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Leaf/leaf-server/minecraft-patches/features/0012-Optimize-random-calls-in-chunk-ticking.patch
2025-04-02 22:16:16 -04:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Martijn Muijsers <martijnmuijsers@live.nl>
Date: Wed, 23 Nov 2022 16:45:45 +0100
Subject: [PATCH] Optimize random calls in chunk ticking
License: GPL-3.0 (https://www.gnu.org/licenses/gpl-3.0.html)
Gale - https://galemc.org
This patch is based on the following patch:
"Optimize random calls in chunk ticking"
By: Paul Sauve <paul@technove.co>
As part of: Airplane (https://github.com/TECHNOVE/Airplane)
Licensed under: GPL-3.0 (https://www.gnu.org/licenses/gpl-3.0.html)
The patch also received the following subsequent modification:
By: Kevin Raneri <kevin.raneri@gmail.com>
As part of: Pufferfish (https://github.com/pufferfish-gg/Pufferfish)
Licensed under: GPL-3.0 (https://www.gnu.org/licenses/gpl-3.0.html)
* Airplane description *
Especially at over 30,000 chunks these random calls are fairly heavy. We
use a different method here for checking lightning, and for checking
ice.
Lightning: Each chunk now keeps an int of how many ticks until the
lightning should strike. This int is a random number from 0 to 100000 * 2,
the multiplication is required to keep the probability the same.
Ice and snow: We just generate a single random number 0-16 and increment
it, while checking if it's 0 for the current chunk.
Depending on configuration for things that tick in a chunk, this is a
5-10% improvement.
* Airplane copyright *
Airplane
Copyright (C) 2020 Technove LLC
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
diff --git a/net/minecraft/server/level/ServerChunkCache.java b/net/minecraft/server/level/ServerChunkCache.java
index 4167b46148fc370f20b35c2a261e38c0698855d4..52cef9fed4a68d16d89eabacbad073ead0685972 100644
--- a/net/minecraft/server/level/ServerChunkCache.java
+++ b/net/minecraft/server/level/ServerChunkCache.java
@@ -499,6 +499,7 @@ public class ServerChunkCache extends ChunkSource implements ca.spottedleaf.moon
long l = gameTime - this.lastInhabitedUpdate;
this.lastInhabitedUpdate = gameTime;
if (!this.level.isDebug()) {
+ this.level.resetIceAndSnowTick(); // Gale - Airplane - optimize random calls in chunk ticking - reset ice & snow tick random
if (this.level.tickRateManager().runsNormally()) {
this.tickChunks(l); // Gale - Purpur - remove vanilla profiler
}
diff --git a/net/minecraft/server/level/ServerLevel.java b/net/minecraft/server/level/ServerLevel.java
index 3941d15753aef952ad1fd5b5f96cb810f4f251e3..06439db58ecec0ead6c0a4e30357a9a3b3ebd120 100644
--- a/net/minecraft/server/level/ServerLevel.java
+++ b/net/minecraft/server/level/ServerLevel.java
@@ -879,13 +879,15 @@ public class ServerLevel extends Level implements ServerEntityGetter, WorldGenLe
}
// Paper end - optimise random ticking
+ private int currentIceAndSnowTick = 0; protected void resetIceAndSnowTick() { this.currentIceAndSnowTick = this.simpleRandom.nextInt(16); } // Gale - Airplane - optimize random calls in chunk ticking
+
public void tickChunk(LevelChunk chunk, int randomTickSpeed) {
final ca.spottedleaf.moonrise.common.util.SimpleThreadUnsafeRandom simpleRandom = this.simpleRandom; // Paper - optimise random ticking
ChunkPos pos = chunk.getPos();
int minBlockX = pos.getMinBlockX();
int minBlockZ = pos.getMinBlockZ();
