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Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@88a3a870 Configurable xp orb merge group count (#12503) PaperMC/Paper@53d1d04e Disable Item Obfuscation for entity related stacks (#12297) PaperMC/Paper@c98cd658 Add configuration interface to expose certain config values (#12273) PaperMC/Paper@42a2a6c2 Supports the ability for commands to be registered internally (#12520) PaperMC/Paper@753cff7c Improvements for Dump paper commands (#12512) PaperMC/Paper@e2da5d2f Registry API for supported Mob Variants (#12417) PaperMC/Paper@ab0253fe Expand PlayerDeathEvent API (#12221) PaperMC/Paper@cbcf75a5 Update visual fire handling with TriState support (#12303) PaperMC/Paper@6c3964d2 Properly save level data async (#12530) PaperMC/Paper@d2ad2e66 Add missing EntityLookup#getAllMapped from Moonrise PaperMC/Paper@358e72ec Remove simplify remote item matching stuff for now PaperMC/Paper@04ffca0b Also remove CraftPlayer methods PaperMC/Paper@a2525819 Update mache PaperMC/Paper@d683970d Add FishHookStateChangeEvent (#12165) PaperMC/Paper@369ad170 Cached tag parser for itemstack reading (#12547) PaperMC/Paper@841d6342 Fix ItemStack#addUnsafeEnchantment ignored for missing enchantment component (#12549) PaperMC/Paper@c000b352 fix(bukkit-brig-forwarding-map): Invert isEmpty method (#12555) PaperMC/Paper@28d7df75 Backport HeroesOfTheVillage datafixer fix PaperMC/Paper@f1dbed07 Implement BlocksAttack DamageReduction and ItemDamage (#12538) PaperMC/Paper@cc38032b Deprecate TeleportCause CHORUS_FRUIT for CONSUMABLE_EFFECT (#12546) PaperMC/Paper@35878677 [ci/skip] Fix format and mentions for ItemDamageFunction (#12560) PaperMC/Paper@7171d299 [ci/skip] Mention CAN_PLACE/CAN_BREAK component in ItemMeta (#12559) PaperMC/Paper@6f73e62e Add getPickItemStack (#12552) PaperMC/Paper@ce0fa4c4 Replace old version command with brigadier equivalent (#12502) PaperMC/Paper@fa360aa8 Add some missing annotations and an incorrect one (#12204) PaperMC/Paper@113b18ee Update paperweight and Gradle wrapper (#12573) PaperMC/Paper@f303a076 fix: Don't hardcode checks for translation registries (#12571) PaperMC/Paper@87349c31 Fix CombatTracker stale on death (#12562) PaperMC/Paper@b70bca6b Revert "fix: Don't hardcode checks for translation registries (#12571)" Purpur Changes: PurpurMC/Purpur@93011bc1 Add configuration setting to re-add End void rings (#1656) PurpurMC/Purpur@c2f48591 [ci/skip] only set default world config values once PurpurMC/Purpur@6f5bbae5 [ci/skip] move some code around PurpurMC/Purpur@5c1a9835 fix issue with `shift-right-click-repairs-mending-points` PurpurMC/Purpur@3156e446 check damage value of tool correctly PurpurMC/Purpur@a9fe4f25 Updated Upstream (Paper) PurpurMC/Purpur@9d0aa8eb Updated Upstream (Paper) PurpurMC/Purpur@603c7557 Updated Upstream (Paper) PurpurMC/Purpur@eca78060 Updated Upstream (Paper) PurpurMC/Purpur@e4e9cfdf Updated Upstream (Paper) PurpurMC/Purpur@3de2fc7d Updated Upstream (Paper) PurpurMC/Purpur@09f547de add `mob-griefing-override` config options (#1661) PurpurMC/Purpur@1dd9bd0c Updated Upstream (Paper) PurpurMC/Purpur@7a8aa86a finish updating gradle PurpurMC/Purpur@fd78b90f bandaid fix: increase the daemon heap for now
50 lines
5.1 KiB
Diff
50 lines
5.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: HaHaWTH <102713261+HaHaWTH@users.noreply.github.com>
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Date: Tue, 9 Nov 2077 00:00:00 +0800
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Subject: [PATCH] Smooth teleport config
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This abuses some of how Minecraft works and attempts to teleport a player to another world without
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triggering typical respawn packets. All of natural state of chunk resends, entity adds/removes, etc still
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happen but the visual "refresh" of a world change is hidden. Depending on the destination location/world,
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this can act as a "smooth teleport" to a world if the new world is very similar looking to the old one.
