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Leaf/leaf-server/minecraft-patches/features/0259-Optimise-player-movement-checks.patch
2025-06-06 00:26:36 +08:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Taiyou06 <kaandindar21@gmail.com>
Date: Sat, 10 May 2025 23:18:17 +0200
Subject: [PATCH] Optimise player movement checks
diff --git a/net/minecraft/world/entity/Entity.java b/net/minecraft/world/entity/Entity.java
index f866fd8a7c37b94d24d6d1e41ed0a6106a82a4ac..d09a32288398d3ffa0fa6e9c6fd06f953b33688f 100644
--- a/net/minecraft/world/entity/Entity.java
+++ b/net/minecraft/world/entity/Entity.java
@@ -1190,7 +1190,7 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
}
// Paper end
- movement = this.maybeBackOffFromEdge(movement, type);
+ if (!org.dreeam.leaf.config.modules.opt.OptimizePlayerMovementProcessing.enabled) movement = this.maybeBackOffFromEdge(movement, type); // Leaf - Optimise player movement checks
Vec3 vec3 = this.collide(movement);
double d = vec3.lengthSqr();
if (d > 1.0E-7 || movement.lengthSqr() - d < 1.0E-7) {