- if (!this.paperConfig().environment.disableIceAndSnow) { // Paper - Option to disable ice and snow
+ if (!this.paperConfig().environment.disableIceAndSnow && (this.currentIceAndSnowTick++ & 15) == 0) { // Paper - Option to disable ice and snow // Gale - Airplane - optimize random calls in chunk ticking - optimize further random ticking
for (int i = 0; i < randomTickSpeed; i++) {
if (simpleRandom.nextInt(48) == 0) { // Paper - optimise random ticking
this.tickPrecipitation(this.getBlockRandomPos(minBlockX, 0, minBlockZ, 15));
@@ -903,7 +905,7 @@ public class ServerLevel extends Level implements ServerEntityGetter, WorldGenLe
boolean isRaining = this.isRaining();
int minBlockX = pos.getMinBlockX();
int minBlockZ = pos.getMinBlockZ();
- if (!this.paperConfig().environment.disableThunder && isRaining && this.isThundering() && this.spigotConfig.thunderChance > 0 && this.random.nextInt(this.spigotConfig.thunderChance) == 0) { // Spigot // Paper - Option to disable thunder
+ if (!this.paperConfig().environment.disableThunder && isRaining && this.isThundering() && this.spigotConfig.thunderChance > 0 /*&& this.random.nextInt(this.spigotConfig.thunderChance) == 0*/ && chunk.shouldDoLightning(this.random)) { // Spigot // Paper - Option to disable thunder // Gale - Airplane - optimize random calls in chunk ticking - replace random with shouldDoLightning
BlockPos blockPos = this.findLightningTargetAround(this.getBlockRandomPos(minBlockX, 0, minBlockZ, 15));
if (this.isRainingAt(blockPos)) {
DifficultyInstance currentDifficultyAt = this.getCurrentDifficultyAt(blockPos);
diff --git a/net/minecraft/world/level/chunk/LevelChunk.java b/net/minecraft/world/level/chunk/LevelChunk.java
index 61fa8f2bf018b8892a11acec058f36914c5a1573..a8db2a822deb07ddc707cf73fdc5c269d9842c06 100644
--- a/net/minecraft/world/level/chunk/LevelChunk.java
+++ b/net/minecraft/world/level/chunk/LevelChunk.java
@@ -126,6 +126,18 @@ public class LevelChunk extends ChunkAccess implements ca.spottedleaf.moonrise.p
}
// Paper end - get block chunk optimisation
+ // Gale start - Airplane - optimize random calls in chunk ticking - instead of using a random every time the chunk is ticked, define when lightning strikes preemptively
+ private int lightningTick;
+ // shouldDoLightning compiles down to 29 bytes, which with the default of 35 byte inlining should guarantee an inline
+ public final boolean shouldDoLightning(net.minecraft.util.RandomSource random) {
+ if (this.lightningTick-- <= 0) {
+ this.lightningTick = random.nextInt(this.level.spigotConfig.thunderChance) << 1;
+ return true;
+ }
+ return false;
+ }
+ // Gale end - Airplane - optimize random calls in chunk ticking - instead of using a random every time the chunk is ticked, define when lightning strikes preemptively
+
public LevelChunk(Level level, ChunkPos pos) {
this(level, pos, UpgradeData.EMPTY, new LevelChunkTicks<>(), new LevelChunkTicks<>(), 0L, null, null, null);
}
@@ -162,6 +174,8 @@ public class LevelChunk extends ChunkAccess implements ca.spottedleaf.moonrise.p
this.debug = !empty && this.level.isDebug();
this.defaultBlockState = empty ? VOID_AIR_BLOCKSTATE : AIR_BLOCKSTATE;
// Paper end - get block chunk optimisation
+
+ this.lightningTick = this.level.simpleRandom.nextInt(100000) << 1; // Gale - Airplane - optimize random calls in chunk ticking - initialize lightning tick
}
public LevelChunk(ServerLevel level, ProtoChunk chunk, @Nullable LevelChunk.PostLoadProcessor postLoad) {