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128 lines
7.5 KiB
Diff
128 lines
7.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Martijn Muijsers <martijnmuijsers@live.nl>
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Date: Wed, 23 Nov 2022 16:45:45 +0100
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Subject: [PATCH] Optimize random calls in chunk ticking
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License: GPL-3.0 (https://www.gnu.org/licenses/gpl-3.0.html)
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Gale - https://galemc.org
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This patch is based on the following patch:
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"Optimize random calls in chunk ticking"
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By: Paul Sauve <paul@technove.co>
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As part of: Airplane (https://github.com/TECHNOVE/Airplane)
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Licensed under: GPL-3.0 (https://www.gnu.org/licenses/gpl-3.0.html)
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The patch also received the following subsequent modification:
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By: Kevin Raneri <kevin.raneri@gmail.com>
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As part of: Pufferfish (https://github.com/pufferfish-gg/Pufferfish)
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Licensed under: GPL-3.0 (https://www.gnu.org/licenses/gpl-3.0.html)
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* Airplane description *
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Especially at over 30,000 chunks these random calls are fairly heavy. We
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use a different method here for checking lightning, and for checking
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ice.
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Lightning: Each chunk now keeps an int of how many ticks until the
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lightning should strike. This int is a random number from 0 to 100000 * 2,
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the multiplication is required to keep the probability the same.
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Ice and snow: We just generate a single random number 0-16 and increment
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it, while checking if it's 0 for the current chunk.
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Depending on configuration for things that tick in a chunk, this is a
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5-10% improvement.
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* Airplane copyright *
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Airplane
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Copyright (C) 2020 Technove LLC
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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diff --git a/net/minecraft/server/level/ServerChunkCache.java b/net/minecraft/server/level/ServerChunkCache.java
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index 4167b46148fc370f20b35c2a261e38c0698855d4..52cef9fed4a68d16d89eabacbad073ead0685972 100644
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--- a/net/minecraft/server/level/ServerChunkCache.java
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+++ b/net/minecraft/server/level/ServerChunkCache.java
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@@ -499,6 +499,7 @@ public class ServerChunkCache extends ChunkSource implements ca.spottedleaf.moon
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long l = gameTime - this.lastInhabitedUpdate;
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this.lastInhabitedUpdate = gameTime;
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if (!this.level.isDebug()) {
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+ this.level.resetIceAndSnowTick(); // Gale - Airplane - optimize random calls in chunk ticking - reset ice & snow tick random
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if (this.level.tickRateManager().runsNormally()) {
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this.tickChunks(l); // Gale - Purpur - remove vanilla profiler
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}
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diff --git a/net/minecraft/server/level/ServerLevel.java b/net/minecraft/server/level/ServerLevel.java
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index 3941d15753aef952ad1fd5b5f96cb810f4f251e3..06439db58ecec0ead6c0a4e30357a9a3b3ebd120 100644
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--- a/net/minecraft/server/level/ServerLevel.java
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+++ b/net/minecraft/server/level/ServerLevel.java
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@@ -879,13 +879,15 @@ public class ServerLevel extends Level implements ServerEntityGetter, WorldGenLe
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}
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// Paper end - optimise random ticking
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+ private int currentIceAndSnowTick = 0; protected void resetIceAndSnowTick() { this.currentIceAndSnowTick = this.simpleRandom.nextInt(16); } // Gale - Airplane - optimize random calls in chunk ticking
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+
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public void tickChunk(LevelChunk chunk, int randomTickSpeed) {
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final ca.spottedleaf.moonrise.common.util.SimpleThreadUnsafeRandom simpleRandom = this.simpleRandom; // Paper - optimise random ticking
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ChunkPos pos = chunk.getPos();
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int minBlockX = pos.getMinBlockX();
