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Leaf/leaf-server/minecraft-patches/features/0015-Check-targeting-range-before-getting-visibility.patch
2025-04-02 22:16:16 -04:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Martijn Muijsers <martijnmuijsers@live.nl>
Date: Wed, 23 Nov 2022 20:21:06 +0100
Subject: [PATCH] Check targeting range before getting visibility
License: GPL-3.0 (https://www.gnu.org/licenses/gpl-3.0.html)
Gale - https://galemc.org
This patch is based on the following patch:
"Early return optimization for target finding"
By: Paul Sauve <paul@technove.co>
As part of: Airplane (https://github.com/TECHNOVE/Airplane)
Licensed under: GPL-3.0 (https://www.gnu.org/licenses/gpl-3.0.html)
* Airplane copyright *
Airplane
Copyright (C) 2020 Technove LLC
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
diff --git a/net/minecraft/world/entity/ai/targeting/TargetingConditions.java b/net/minecraft/world/entity/ai/targeting/TargetingConditions.java
index 2f8920d8ee765d057a22d76f24f7d7dc1b0b17ca..17a08a3af468093668a41f154c2beb69c6617efa 100644
--- a/net/minecraft/world/entity/ai/targeting/TargetingConditions.java
+++ b/net/minecraft/world/entity/ai/targeting/TargetingConditions.java
@@ -75,9 +75,18 @@ public class TargetingConditions {
}
if (this.range > 0.0) {
- double d = this.testInvisible ? target.getVisibilityPercent(entity) : 1.0;
- double max = Math.max(this.range * d, 2.0);
+ // Gale start - Airplane - check targeting range before getting visibility
+ // d = invisibility percent, max = follow range adjusted for invisibility, d1 = distance
double d1 = entity.distanceToSqr(target.getX(), target.getY(), target.getZ());
+ double followRangeRaw = this.range;
+
+ if (d1 > followRangeRaw * followRangeRaw) { // the actual follow range will always be this value or smaller, so if the distance is larger then it never will return true after getting invis
+ return false;
+ }
+
+ double d = this.testInvisible ? target.getVisibilityPercent(entity) : 1.0;
+ double max = Math.max(followRangeRaw * d, 2.0);
+ // Gale end - Airplane - check targeting range before getting visibility
if (d1 > max * max) {
return false;
}