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Leaf/leaf-server/minecraft-patches/features/0169-Cache-blockstate-cache-array.patch
hayanesuru 6300dc3cfe Revert AI goal selector to vanilla behavior (#458)
* Revert AI goal selector to vanilla behavior

* remove config

* Remove config & Update patch comments

* rename

* re apply
2025-08-15 02:50:55 +08:00

44 lines
2.7 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: HaHaWTH <102713261+HaHaWTH@users.noreply.github.com>
Date: Tue, 22 Oct 2024 17:07:36 +0800
Subject: [PATCH] Cache blockstate cache array
Cache values to reduce allocations.
(See `Reduce array allocations` patch for full explanation)
The JMH benchmark of this patch can be found in SunBox's `CachedEnumValuesForLoop`
diff --git a/net/minecraft/world/level/block/state/BlockBehaviour.java b/net/minecraft/world/level/block/state/BlockBehaviour.java
index 331474bb33c8612283a0ec478c1ae8768180b22d..84f4d772bfe06383ca718b6a00d983e97e2e35f4 100644
--- a/net/minecraft/world/level/block/state/BlockBehaviour.java
+++ b/net/minecraft/world/level/block/state/BlockBehaviour.java
@@ -1047,6 +1047,10 @@ public abstract class BlockBehaviour implements FeatureElement {
static final class Cache {
private static final Direction[] DIRECTIONS = Direction.values();
private static final int SUPPORT_TYPE_COUNT = SupportType.values().length;
+ // Leaf start - Cache blockstate cache array
+ private static final SupportType[] SUPPORT_TYPE_VALUES = SupportType.values();
+ private static final Direction.Axis[] DIRECTION_AXIS_VALUES = Direction.Axis.values();
+ // Leaf end - Cache blockstate cache array
protected final VoxelShape collisionShape;
protected boolean largeCollisionShape;
private final boolean[] faceSturdy;
@@ -1065,7 +1069,7 @@ public abstract class BlockBehaviour implements FeatureElement {
);
} else {
// Leaf start - Remove stream in BlockBehaviour cache blockstate
- for (Direction.Axis axis : Direction.Axis.values()) {
+ for (Direction.Axis axis : DIRECTION_AXIS_VALUES) { // Leaf - Cache blockstate cache array
if (this.collisionShape.min(axis) < 0.0 || this.collisionShape.max(axis) > 1.0) {
this.largeCollisionShape = true;
break;
@@ -1075,7 +1079,7 @@ public abstract class BlockBehaviour implements FeatureElement {
this.faceSturdy = new boolean[DIRECTIONS.length * SUPPORT_TYPE_COUNT];
for (Direction direction : DIRECTIONS) {
- for (SupportType supportType : SupportType.values()) {
+ for (SupportType supportType : SUPPORT_TYPE_VALUES) { // Leaf - Cache blockstate cache array
this.faceSturdy[getFaceSupportIndex(direction, supportType)] = supportType.isSupporting(
state, EmptyBlockGetter.INSTANCE, BlockPos.ZERO, direction
);