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Leaf/leaf-server/minecraft-patches/features/0113-Petal-reduce-work-done-by-game-event-system.patch
hayanesuru 6300dc3cfe Revert AI goal selector to vanilla behavior (#458)
* Revert AI goal selector to vanilla behavior

* remove config

* Remove config & Update patch comments

* rename

* re apply
2025-08-15 02:50:55 +08:00

203 lines
12 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: peaches94 <peachescu94@gmail.com>
Date: Sun, 10 Jul 2022 13:29:20 -0500
Subject: [PATCH] Petal: reduce work done by game event system
Original license: GPL v3
Original project: https://github.com/Bloom-host/Petal
1. going into game event dispatching can be expensive so run the checks before dispatching
2. EuclideanGameEventListenerRegistry is not used concurrently so we ban that usage for improved performance with allays
diff --git a/net/minecraft/world/level/block/entity/SculkCatalystBlockEntity.java b/net/minecraft/world/level/block/entity/SculkCatalystBlockEntity.java
index 0a94670dc20bb9c521b0395633eb100393895f6a..83c811eb5e493fa6630f16c206787f227fde089b 100644
--- a/net/minecraft/world/level/block/entity/SculkCatalystBlockEntity.java
+++ b/net/minecraft/world/level/block/entity/SculkCatalystBlockEntity.java
@@ -65,7 +65,7 @@ public class SculkCatalystBlockEntity extends BlockEntity implements GameEventLi
return this.catalystListener;
}
- public static class CatalystListener implements GameEventListener {
+ public class CatalystListener implements GameEventListener { // Leaf - petal - reduce work done by game event system
public static final int PULSE_TICKS = 8;
final SculkSpreader sculkSpreader;
private final BlockState blockState;
@@ -127,6 +127,13 @@ public class SculkCatalystBlockEntity extends BlockEntity implements GameEventLi
level.playSound(null, pos, SoundEvents.SCULK_CATALYST_BLOOM, SoundSource.BLOCKS, 2.0F, 0.6F + random.nextFloat() * 0.4F);
}
+ // Leaf start - petal - reduce work done by game event system
+ @Override
+ public boolean listensToEvent(GameEvent gameEvent, GameEvent.Context context) {
+ return !SculkCatalystBlockEntity.this.isRemoved() && gameEvent == GameEvent.ENTITY_DIE.value() && context.sourceEntity() instanceof LivingEntity;
+ }
+ // Leaf end - petal - reduce work done by game event system
+
private void tryAwardItSpreadsAdvancement(Level level, LivingEntity entity) {
if (entity.getLastHurtByMob() instanceof ServerPlayer serverPlayer) {
DamageSource damageSource = entity.getLastDamageSource() == null
diff --git a/net/minecraft/world/level/chunk/LevelChunk.java b/net/minecraft/world/level/chunk/LevelChunk.java
index 9e2debee38bc4b25281c8a8c6e7082cca1f7b569..27aa58ab47e7a7b0edddd1c483dc9165696ebf11 100644
--- a/net/minecraft/world/level/chunk/LevelChunk.java
+++ b/net/minecraft/world/level/chunk/LevelChunk.java
@@ -82,7 +82,19 @@ public class LevelChunk extends ChunkAccess implements ca.spottedleaf.moonrise.p
private Supplier<FullChunkStatus> fullStatus;
@Nullable
private LevelChunk.PostLoadProcessor postLoad;
- private final Int2ObjectMap<GameEventListenerRegistry> gameEventListenerRegistrySections;
+ // Leaf start - petal - reduce work done by game event system
+ private final GameEventListenerRegistry[] gameEventListenerRegistrySections;
+ private static final int GAME_EVENT_DISPATCHER_RADIUS = 2;
+
+ private static int getGameEventSectionIndex(int sectionIndex) {
+ return sectionIndex + GAME_EVENT_DISPATCHER_RADIUS;
+ }
+
+ private static int getGameEventSectionLength(int sectionCount) {
+ return sectionCount + (GAME_EVENT_DISPATCHER_RADIUS * 2);
+ }
+
+ // Leaf end - petal - reduce work done by game event system
private final LevelChunkTicks<Block> blockTicks;
private final LevelChunkTicks<Fluid> fluidTicks;
