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Leaf/leaf-server/minecraft-patches/features/0280-optimize-random-tick.patch
Taiyou 731950179b Optimize random tick (#359)
* optimize random tick

* rebase

* fix random tick chance check

* add back zero check fix always tick on first tick

* optimize random check

* cleanup

* remove 0 to 2 random on amount chosen

* cleanup

* add queue and reuse block count

* reduce LevelChunkSection#tickingBlocks memory overhead

* Revert "reduce LevelChunkSection#tickingBlocks memory overhead"

This reverts commit 942376481b.

* fix overflow

* [ci skip] rebuild patches

---------

Co-authored-by: hayanesuru <hayanesuru@outlook.jp>
2025-06-18 14:16:33 +09:00

106 lines
5.7 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: hayanesuru <hayanesuru@outlook.jp>
Date: Fri, 6 Jun 2025 20:46:10 +0900
Subject: [PATCH] optimize random tick
diff --git a/net/minecraft/server/level/ServerChunkCache.java b/net/minecraft/server/level/ServerChunkCache.java
index fc86e900e41305287a6cc6d766184c6e28d6189b..9286312e11b98e4873f1ca13cf210feadcd6a2d7 100644
--- a/net/minecraft/server/level/ServerChunkCache.java
+++ b/net/minecraft/server/level/ServerChunkCache.java
@@ -632,6 +632,7 @@ public class ServerChunkCache extends ChunkSource implements ca.spottedleaf.moon
} finally {
list.clear();
}
+ this.level.randomTickSystem.tick(this.level); // Leaf - optimize random tick
this.iterateTickingChunksFaster(); // Paper - chunk tick iteration optimisations
if (_boolean) {
diff --git a/net/minecraft/server/level/ServerLevel.java b/net/minecraft/server/level/ServerLevel.java
index 224a032e8992f104ad9380182ed67c316c93274e..07f6da45a88e1630ca4249bb134fce1f95d2c39c 100644
--- a/net/minecraft/server/level/ServerLevel.java
+++ b/net/minecraft/server/level/ServerLevel.java
@@ -1110,6 +1110,7 @@ public class ServerLevel extends Level implements ServerEntityGetter, WorldGenLe
private int currentIceAndSnowTick = 0; protected void resetIceAndSnowTick() { this.currentIceAndSnowTick = this.simpleRandom.nextInt(16); } // Gale - Airplane - optimize random calls in chunk ticking
+ public org.dreeam.leaf.world.RandomTickSystem randomTickSystem = new org.dreeam.leaf.world.RandomTickSystem(); // Leaf - optimize random tick
public void tickChunk(LevelChunk chunk, int randomTickSpeed) {
final net.minecraft.world.level.levelgen.BitRandomSource simpleRandom = this.simpleRandom; // Paper - optimise random ticking // Leaf - Faster random generator - upcasting
ChunkPos pos = chunk.getPos();
@@ -1125,7 +1126,8 @@ public class ServerLevel extends Level implements ServerEntityGetter, WorldGenLe
} // Paper - Option to disable ice and snow
if (randomTickSpeed > 0) {
- this.optimiseRandomTick(chunk, randomTickSpeed); // Paper - optimise random ticking
+ if (org.dreeam.leaf.config.modules.opt.OptimizeRandomTick.enabled) randomTickSystem.tickChunk(this.simpleRandom, chunk, randomTickSpeed); // Leaf - optimize random tick
+ else this.optimiseRandomTick(chunk, randomTickSpeed); // Paper - optimise random ticking // Leaf - optimize random tick
}
}
diff --git a/net/minecraft/world/level/chunk/LevelChunk.java b/net/minecraft/world/level/chunk/LevelChunk.java
index 31f19dfe16e270b55f3b44754c97ed8d9fa422cf..31c6c035aca5400a5c0a030bfe5334545e2a4bca 100644
--- a/net/minecraft/world/level/chunk/LevelChunk.java
+++ b/net/minecraft/world/level/chunk/LevelChunk.java
@@ -150,6 +150,48 @@ public class LevelChunk extends ChunkAccess implements ca.spottedleaf.moonrise.p
}
// Gale end - Airplane - optimize random calls in chunk ticking - instead of using a random every time the chunk is ticked, define when lightning strikes preemptively
+ // Leaf start - optimize random tick
+ private boolean leaf$tickingBlocksDirty = true;
+ private int leaf$tickingBlocksCount;
+ private int leaf$firstTickingSectionIndex = -1;
+ public final int leaf$tickingBlocksCount() {
+ if (!leaf$tickingBlocksDirty) {
+ return leaf$tickingBlocksCount;
+ }
+ leaf$tickingBlocksDirty = false;
+ int sum = 0;
+ leaf$firstTickingSectionIndex = -1;
+ for (int i = 0; i < sections.length; i++) {
+ LevelChunkSection section = sections[i];
+ int size = section.moonrise$getTickingBlockList().size();
+ if (size != 0 && leaf$firstTickingSectionIndex == -1) {
+ leaf$firstTickingSectionIndex = i;
+ }
+ sum += size;
+ }
+ leaf$tickingBlocksCount = sum;
+ return sum;
+ }
+ public final java.util.OptionalLong leaf$getTickingPos(int idx) {
+ if (leaf$firstTickingSectionIndex != -1) {
+ for (int i = leaf$firstTickingSectionIndex; i < sections.length; i++) {
+ LevelChunkSection section = sections[i];
+ var l = section.moonrise$getTickingBlockList();
+ int size = l.size();
+ if (idx < size) {
+ short loc = l.getRaw(idx);
+ int x = (loc & 15) | (chunkPos.x << 4);
+ int y = (loc >>> 8) | ((getMinSectionY() + i) << 4);
+ int z = ((loc >>> 4) & 15) | (chunkPos.z << 4);
+ return java.util.OptionalLong.of(BlockPos.asLong(x, y, z));
+ }
+ idx -= size;
+ }
+ }
+ leaf$tickingBlocksDirty = true;
+ return java.util.OptionalLong.empty();
+ }
+ // Leaf end - optimize random tick
public LevelChunk(Level level, ChunkPos pos) {
this(level, pos, UpgradeData.EMPTY, new LevelChunkTicks<>(), new LevelChunkTicks<>(), 0L, null, null, null);
}
@@ -414,6 +456,11 @@ public class LevelChunk extends ChunkAccess implements ca.spottedleaf.moonrise.p
if (blockState == state) {
return null;
} else {
+ // Leaf start - optimize random tick
+ if (blockState.isRandomlyTicking() != state.isRandomlyTicking()) {
+ leaf$tickingBlocksDirty = true;
+ }
+ // Leaf end - optimize random tick
Block block = state.getBlock();
this.heightmaps.get(Heightmap.Types.MOTION_BLOCKING).update(i, y, i2, state);
this.heightmaps.get(Heightmap.Types.MOTION_BLOCKING_NO_LEAVES).update(i, y, i2, state);