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Leaf/patches/server/0052-SparklyPaper-Skip-EntityScheduler-s-executeTick-chec.patch
Dreeam 5d0794b477 Updated Upstream (Paper/Gale)
Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@a6ceda1 distinguish between null and empty map in API (#10829)
PaperMC/Paper@506f165 Don't store removed components in multiple places (#11091)
PaperMC/Paper@ceeb8c1 Disable timings by default (#11095)
PaperMC/Paper@05ed6a6 Fix priority scheduling logic
PaperMC/Paper@967f98a Optimise chunk tick checking during chunk tick
PaperMC/Paper@00b949f Remove Moonrise utils to MCUtils, remove duplicated/unused utils
PaperMC/Paper@4efd24b Remove unused chunk system hooks in MCUtils
PaperMC/Paper@b653276 Finish chunk tick iteration optimisation port from Moonrise
PaperMC/Paper@2df5bba Log throwable when failing to save chunk/poi/entity data
PaperMC/Paper@44c3dd0 fix exact choice shapeless recipes (#10973)

Gale Changes:
Dreeam-qwq/Gale@004abb3 Fix auto update upstream
Dreeam-qwq/Gale@bbfd940 debug
Dreeam-qwq/Gale@52b68af Updated Upstream (Paper)
Dreeam-qwq/Gale@4a647c3 [ci skip] Remove debug commands in auto-update workflow
Dreeam-qwq/Gale@8241709 [ci skip] Update set output
Dreeam-qwq/Gale@d95dc9d Updated Upstream (Paper)
2024-07-18 08:39:32 +08:00

138 lines
9.2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: MrPowerGamerBR <git@mrpowergamerbr.com>
Date: Sun, 19 Nov 2023 12:35:16 -0300
Subject: [PATCH] SparklyPaper: Skip EntityScheduler's executeTick checks if
there isn't any tasks to be run
Original project: https://github.com/SparklyPower/SparklyPaper
On each tick, Paper runs EntityScheduler's executeTick of each entity. This is a bit expensive, due to ArrayDeque's size() call because it ain't a simple "get the current queue size" function, due to the thread checks, and because it needs to iterate all entities in all worlds.
To avoid the hefty ArrayDeque's size() call, we check if we *really* need to execute the executeTick, by adding all entities with scheduled tasks to a global set.
Most entities won't have any scheduled tasks, so this is a nice performance bonus. These optimizations, however, wouldn't work in a Folia environment, but because in SparklyPaper executeTick is always executed on the main thread, it ain't an issue for us (yay).
diff --git a/src/main/java/io/papermc/paper/threadedregions/EntityScheduler.java b/src/main/java/io/papermc/paper/threadedregions/EntityScheduler.java
index c03608fec96b51e1867f43d8f42e5aefb1520e46..15b21fa3907db1b77ed5b5d1050a37f42d27d5ab 100644
--- a/src/main/java/io/papermc/paper/threadedregions/EntityScheduler.java
+++ b/src/main/java/io/papermc/paper/threadedregions/EntityScheduler.java
@@ -36,6 +36,7 @@ public final class EntityScheduler {
* The Entity. Note that it is the CraftEntity, since only that class properly tracks world transfers.
*/
public final CraftEntity entity;
+ public final net.minecraft.server.MinecraftServer server; // SparklyPaper - skip EntityScheduler's executeTick checks if there isn't any tasks to be run
private static final record ScheduledTask(Consumer<? extends Entity> run, Consumer<? extends Entity> retired) {}
@@ -46,7 +47,8 @@ public final class EntityScheduler {
private final ArrayDeque<ScheduledTask> currentlyExecuting = new ArrayDeque<>();
- public EntityScheduler(final CraftEntity entity) {
+ public EntityScheduler(final net.minecraft.server.MinecraftServer server, final CraftEntity entity) { // SparklyPaper - skip EntityScheduler's executeTick checks if there isn't any tasks to be run
+ this.server = Validate.notNull(server);
this.entity = Validate.notNull(entity);
}
@@ -61,14 +63,16 @@ public final class EntityScheduler {
* @throws IllegalStateException If the scheduler is already retired.
*/
public void retire() {
+ final Entity thisEntity = this.entity.getHandleRaw(); // SparklyPaper - skip EntityScheduler's executeTick checks if there isn't any tasks to be run
synchronized (this.stateLock) {
if (this.tickCount == RETIRED_TICK_COUNT) {
throw new IllegalStateException("Already retired");
}
this.tickCount = RETIRED_TICK_COUNT;
+ this.server.entitiesWithScheduledTasks.remove(thisEntity); // SparklyPaper - skip EntityScheduler's executeTick checks if there isn't any tasks to be run
}
- final Entity thisEntity = this.entity.getHandleRaw();
+ // final Entity thisEntity = this.entity.getHandleRaw(); // SparklyPaper - skip EntityScheduler's executeTick checks if there isn't any tasks to be run (moved up)
// correctly handle and order retiring while running executeTick
for (int i = 0, len = this.currentlyExecuting.size(); i < len; ++i) {
@@ -124,6 +128,7 @@ public final class EntityScheduler {
if (this.tickCount == RETIRED_TICK_COUNT) {
return false;
}
+ this.server.entitiesWithScheduledTasks.add(this.entity.getHandleRaw()); // SparklyPaper - skip EntityScheduler's executeTick checks if there isn't any tasks to be run
this.oneTimeDelayed.computeIfAbsent(this.tickCount + Math.max(1L, delay), (final long keyInMap) -> {
return new ArrayList<>();
}).add(task);
@@ -143,6 +148,13 @@ public final class EntityScheduler {
TickThread.ensureTickThread(thisEntity, "May not tick entity scheduler asynchronously");
final List<ScheduledTask> toRun;
synchronized (this.stateLock) {
+ // SparklyPaper start - skip EntityScheduler's executeTick checks if there isn't any tasks to be run
+ // Do we *really* have scheduled tasks tho?
