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33 lines
1.9 KiB
Diff
33 lines
1.9 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: MrPowerGamerBR <git@mrpowergamerbr.com>
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Date: Wed, 15 Nov 2023 23:39:36 -0300
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Subject: [PATCH] SparklyPaper: Skip "distanceToSqr" call in
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"ServerEntity#sendChanges" if the delta movement hasn't changed
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Original project: https://github.com/SparklyPower/SparklyPaper
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The "distanceToSqr" call is a bit expensive, so avoiding it is pretty nice, around ~15% calls are skipped with this check
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We could also check if the x,y,z coordinates are equal, but for now, let's just keep the identity check, which also helps us since Minecraft's code does reuse the original delta movement Vec3 object
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diff --git a/net/minecraft/server/level/ServerEntity.java b/net/minecraft/server/level/ServerEntity.java
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index 7fe21b10eefce56dde19baebf9cb6d2d0a8d73ec..b3fe9ea70148cdbefbdb617abaf81fe48ee26685 100644
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--- a/net/minecraft/server/level/ServerEntity.java
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+++ b/net/minecraft/server/level/ServerEntity.java
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@@ -211,6 +211,7 @@ public class ServerEntity {
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if (this.entity.hasImpulse || this.trackDelta || this.entity instanceof LivingEntity && ((LivingEntity)this.entity).isFallFlying()) {
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Vec3 deltaMovement = this.entity.getDeltaMovement();
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+ if (deltaMovement != this.lastSentMovement) { // SparklyPaper start - skip distanceToSqr call in ServerEntity#sendChanges if the delta movement hasn't changed
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double d = deltaMovement.distanceToSqr(this.lastSentMovement);
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if (d > 1.0E-7 || d > 0.0 && deltaMovement.lengthSqr() == 0.0) {
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this.lastSentMovement = deltaMovement;
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@@ -228,6 +229,7 @@ public class ServerEntity {
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this.broadcast.accept(new ClientboundSetEntityMotionPacket(this.entity.getId(), this.lastSentMovement));
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}
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}
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+ } // SparklyPaper end
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}
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if (packet != null) {
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