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* Fix TE Lag * Sepals Rearrange the attackable conditions * Cache ItemStack max stack size * fix build * extra: Skip dirty stats copy when requesting player stats * extra: Reset dirty flag when loading maps from the disk * extra: Supporting block cache * extra: Avoid useless deque clear on - credit: @MachineBreaker * experimental/draft: Optimize SortedArraySet * experimental/draft: Simplify SortedArraySet - sometime complex stuff doesnt mean faster. * extra: Change maps/sets in brain + remove streams from villagers * extra: Remove 'copyOf' from Baby Villager Sensor * experimental: Rewrite trigger in SimpleCriterionTrigger * [ci/skip] fix comments * Faster setter for SimpleCriterionTrigger * extra: Cache and optimize fluidOnEyes * Sync changes * [ci/skip] cleanup * extra: QuadTree implementation for isChunkNearPlayer * [ci/skip] cleanup * [ci/skip] cleanup * [ci/skip] clean up * [ci/skip] cleanup * Only player pushable * Store chunkPos with keys * [ci/skip] cleanup * [ci/skip] cleanup * cleanup * rebuild patches * cache some more stuff * extra: optimize collectTickingChunks * remove quadTree optimization for now (will open a new PR just for that) * temp: Lazily optimize isChunkNearPlayer * Inline filter & merge as a single loop * [ci/skip] Add diff on change * extra: optimize everything but the testing itself on getEntities * [ci/skip] cleanup * Optimize chunkUnloadQueue * Remove iterators from inventory * [ci/skip] Add TODOs * i hate programming * remove forEach * extra: Alternative Brain Behaviour * remove: opt getEntities + cache fluidOnEyes * extra: Improve checkDespawn - credits: @kidofcubes * extra: Improve pushEntity and getEntities * yeet this * VERY EXPERIMENTAL: getEntities Optimization * fix bunch of issues from getEntities patch * extra: slightly optimize getNearestPlayer - credits: @kidofcubes * drop a patch for now (will open a new pr) * move these to a new branch * fix and optimize checkDespawn patches * Rebuild Patches * [ci/skip] Update benchmark * [ci/skip] cleanup * Drop * [ci/skip] Drop * Rebuild * [ci/skip] * Add configurable brain running behavior cache update interval * Move to new pr * [ci/skip] Update benchmark --------- Co-authored-by: MachineBreaker <saltspigotpp@gmail.com> Co-authored-by: kidofcubes <kidofcubes@gmail.com> Co-authored-by: Dreeam <61569423+Dreeam-qwq@users.noreply.github.com>
62 lines
2.9 KiB
Diff
62 lines
2.9 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Taiyou06 <kaandindar21@gmail.com>
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Date: Thu, 13 Feb 2025 01:25:40 +0100
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Subject: [PATCH] Remove iterators from Inventory#contains
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diff --git a/net/minecraft/world/entity/player/Inventory.java b/net/minecraft/world/entity/player/Inventory.java
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index 839cbb67d3d38960d9114a4db5bab911b66a573c..e2237ffebadc8f010688c6e7336f4278193a1a20 100644
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--- a/net/minecraft/world/entity/player/Inventory.java
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+++ b/net/minecraft/world/entity/player/Inventory.java
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@@ -568,9 +568,13 @@ public class Inventory implements Container, Nameable {
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}
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public boolean contains(ItemStack stack) {
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- for (List<ItemStack> list : this.compartments) {
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- for (ItemStack itemStack : list) {
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- if (!itemStack.isEmpty() && ItemStack.isSameItemSameComponents(itemStack, stack)) {
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+ // Leaf start - Remove iterators from Inventory#contains
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+ for (int i = 0; i < this.compartments.size(); i++) {
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+ List<ItemStack> list = this.compartments.get(i);
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+ for (int j = 0; j < list.size(); j++) {
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+ ItemStack itemstack1 = list.get(j);
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+ if (!itemstack1.isEmpty() && ItemStack.isSameItemSameComponents(itemstack1, stack)) {
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+ // Leaf end - Remove iterators from Inventory#contains
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return true;
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}
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}
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@@ -580,9 +584,13 @@ public class Inventory implements Container, Nameable {
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}
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public boolean contains(TagKey<Item> tag) {
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- for (List<ItemStack> list : this.compartments) {
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- for (ItemStack itemStack : list) {
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- if (!itemStack.isEmpty() && itemStack.is(tag)) {
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+ // Leaf start - Remove iterators from Inventory#contains
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+ for (int i = 0; i < this.compartments.size(); i++) {
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+ List<ItemStack> list = this.compartments.get(i);
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+ for (int j = 0; j < list.size(); j++) {
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+ ItemStack itemstack = list.get(j);
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+ if (!itemstack.isEmpty() && itemstack.is(tag)) {
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+ // Leaf end - Remove iterators from Inventory#contains
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return true;
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}
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}
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@@ -592,9 +600,13 @@ public class Inventory implements Container, Nameable {
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}
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public boolean contains(Predicate<ItemStack> predicate) {
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- for (List<ItemStack> list : this.compartments) {
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- for (ItemStack itemStack : list) {
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- if (predicate.test(itemStack)) {
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+ // Leaf start - Remove iterators from Inventory#contains
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+ for (int i = 0; i < this.compartments.size(); i++) {
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+ List<ItemStack> list = this.compartments.get(i);
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+ for (int j = 0; j < list.size(); j++) {
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+ ItemStack itemstack = list.get(j);
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+ if (predicate.test(itemstack)) {
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+ // Leaf end - Remove iterators from Inventory#contains
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return true;
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}
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}
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