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Leaf/leaf-server/minecraft-patches/features/0251-throttle-mob-spawning.patch
Dreeam f5b95a6716 Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@b0da38c2 Repository details in RuntimeException for MavenLibraryResolver#addRepository (#12939)
PaperMC/Paper@1922be90 Update custom tags (#12183)
PaperMC/Paper@79cf1353 Ignore HopperInventorySearchEvent when it has no listeners (#13009)
PaperMC/Paper@ea014f7a feat: add stuckEntityPoiRetryDelay config (#12949)
PaperMC/Paper@a9e76749 Support for showNotification in PlayerRecipeDiscoverEvent (#12992)
PaperMC/Paper@5622c9dd Expose attribute sentiment (#12974)
PaperMC/Paper@42b653b1 Expose more argument types (#12665)
PaperMC/Paper@52d9a221 [ci/skip] Fix typo in Display javadoc (#13010)
PaperMC/Paper@614e9acf Improve APIs around riptide tridents (#12996)
PaperMC/Paper@51706e5a Fixed DyeItem sheep dye hunk
2025-08-25 15:52:00 -04:00

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1.6 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: hayanesuru <hayanesuru@outlook.jp>
Date: Wed, 4 Jun 2025 20:54:03 +0900
Subject: [PATCH] throttle mob spawning
diff --git a/net/minecraft/world/level/NaturalSpawner.java b/net/minecraft/world/level/NaturalSpawner.java
index f0b78c6d89cd3010a0b8e9fbe760f615d7b8771e..3a54fa25bf491902235392168a00c17378e01c0d 100644
--- a/net/minecraft/world/level/NaturalSpawner.java
+++ b/net/minecraft/world/level/NaturalSpawner.java
@@ -217,6 +217,17 @@ public final class NaturalSpawner {
// Paper start - Optional per player mob spawns
final boolean canSpawn;
int maxSpawns = Integer.MAX_VALUE;
+ // Leaf start - throttle mob spawning
+ if (org.dreeam.leaf.config.modules.opt.ThrottleNaturalMobSpawning.enabled) {
+ int spawnChance = org.dreeam.leaf.config.modules.opt.ThrottleNaturalMobSpawning.spawnChance[mobCategory.ordinal()];
+ long failedAttempt = org.dreeam.leaf.config.modules.opt.ThrottleNaturalMobSpawning.failedAttempts[mobCategory.ordinal()];
+ if (failedAttempt >= 0L
+ && chunk.failedSpawnAttempts[mobCategory.ordinal()] >= failedAttempt
+ && (level.random.nextInt() & Integer.MAX_VALUE) >= spawnChance) {
+ continue;
+ }
+ }
+ // Leaf end - throttle mob spawning
if (level.paperConfig().entities.spawning.perPlayerMobSpawns) {
// Copied from getFilteredSpawningCategories
int limit = mobCategory.getMaxInstancesPerChunk();