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Leaf/leaf-server/minecraft-patches/features/0291-optimize-collision-shape.patch
hayanesuru 043cb215fd Optimize canHoldAnyFluid in canMaybePassThrough (#527)
* optimize canHoldAnyFluid in canMaybePassThrough

* rebuild patches

* support reload
2025-10-12 14:26:33 -04:00

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1.4 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: hayanesuru <hayanesuru@outlook.jp>
Date: Mon, 11 Aug 2025 02:19:41 +0900
Subject: [PATCH] optimize collision shape
diff --git a/net/minecraft/world/level/block/state/BlockBehaviour.java b/net/minecraft/world/level/block/state/BlockBehaviour.java
index 503420bbeaf3da0c568c28c55582f45469f40aeb..20fb2439c11f24790f58fe9d9caa100b398308a0 100644
--- a/net/minecraft/world/level/block/state/BlockBehaviour.java
+++ b/net/minecraft/world/level/block/state/BlockBehaviour.java
@@ -619,6 +619,13 @@ public abstract class BlockBehaviour implements FeatureElement {
this.emptyConstantCollisionShape = this.constantCollisionShape != null && this.constantCollisionShape.isEmpty();
// init caches
initCaches(collisionShape, true);
+ // Leaf start - optimize collision shape
+ switch (getBlock()) {
+ case net.minecraft.world.level.block.FireBlock fireBlock -> {}
+ case net.minecraft.world.level.block.LiquidBlock liquidBlock -> {}
+ default -> this.constantCollisionShape = collisionShape;
+ }
+ // Leaf end - optimize collision shape
if (this.constantCollisionShape != null) {
initCaches(this.constantCollisionShape, true);
}