacker, LivingEntity target) {
+ if (!org.dreeam.leaf.config.modules.gameplay.Knockback.canPlayerKnockbackZombie) {
+ if (attacker instanceof ServerPlayer && target.getType() == EntityType.ZOMBIE) { // Player -> Zombie
+ return false;
+ } else if (attacker instanceof Projectile projectile && projectile.getOwner() instanceof ServerPlayer && target.getType() == EntityType.ZOMBIE) { // Player -> projectile -> Zombie
+ return false;
+ }
+ }
+
+ return true;
+ }
+ // Leaf end - Configurable player knockback zombie
+
public void indicateDamage(double xDistance, double zDistance) {
}