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Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@88a3a870 Configurable xp orb merge group count (#12503) PaperMC/Paper@53d1d04e Disable Item Obfuscation for entity related stacks (#12297) PaperMC/Paper@c98cd658 Add configuration interface to expose certain config values (#12273) PaperMC/Paper@42a2a6c2 Supports the ability for commands to be registered internally (#12520) PaperMC/Paper@753cff7c Improvements for Dump paper commands (#12512) PaperMC/Paper@e2da5d2f Registry API for supported Mob Variants (#12417) PaperMC/Paper@ab0253fe Expand PlayerDeathEvent API (#12221) PaperMC/Paper@cbcf75a5 Update visual fire handling with TriState support (#12303) PaperMC/Paper@6c3964d2 Properly save level data async (#12530) PaperMC/Paper@d2ad2e66 Add missing EntityLookup#getAllMapped from Moonrise PaperMC/Paper@358e72ec Remove simplify remote item matching stuff for now PaperMC/Paper@04ffca0b Also remove CraftPlayer methods PaperMC/Paper@a2525819 Update mache PaperMC/Paper@d683970d Add FishHookStateChangeEvent (#12165) PaperMC/Paper@369ad170 Cached tag parser for itemstack reading (#12547) PaperMC/Paper@841d6342 Fix ItemStack#addUnsafeEnchantment ignored for missing enchantment component (#12549) PaperMC/Paper@c000b352 fix(bukkit-brig-forwarding-map): Invert isEmpty method (#12555) PaperMC/Paper@28d7df75 Backport HeroesOfTheVillage datafixer fix PaperMC/Paper@f1dbed07 Implement BlocksAttack DamageReduction and ItemDamage (#12538) PaperMC/Paper@cc38032b Deprecate TeleportCause CHORUS_FRUIT for CONSUMABLE_EFFECT (#12546) PaperMC/Paper@35878677 [ci/skip] Fix format and mentions for ItemDamageFunction (#12560) PaperMC/Paper@7171d299 [ci/skip] Mention CAN_PLACE/CAN_BREAK component in ItemMeta (#12559) PaperMC/Paper@6f73e62e Add getPickItemStack (#12552) PaperMC/Paper@ce0fa4c4 Replace old version command with brigadier equivalent (#12502) PaperMC/Paper@fa360aa8 Add some missing annotations and an incorrect one (#12204) PaperMC/Paper@113b18ee Update paperweight and Gradle wrapper (#12573) PaperMC/Paper@f303a076 fix: Don't hardcode checks for translation registries (#12571) PaperMC/Paper@87349c31 Fix CombatTracker stale on death (#12562) PaperMC/Paper@b70bca6b Revert "fix: Don't hardcode checks for translation registries (#12571)" Purpur Changes: PurpurMC/Purpur@93011bc1 Add configuration setting to re-add End void rings (#1656) PurpurMC/Purpur@c2f48591 [ci/skip] only set default world config values once PurpurMC/Purpur@6f5bbae5 [ci/skip] move some code around PurpurMC/Purpur@5c1a9835 fix issue with `shift-right-click-repairs-mending-points` PurpurMC/Purpur@3156e446 check damage value of tool correctly PurpurMC/Purpur@a9fe4f25 Updated Upstream (Paper) PurpurMC/Purpur@9d0aa8eb Updated Upstream (Paper) PurpurMC/Purpur@603c7557 Updated Upstream (Paper) PurpurMC/Purpur@eca78060 Updated Upstream (Paper) PurpurMC/Purpur@e4e9cfdf Updated Upstream (Paper) PurpurMC/Purpur@3de2fc7d Updated Upstream (Paper) PurpurMC/Purpur@09f547de add `mob-griefing-override` config options (#1661) PurpurMC/Purpur@1dd9bd0c Updated Upstream (Paper) PurpurMC/Purpur@7a8aa86a finish updating gradle PurpurMC/Purpur@fd78b90f bandaid fix: increase the daemon heap for now
49 lines
3.7 KiB
Diff
49 lines
3.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: MrPowerGamerBR <git@mrpowergamerbr.com>
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Date: Thu, 23 Nov 2023 14:36:47 -0300
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Subject: [PATCH] SparklyPaper: Optimize "canSee" checks
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Original project: https://github.com/SparklyPower/SparklyPaper
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The "canSee" checks is in a hot path, invoked by each entity for each player on the server if they are in tracking range, so optimizing it is pretty nice
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First, we change the original "HashMap" to fastutil's "Object2ObjectOpenHashMap", because the containsKey throughput is better
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Then, we add a "isEmpty()" check before attempting to check if the map contains something
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This seems stupid, but it does seem that it improves the performance a bit, and it makes sense, "containsKey(...)" does not attempt to check the map size before attempting to check if the map contains the key
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We also create a "canSee" method tailored for "ChunkMap#updatePlayer()", a method without the equals check (the "updatePlayer()" already checks if the entity is the same entity) because the CraftPlayer's `equals()` check is a *bit* expensive compared to only checking the object's identity, and because the identity has already been check, we don't need to check it twice.
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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index ba42606bb754aaad29eec238ccc1acac3f47683e..e95510055134be9c85f43b0640b6ac9feba73780 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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@@ -213,7 +213,7 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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private boolean hasPlayedBefore = false;
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private final ConversationTracker conversationTracker = new ConversationTracker();
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private final Set<String> channels = new HashSet<String>();
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- private final Map<UUID, Set<WeakReference<Plugin>>> invertedVisibilityEntities = new HashMap<>();
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+ private final Map<UUID, Set<WeakReference<Plugin>>> invertedVisibilityEntities = new it.unimi.dsi.fastutil.objects.Object2ObjectOpenHashMap<>(); // SparklyPaper - optimize canSee checks
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private final Set<UUID> unlistedEntities = new HashSet<>(); // Paper - Add Listing API for Player
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private static final WeakHashMap<Plugin, WeakReference<Plugin>> pluginWeakReferences = new WeakHashMap<>();
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private int hash = 0;
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@@ -2285,9 +2285,16 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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@Override
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public boolean canSee(org.bukkit.entity.Entity entity) {
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- return this.equals(entity) || entity.isVisibleByDefault() ^ this.invertedVisibilityEntities.containsKey(entity.getUniqueId()); // SPIGOT-7312: Can always see self
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+ return this.equals(entity) || entity.isVisibleByDefault() ^ (!invertedVisibilityEntities.isEmpty() && this.invertedVisibilityEntities.containsKey(entity.getUniqueId())); // SPIGOT-7312: Can always see self // SparklyPaper - optimize canSee checks
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}
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+ // SparklyPaper - optimize canSee checks
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+ // The check in ChunkMap#updatePlayer already rejects if it is the same entity, so we don't need to check it twice, especially because CraftPlayer's equals check is a bit expensive
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+ public boolean canSeeChunkMapUpdatePlayer(org.bukkit.entity.Entity entity) {
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+ return entity.isVisibleByDefault() ^ (!invertedVisibilityEntities.isEmpty() && this.invertedVisibilityEntities.containsKey(entity.getUniqueId())); // SPIGOT-7312: Can always see self // SparklyPaper - optimize canSee checks
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+ }
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+ // SparklyPaper end
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+
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public boolean canSeePlayer(UUID uuid) {
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org.bukkit.entity.Entity entity = this.getServer().getPlayer(uuid);
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