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int minBlockZ = pos.getMinBlockZ();
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- if (!this.paperConfig().environment.disableIceAndSnow) { // Paper - Option to disable ice and snow
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+ if (!this.paperConfig().environment.disableIceAndSnow && (this.currentIceAndSnowTick++ & 15) == 0) { // Paper - Option to disable ice and snow // Gale - Airplane - optimize random calls in chunk ticking - optimize further random ticking
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for (int i = 0; i < randomTickSpeed; i++) {
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if (simpleRandom.nextInt(48) == 0) { // Paper - optimise random ticking
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this.tickPrecipitation(this.getBlockRandomPos(minBlockX, 0, minBlockZ, 15));
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@@ -903,7 +905,7 @@ public class ServerLevel extends Level implements ServerEntityGetter, WorldGenLe
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boolean isRaining = this.isRaining();
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int minBlockX = pos.getMinBlockX();
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int minBlockZ = pos.getMinBlockZ();
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- if (!this.paperConfig().environment.disableThunder && isRaining && this.isThundering() && this.spigotConfig.thunderChance > 0 && this.random.nextInt(this.spigotConfig.thunderChance) == 0) { // Spigot // Paper - Option to disable thunder
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+ if (!this.paperConfig().environment.disableThunder && isRaining && this.isThundering() && this.spigotConfig.thunderChance > 0 /*&& this.random.nextInt(this.spigotConfig.thunderChance) == 0*/ && chunk.shouldDoLightning(this.random)) { // Spigot // Paper - Option to disable thunder // Gale - Airplane - optimize random calls in chunk ticking - replace random with shouldDoLightning
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BlockPos blockPos = this.findLightningTargetAround(this.getBlockRandomPos(minBlockX, 0, minBlockZ, 15));
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if (this.isRainingAt(blockPos)) {
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DifficultyInstance currentDifficultyAt = this.getCurrentDifficultyAt(blockPos);
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diff --git a/net/minecraft/world/level/chunk/LevelChunk.java b/net/minecraft/world/level/chunk/LevelChunk.java
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index 61fa8f2bf018b8892a11acec058f36914c5a1573..a8db2a822deb07ddc707cf73fdc5c269d9842c06 100644
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--- a/net/minecraft/world/level/chunk/LevelChunk.java
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+++ b/net/minecraft/world/level/chunk/LevelChunk.java
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@@ -126,6 +126,18 @@ public class LevelChunk extends ChunkAccess implements ca.spottedleaf.moonrise.p
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}
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// Paper end - get block chunk optimisation
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+ // Gale start - Airplane - optimize random calls in chunk ticking - instead of using a random every time the chunk is ticked, define when lightning strikes preemptively
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+ private int lightningTick;
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+ // shouldDoLightning compiles down to 29 bytes, which with the default of 35 byte inlining should guarantee an inline
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+ public final boolean shouldDoLightning(net.minecraft.util.RandomSource random) {
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+ if (this.lightningTick-- <= 0) {
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+ this.lightningTick = random.nextInt(this.level.spigotConfig.thunderChance) << 1;
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+ return true;
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+ }
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+ return false;
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+ }
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+ // Gale end - Airplane - optimize random calls in chunk ticking - instead of using a random every time the chunk is ticked, define when lightning strikes preemptively
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+
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public LevelChunk(Level level, ChunkPos pos) {
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this(level, pos, UpgradeData.EMPTY, new LevelChunkTicks<>(), new LevelChunkTicks<>(), 0L, null, null, null);
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}
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@@ -162,6 +174,8 @@ public class LevelChunk extends ChunkAccess implements ca.spottedleaf.moonrise.p
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this.debug = !empty && this.level.isDebug();
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this.defaultBlockState = empty ? VOID_AIR_BLOCKSTATE : AIR_BLOCKSTATE;
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// Paper end - get block chunk optimisation
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+
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+ this.lightningTick = this.level.simpleRandom.nextInt(100000) << 1; // Gale - Airplane - optimize random calls in chunk ticking - initialize lightning tick
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}
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public LevelChunk(ServerLevel level, ProtoChunk chunk, @Nullable LevelChunk.PostLoadProcessor postLoad) {
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