+ if (this.currentlyExecuting.isEmpty() && this.oneTimeDelayed.isEmpty()) { // Check if we have any pending tasks and, if not, skip!
+ this.server.entitiesWithScheduledTasks.remove(thisEntity); // We don't! Bye bye!!
+ return;
+ }
+ // SparklyPaper end
if (this.tickCount == RETIRED_TICK_COUNT) {
throw new IllegalStateException("Ticking retired scheduler");
}
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
index 7bb592292222c58f28545434981bc5743ddf5a49..9cf5a18a765924586d485cfc94e78c628688dcee 100644
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
@@ -312,6 +312,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
public static final long SERVER_INIT = System.nanoTime(); // Paper - Lag compensation
//public gg.pufferfish.pufferfish.util.AsyncExecutor mobSpawnExecutor = new gg.pufferfish.pufferfish.util.AsyncExecutor("pufferfish-async-mob-spawning"); // Pufferfish - optimize mob spawning // Leaf - Unify thread name // Dreeam TODO
+ public final Set<Entity> entitiesWithScheduledTasks = java.util.concurrent.ConcurrentHashMap.newKeySet(); // SparklyPaper - skip EntityScheduler's executeTick checks if there isn't any tasks to be run (concurrent because plugins may schedule tasks async)
public static <S extends MinecraftServer> S spin(Function<Thread, S> serverFactory) {
AtomicReference<S> atomicreference = new AtomicReference();
@@ -1725,6 +1726,18 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
this.server.getScheduler().mainThreadHeartbeat(this.tickCount); // CraftBukkit
// Paper start - Folia scheduler API
((io.papermc.paper.threadedregions.scheduler.FoliaGlobalRegionScheduler) Bukkit.getGlobalRegionScheduler()).tick();
+ // SparklyPaper - skip EntityScheduler's executeTick checks if there isn't any tasks to be run
+ for (final Entity entity : entitiesWithScheduledTasks) {
+ if (entity.isRemoved()) {
+ continue;
+ }
+
+ final org.bukkit.craftbukkit.entity.CraftEntity bukkit = entity.getBukkitEntityRaw();
+ if (bukkit != null) {
+ bukkit.taskScheduler.executeTick();
+ }
+ }
+ /*
getAllLevels().forEach(level -> {
for (final Entity entity : level.moonrise$getEntityLookup().getAllCopy()) { // Paper - rewrite chunk system
if (entity.isRemoved()) {
@@ -1736,6 +1749,8 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
}
}
});
+ */
+ // SparklyPaper end
// Paper end - Folia scheduler API
io.papermc.paper.adventure.providers.ClickCallbackProviderImpl.CALLBACK_MANAGER.handleQueue(this.tickCount); // Paper
this.getFunctions().tick();
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java
index 4b7d38a5ac6247c6e9d71ac7f3b65765ed3cf3ee..56bd3e3e7f36ee048526f3d0c7bf87d158a93fe6 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java
@@ -71,7 +71,7 @@ public abstract class CraftEntity implements org.bukkit.entity.Entity {
private final CraftPersistentDataContainer persistentDataContainer = new CraftPersistentDataContainer(CraftEntity.DATA_TYPE_REGISTRY);
protected net.kyori.adventure.pointer.Pointers adventure$pointers; // Paper - implement pointers
// Paper start - Folia shedulers
- public final io.papermc.paper.threadedregions.EntityScheduler taskScheduler = new io.papermc.paper.threadedregions.EntityScheduler(this);
+ public final io.papermc.paper.threadedregions.EntityScheduler taskScheduler; // = new io.papermc.paper.threadedregions.EntityScheduler(this); // SparklyPaper - skip EntityScheduler's executeTick checks if there isn't any tasks to be run
private final io.papermc.paper.threadedregions.scheduler.FoliaEntityScheduler apiScheduler = new io.papermc.paper.threadedregions.scheduler.FoliaEntityScheduler(this);
@Override
@@ -84,6 +84,7 @@ public abstract class CraftEntity implements org.bukkit.entity.Entity {
this.server = server;
this.entity = entity;
this.entityType = CraftEntityType.minecraftToBukkit(entity.getType());
+ this.taskScheduler = new io.papermc.paper.threadedregions.EntityScheduler(this.entity.getServer(), this); // SparklyPaper - skip EntityScheduler's executeTick checks if there isn't any tasks to be run
}
// Purpur start - API for any mob to burn daylight