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diff --git a/net/minecraft/server/level/ServerPlayer.java b/net/minecraft/server/level/ServerPlayer.java
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index f898961de04ad0b224d0405e2cd43d61665cc1b1..afbac4f2da3aa58da82b9a06d656851f12756f32 100644
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--- a/net/minecraft/server/level/ServerPlayer.java
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+++ b/net/minecraft/server/level/ServerPlayer.java
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@@ -1417,6 +1417,7 @@ public class ServerPlayer extends Player implements ca.spottedleaf.moonrise.patc
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LevelData worlddata = level.getLevelData();
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this.connection.send(new ClientboundRespawnPacket(this.createCommonSpawnInfo(level), (byte) 3));
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+ if (!org.dreeam.leaf.config.modules.gameplay.SmoothTeleport.enabled || !PlayerList.isSameLogicalHeight(serverLevel, level)) this.connection.send(new ClientboundRespawnPacket(this.createCommonSpawnInfo(level), (byte) 3)); // Leaf - Smooth teleport
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this.connection.send(new ClientboundChangeDifficultyPacket(worlddata.getDifficulty(), worlddata.isDifficultyLocked()));
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PlayerList playerList = this.server.getPlayerList();
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@@ -1426,7 +1427,7 @@ public class ServerPlayer extends Player implements ca.spottedleaf.moonrise.patc
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// CraftBukkit end
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this.portalPos = org.bukkit.craftbukkit.util.CraftLocation.toBlockPosition(exit); // Purpur - Fix stuck in portals
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this.setServerLevel(level);
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- this.connection.internalTeleport(PositionMoveRotation.of(teleportTransition), teleportTransition.relatives()); // CraftBukkit - use internal teleport without event
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+ if (!org.dreeam.leaf.config.modules.gameplay.SmoothTeleport.enabled || !PlayerList.isSameLogicalHeight(serverLevel, level)) this.connection.internalTeleport(PositionMoveRotation.of(teleportTransition), teleportTransition.relatives()); // CraftBukkit - use internal teleport without event // Leaf - Smooth teleport
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this.connection.resetPosition();
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level.addDuringTeleport(this);
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this.triggerDimensionChangeTriggers(serverLevel);
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diff --git a/net/minecraft/server/players/PlayerList.java b/net/minecraft/server/players/PlayerList.java
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index 8e2161a2ff45b8f29fa4744b0cdd429d0f9a6c41..07dafa0e12fd51e4b9e968e22b20f000d04f6dbc 100644
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--- a/net/minecraft/server/players/PlayerList.java
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+++ b/net/minecraft/server/players/PlayerList.java
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@@ -806,11 +806,11 @@ public abstract class PlayerList {
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byte b = (byte)(keepInventory ? 1 : 0);
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ServerLevel serverLevel = serverPlayer.serverLevel();
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LevelData levelData = serverLevel.getLevelData();
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- if (!serverPlayer.smoothWorldTeleport || !isSameLogicalHeight((ServerLevel) fromWorld, level)) serverPlayer.connection.send(new ClientboundRespawnPacket(serverPlayer.createCommonSpawnInfo(serverLevel), b)); // Leaf - Slice
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+ if ((!serverPlayer.smoothWorldTeleport && !org.dreeam.leaf.config.modules.gameplay.SmoothTeleport.enabled) || b != 1 || !isSameLogicalHeight((ServerLevel) fromWorld, level)) serverPlayer.connection.send(new ClientboundRespawnPacket(serverPlayer.createCommonSpawnInfo(serverLevel), b)); // Leaf - Slice // Leaf - Smooth teleport
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// serverPlayer.connection.teleport(serverPlayer.getX(), serverPlayer.getY(), serverPlayer.getZ(), serverPlayer.getYRot(), serverPlayer.getXRot());
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serverPlayer.connection.send(new ClientboundSetChunkCacheRadiusPacket(serverLevel.spigotConfig.viewDistance)); // Spigot
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serverPlayer.connection.send(new ClientboundSetSimulationDistancePacket(serverLevel.spigotConfig.simulationDistance)); // Spigot
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- if (!serverPlayer.smoothWorldTeleport || !isSameLogicalHeight((ServerLevel) fromWorld, level)) serverPlayer.connection.teleport(org.bukkit.craftbukkit.util.CraftLocation.toBukkit(serverPlayer.position(), serverLevel.getWorld(), serverPlayer.getYRot(), serverPlayer.getXRot())); // CraftBukkit // Leaf - Slice
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+ if ((!serverPlayer.smoothWorldTeleport && !org.dreeam.leaf.config.modules.gameplay.SmoothTeleport.enabled) || b != 1 || !isSameLogicalHeight((ServerLevel) fromWorld, level)) serverPlayer.connection.teleport(org.bukkit.craftbukkit.util.CraftLocation.toBukkit(serverPlayer.position(), serverLevel.getWorld(), serverPlayer.getYRot(), serverPlayer.getXRot())); // CraftBukkit // Leaf - Slice // Leaf - Smooth teleport
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serverPlayer.connection.send(new ClientboundSetDefaultSpawnPositionPacket(level.getSharedSpawnPos(), level.getSharedSpawnAngle()));
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serverPlayer.connection.send(new ClientboundChangeDifficultyPacket(levelData.getDifficulty(), levelData.isDifficultyLocked()));
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serverPlayer.connection
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