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* perf: SpatialPlayerIndex for isChunkNearPlayer * perf: ensureCapacity with collectTickingChunks * perf: optimize getSlopeDistance * perf: optimize AABB Intersections * perf: implement custom arrays for regions and caches * perf: Improve SortedArraySet sorting (needs testing) * rebase 1.21.4 * perf: optimize ClientBoundLightUpdatePacketData * perf: O(1) Array Writes during Chunk Loading * perf: Optimize LinearPalette (no not the linear format) * perf: Rewrite ConcurrentLongHashSet * rebase 1.21.4 * Fix Multithreaded Tracker (#236) * duke gonna arrest me * i hate git v2 * rebase * dont worry ill change the name of this patch * perf: Rewrite ConcurrentLongHashSet again * perf: Optimize sendChunk * [ci skip] * cleanup * aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa * cleanup * remove streams on LinearPalette and SerializableChunkData * actually commit them lmao * actually commit them lmao 2 * fix * rebase * perf: clone less (could help with skyblocks) * perf: more unload stuff * perf: manual loop unrolling and bulk copy * initial size for SerializeableChunkData * perf: async chunkSend * cleanup asyncChunkSend * remove experimental tag * rebase --------- Co-authored-by: Creeam <102713261+HaHaWTH@users.noreply.github.com> Co-authored-by: Dreeam <61569423+Dreeam-qwq@users.noreply.github.com>
44 lines
1.8 KiB
Diff
44 lines
1.8 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Taiyou06 <kaandindar21@gmail.com>
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Date: Fri, 21 Feb 2025 15:06:55 +0100
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Subject: [PATCH] Bulk writes to writeLongArray during chunk loading
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diff --git a/net/minecraft/network/FriendlyByteBuf.java b/net/minecraft/network/FriendlyByteBuf.java
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index abb0141426fd716e79a947b9498a8351daa342fc..838a7d64e717759f506e64c74eb76eea05f72811 100644
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--- a/net/minecraft/network/FriendlyByteBuf.java
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+++ b/net/minecraft/network/FriendlyByteBuf.java
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@@ -341,9 +341,30 @@ public class FriendlyByteBuf extends ByteBuf {
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public FriendlyByteBuf writeLongArray(long[] array) {
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this.writeVarInt(array.length);
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+ if (array.length == 0) {
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+ return this;
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+ }
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+
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+ this.source.ensureWritable(array.length * Long.BYTES);
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+ int writerIndex = this.source.writerIndex();
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+
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+ if (this.source.hasArray()) {
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+ byte[] dest = this.source.array();
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+ int offset = this.source.arrayOffset() + writerIndex;
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- for (long l : array) {
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- this.writeLong(l);
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+ ByteBuffer buf = ByteBuffer.wrap(dest, offset, array.length * Long.BYTES).order(this.source.order());
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+ buf.asLongBuffer().put(array);
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+
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+ this.source.writerIndex(writerIndex + array.length * Long.BYTES);
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+ } else if (this.source.nioBufferCount() > 0) {
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+ ByteBuffer nioBuf = this.source.nioBuffer(writerIndex, array.length * Long.BYTES);
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+ nioBuf.asLongBuffer().put(array);
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+ this.source.writerIndex(writerIndex + array.length * Long.BYTES);
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+ } else {
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+ ByteBuffer temp = ByteBuffer.allocate(array.length * Long.BYTES).order(this.source.order());
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+ temp.asLongBuffer().put(array);
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+ temp.rewind();
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+ this.source.writeBytes(temp);
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}
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return this;
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