private LevelChunk.UnsavedListener unsavedListener = chunkPos -> {};
@@ -157,7 +169,7 @@ public class LevelChunk extends ChunkAccess implements ca.spottedleaf.moonrise.p
) {
super(pos, data, level, net.minecraft.server.MinecraftServer.getServer().registryAccess().lookupOrThrow(Registries.BIOME), inhabitedTime, sections, blendingData); // Paper - Anti-Xray - The world isn't ready yet, use server singleton for registry
this.level = (ServerLevel) level; // CraftBukkit - type
- this.gameEventListenerRegistrySections = new Int2ObjectOpenHashMap<>();
+ this.gameEventListenerRegistrySections = new GameEventListenerRegistry[getGameEventSectionLength(this.getSectionsCount())]; // Leaf - petal - reduce work done by game event system
for (Heightmap.Types types : Heightmap.Types.values()) {
if (ChunkStatus.FULL.heightmapsAfter().contains(types)) {
@@ -269,10 +281,27 @@ public class LevelChunk extends ChunkAccess implements ca.spottedleaf.moonrise.p
@Override
public GameEventListenerRegistry getListenerRegistry(int sectionY) {
- return this.level instanceof ServerLevel serverLevel
- ? this.gameEventListenerRegistrySections
- .computeIfAbsent(sectionY, i -> new EuclideanGameEventListenerRegistry(serverLevel, sectionY, this::removeGameEventListenerRegistry))
- : super.getListenerRegistry(sectionY);
+ // Leaf start - petal - reduce work done by game event system
+ if (this.level instanceof ServerLevel serverLevel) {
+ int sectionIndex = getGameEventSectionIndex(this.getSectionIndexFromSectionY(sectionY));
+
+ // drop game events that are too far away (32 blocks) from loaded sections
+ // this matches the highest radius of game events in the game
+ if (sectionIndex < 0 || sectionIndex >= this.gameEventListenerRegistrySections.length) {
+ return GameEventListenerRegistry.NOOP;
+ }
+
+ var dispatcher = this.gameEventListenerRegistrySections[sectionIndex];
+
+ if (dispatcher == null) {
+ dispatcher = this.gameEventListenerRegistrySections[sectionIndex] = new EuclideanGameEventListenerRegistry(serverLevel, sectionY, this::removeGameEventListenerRegistry);
+ }
+
+ return dispatcher;
+ }
+
+ return super.getListenerRegistry(sectionY);
+ // Leaf end - petal - reduce work done by game event system
}
// Paper start - Perf: Reduce instructions and provide final method
@@ -620,7 +649,7 @@ public class LevelChunk extends ChunkAccess implements ca.spottedleaf.moonrise.p
}
private void removeGameEventListenerRegistry(int sectionY) {
- this.gameEventListenerRegistrySections.remove(sectionY);
+ this.gameEventListenerRegistrySections[getGameEventSectionIndex(this.getSectionIndexFromSectionY(sectionY))] = null; // Leaf - petal - reduce work done by game event system
}
private void removeBlockEntityTicker(BlockPos pos) {
diff --git a/net/minecraft/world/level/gameevent/EuclideanGameEventListenerRegistry.java b/net/minecraft/world/level/gameevent/EuclideanGameEventListenerRegistry.java
index 5175fc90a1fc61c832c6697997a97ae199b195ac..fc56ef2d5ed813db51e35b635e373b6f8035593b 100644
--- a/net/minecraft/world/level/gameevent/EuclideanGameEventListenerRegistry.java
+++ b/net/minecraft/world/level/gameevent/EuclideanGameEventListenerRegistry.java
@@ -14,8 +14,8 @@ import net.minecraft.world.phys.Vec3;
public class EuclideanGameEventListenerRegistry implements GameEventListenerRegistry {
private final List<GameEventListener> listeners = Lists.newArrayList();
- private final Set<GameEventListener> listenersToRemove = Sets.newHashSet();
- private final List<GameEventListener> listenersToAdd = Lists.newArrayList();
+ //private final Set<GameEventListener> listenersToRemove = Sets.newHashSet(); // Leaf - petal - reduce work done by game event system - Not necessary
+ //private final List<GameEventListener> listenersToAdd = Lists.newArrayList(); // Leaf - petal - reduce work done by game event system
