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Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@b0da38c2 Repository details in RuntimeException for MavenLibraryResolver#addRepository (#12939) PaperMC/Paper@1922be90 Update custom tags (#12183) PaperMC/Paper@79cf1353 Ignore HopperInventorySearchEvent when it has no listeners (#13009) PaperMC/Paper@ea014f7a feat: add stuckEntityPoiRetryDelay config (#12949) PaperMC/Paper@a9e76749 Support for showNotification in PlayerRecipeDiscoverEvent (#12992) PaperMC/Paper@5622c9dd Expose attribute sentiment (#12974) PaperMC/Paper@42b653b1 Expose more argument types (#12665) PaperMC/Paper@52d9a221 [ci/skip] Fix typo in Display javadoc (#13010) PaperMC/Paper@614e9acf Improve APIs around riptide tridents (#12996) PaperMC/Paper@51706e5a Fixed DyeItem sheep dye hunk
32 lines
1.6 KiB
Diff
32 lines
1.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Martijn Muijsers <martijnmuijsers@live.nl>
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Date: Tue, 29 Nov 2022 00:30:17 +0100
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Subject: [PATCH] For collision check has physics before same vehicle
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MIME-Version: 1.0
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Content-Type: text/plain; charset=UTF-8
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Content-Transfer-Encoding: 8bit
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License: GPL-3.0 (https://www.gnu.org/licenses/gpl-3.0.html)
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Gale - https://galemc.org
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This patch is based on the following patch:
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"Swaps the predicate order of collision"
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By: ㄗㄠˋ ㄑㄧˊ <tsao-chi@the-lingo.org>
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As part of: Akarin (https://github.com/Akarin-project/Akarin)
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Licensed under: GPL-3.0 (https://www.gnu.org/licenses/gpl-3.0.html)
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diff --git a/net/minecraft/world/entity/Entity.java b/net/minecraft/world/entity/Entity.java
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index 515bc3de097bf9edda42584e56fa173727455b5a..9153d6d44d740e014579ebd7606fd2f3adbca844 100644
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--- a/net/minecraft/world/entity/Entity.java
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+++ b/net/minecraft/world/entity/Entity.java
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@@ -2231,8 +2231,8 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
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}
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public void push(Entity entity) {
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+ if (!entity.noPhysics && !this.noPhysics) { // Gale - Akarin - collision physics check before vehicle check
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if (!this.isPassengerOfSameVehicle(entity)) {
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- if (!entity.noPhysics && !this.noPhysics) {
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if (this.level.paperConfig().collisions.onlyPlayersCollide && !(entity instanceof ServerPlayer || this instanceof ServerPlayer)) return; // Paper - Collision option for requiring a player participant
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double d = entity.getX() - this.getX();
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double d1 = entity.getZ() - this.getZ();
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