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1. Wet the drys 2. Dry the wets 3. Wet the drys 4. Dry the wets 5. Wet the drys 6. Now dust the wets
74 lines
2.8 KiB
Diff
74 lines
2.8 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Taiyou06 <kaandindar21@gmail.com>
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Date: Sun, 16 Feb 2025 09:21:50 +0100
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Subject: [PATCH] Slightly optimise getNearestPlayer
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MIME-Version: 1.0
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Content-Type: text/plain; charset=UTF-8
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Content-Transfer-Encoding: 8bit
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Original:
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Condition checks per iteration: ~3-4 (predicate check, distance check, and d comparison)
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Calculations per iteration: Distance calculation + potentially a multiplication
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Total operations: ~(5-6) × n
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Patch:
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Condition checks per iteration: 1 (just the distance comparison)
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Calculations per iteration: Distance calculation
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One-time operation: Convert distance to squared distance
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Total operations: ~3 × n (in the no-predicate case) or ~4 × n (with predicate)
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diff --git a/net/minecraft/world/level/EntityGetter.java b/net/minecraft/world/level/EntityGetter.java
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index 670860df81a3abfc1b8b53be505fce0ee32ee2c4..083a2b5da246113913bcd5d0b2b9be42cf0554d9 100644
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--- a/net/minecraft/world/level/EntityGetter.java
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+++ b/net/minecraft/world/level/EntityGetter.java
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@@ -201,23 +201,42 @@ public interface EntityGetter extends ca.spottedleaf.moonrise.patches.chunk_syst
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}
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// Paper end - Affects Spawning API
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+ // Leaf start - Slightly optimise getNearestPlayer
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@Nullable
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default Player getNearestPlayer(double x, double y, double z, double distance, @Nullable Predicate<Entity> predicate) {
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- double d = -1.0;
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+ if (distance < 0.0) {
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+ distance = Double.MAX_VALUE;
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+ } else {
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+ distance = distance * distance;
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+ }
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+
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Player player = null;
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- for (Player player1 : this.players()) {
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- if (predicate == null || predicate.test(player1)) {
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+ if (predicate == null) {
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+ for (int i = 0; i < this.players().size(); i++) {
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+ Player player1 = this.players().get(i);
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double d1 = player1.distanceToSqr(x, y, z);
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- if ((distance < 0.0 || d1 < distance * distance) && (d == -1.0 || d1 < d)) {
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- d = d1;
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+ if (d1 < distance) {
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+ distance = d1;
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player = player1;
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}
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}
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+ } else {
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+ for (int i = 0; i < this.players().size(); i++) {
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+ Player player1 = this.players().get(i);
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+ if (predicate.test(player1)) {
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+ double d1 = player1.distanceToSqr(x, y, z);
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+ if (d1 < distance) {
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+ distance = d1;
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+ player = player1;
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+ }
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+ }
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+ }
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}
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return player;
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}
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+ // Leaf end - Slightly optimise getNearestPlayer
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// Paper start
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default List<org.bukkit.entity.HumanEntity> findNearbyBukkitPlayers(double x, double y, double z, double radius, boolean notSpectator) {
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