private boolean processing;
private final ServerLevel level;
private final int sectionY;
@@ -35,7 +35,7 @@ public class EuclideanGameEventListenerRegistry implements GameEventListenerRegi
@Override
public void register(GameEventListener listener) {
if (this.processing) {
- this.listenersToAdd.add(listener);
+ throw new java.util.ConcurrentModificationException(); // Leaf - petal - reduce work done by game event system - Disallow concurrent modification
} else {
this.listeners.add(listener);
}
@@ -46,7 +46,7 @@ public class EuclideanGameEventListenerRegistry implements GameEventListenerRegi
@Override
public void unregister(GameEventListener listener) {
if (this.processing) {
- this.listenersToRemove.add(listener);
+ throw new java.util.ConcurrentModificationException(); // Leaf - petal - reduce work done by game event system - Disallow concurrent modification
} else {
this.listeners.remove(listener);
}
@@ -66,7 +66,7 @@ public class EuclideanGameEventListenerRegistry implements GameEventListenerRegi
while (iterator.hasNext()) {
GameEventListener gameEventListener = iterator.next();
- if (this.listenersToRemove.remove(gameEventListener)) {
+ if (false) { // Leaf - petal - reduce work done by game event system - Disallow concurrent modification
iterator.remove();
} else {
Optional<Vec3> postableListenerPosition = getPostableListenerPosition(this.level, pos, gameEventListener);
@@ -80,6 +80,8 @@ public class EuclideanGameEventListenerRegistry implements GameEventListenerRegi
this.processing = false;
}
+ // Leaf start - petal - reduce work done by game event system
+ /*
if (!this.listenersToAdd.isEmpty()) {
this.listeners.addAll(this.listenersToAdd);
this.listenersToAdd.clear();
@@ -89,6 +91,8 @@ public class EuclideanGameEventListenerRegistry implements GameEventListenerRegi
this.listeners.removeAll(this.listenersToRemove);
this.listenersToRemove.clear();
}
+ */
+ // Leaf end - petal - reduce work done by game event system
return flag;
}
diff --git a/net/minecraft/world/level/gameevent/GameEventDispatcher.java b/net/minecraft/world/level/gameevent/GameEventDispatcher.java
index b06ded98c01cd2a71d52b96070a6b23da1e40f9c..a781038d42166e1dd1bfee0fbd5c2db8ec1d08c0 100644
--- a/net/minecraft/world/level/gameevent/GameEventDispatcher.java
+++ b/net/minecraft/world/level/gameevent/GameEventDispatcher.java
@@ -38,6 +38,7 @@ public class GameEventDispatcher {
int sectionPosCoord5 = SectionPos.blockToSectionCoord(blockPos.getZ() + notificationRadius);
List<GameEvent.ListenerInfo> list = new ArrayList<>();
GameEventListenerRegistry.ListenerVisitor listenerVisitor = (listener, pos1) -> {
+ if (!listener.listensToEvent(gameEvent.value(), context)) return; // Leaf - petal - reduce work done by game event system - If they don't listen, ignore
if (listener.getDeliveryMode() == GameEventListener.DeliveryMode.BY_DISTANCE) {
list.add(new GameEvent.ListenerInfo(gameEvent, pos, context, listener, pos1));
} else {
diff --git a/net/minecraft/world/level/gameevent/GameEventListener.java b/net/minecraft/world/level/gameevent/GameEventListener.java
index 5a31b5f1e75dd7b412ab577ea6621b7e87fc0590..4d991ab3290646ec3fd6645154abfa5b4e42d00a 100644
--- a/net/minecraft/world/level/gameevent/GameEventListener.java
+++ b/net/minecraft/world/level/gameevent/GameEventListener.java
@@ -23,4 +23,11 @@ public interface GameEventListener {
public interface Provider<T extends GameEventListener> {
T getListener();
}
+
+ // Leaf start - petal - reduce work done by game event system
+ // Add check for seeing if this listener cares about an event
+ default boolean listensToEvent(GameEvent gameEvent, GameEvent.Context context) {
+ return true;
+ }
+ // Leaf end - petal - reduce work done by game event system
}