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Leaf/leaf-server/minecraft-patches/features/0171-Optimise-player-movement-checks.patch
2025-05-19 18:07:37 +02:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Taiyou06 <kaandindar21@gmail.com>
Date: Sat, 10 May 2025 23:18:17 +0200
Subject: [PATCH] Optimise player movement checks
diff --git a/net/minecraft/world/entity/Entity.java b/net/minecraft/world/entity/Entity.java
index a4de10a32f49b7b361fc9dd1d142caeef8d7d148..5eb740476dff894e91c2bd779ef6b760213a78a5 100644
--- a/net/minecraft/world/entity/Entity.java
+++ b/net/minecraft/world/entity/Entity.java
@@ -1209,7 +1209,7 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
}
// Paper end
- movement = this.maybeBackOffFromEdge(movement, type);
+ if (!org.dreeam.leaf.config.modules.opt.OptimizePlayerMovementProcessing.enabled) movement = this.maybeBackOffFromEdge(movement, type); // Leaf - Optimise player movement checks
Vec3 vec3 = this.collide(movement);
double d = vec3.lengthSqr();
if (d > 1.0E-7 || movement.lengthSqr() - d < 1.0E-7) {