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Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@f4f27551 [ci/skip] Clarify BlockFadeEvent#getNewState javadocs (#12250) PaperMC/Paper@102c8bbc Add config for updating equipment on player actions (#12275) PaperMC/Paper@f0388e2f Call EntityPushedByEntityAttackEvent for Mace AoE (#12257) PaperMC/Paper@c37b890c More deferred requireNonNull message creation PaperMC/Paper@310f5229 Add unsupported config option and internal API to simplify remote item matching PaperMC/Paper@6ea42025 Send all attributes on respawn (#12274) PaperMC/Paper@2d3a1385 [ci/skip] Refine recipe management API documentation. (#12287) PaperMC/Paper@aaaeb4e1 [ci/skip] Make compilation logs actually readable (#12276) PaperMC/Paper@bb1beda6 feat: add event to wind charge explode (#12248) Gale Changes: Dreeam-qwq/Gale@43bfa513 Updated Upstream (Paper) Dreeam-qwq/Gale@ab0a7189 Updated Upstream () Dreeam-qwq/Gale@27ddb2fa [ci/skip] Added merge announcement Dreeam-qwq/Gale@523e7745 [ci/skip] Fix announcement format Dreeam-qwq/Gale@d91ed070 [ci/skip] Update annocement
117 lines
5.8 KiB
Diff
117 lines
5.8 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Taiyou06 <kaandindar21@gmail.com>
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Date: Fri, 21 Feb 2025 15:52:42 +0100
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Subject: [PATCH] Rewrite queue on Connection.flushQueue
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diff --git a/net/minecraft/network/Connection.java b/net/minecraft/network/Connection.java
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index 00a82873d226f113278632a53c0faca420dd67d4..9aeadf792eb7c6c39044df00fa7ff80017ba72d0 100644
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--- a/net/minecraft/network/Connection.java
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+++ b/net/minecraft/network/Connection.java
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@@ -85,7 +85,7 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
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private static final ProtocolInfo<ServerHandshakePacketListener> INITIAL_PROTOCOL = HandshakeProtocols.SERVERBOUND;
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private final PacketFlow receiving;
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private volatile boolean sendLoginDisconnect = true;
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- private final Queue<WrappedConsumer> pendingActions = Queues.newConcurrentLinkedQueue(); // Paper - Optimize network
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+ private final Queue<WrappedConsumer> pendingActions = org.dreeam.leaf.config.modules.network.ConnectionFlushQueueRewrite.enabled ? new java.util.ArrayDeque<>() : Queues.newConcurrentLinkedQueue(); // Paper - Optimize network // Leaf - Rewrite queue on Connection.flushQueue
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public Channel channel;
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public SocketAddress address;
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// Spigot start
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@@ -541,9 +541,17 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
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if (io.papermc.paper.util.MCUtil.isMainThread()) {
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return this.processQueue();
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} else if (this.isPending) {
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- // Should only happen during login/status stages
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- synchronized (this.pendingActions) {
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- return this.processQueue();
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+ // Leaf start - Rewrite queue on Connection.flushQueue
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+ if (org.dreeam.leaf.config.modules.network.ConnectionFlushQueueRewrite.enabled) {
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+ // Submit to the event loop to ensure thread confinement
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+ this.channel.eventLoop().execute(this::processQueue);
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+ return false;
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+ } else {
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+ // Original Paper behavior
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+ synchronized (this.pendingActions) {
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+ return this.processQueue();
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+ // Leaf end - Rewrite queue on Connection.flushQueue
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+ }
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}
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}
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return false;
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@@ -554,6 +562,24 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
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return true;
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}
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+ // Leaf start - Rewrite queue on Connection.flushQueue
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+ if (org.dreeam.leaf.config.modules.network.ConnectionFlushQueueRewrite.enabled) {
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+ WrappedConsumer queued;
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+ while ((queued = this.pendingActions.poll()) != null) {
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+ if (queued instanceof PacketSendAction packetSendAction) {
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+ final Packet<?> packet = packetSendAction.packet;
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+ if (!packet.isReady()) {
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+ // Re-add to the front and exit
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+ this.pendingActions.add(queued);
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+ return false;
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+ }
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+ }
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+
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+ if (queued.tryMarkConsumed()) {
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+ queued.accept(this);
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+ }
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+ }
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+ } else {
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// If we are on main, we are safe here in that nothing else should be processing queue off main anymore
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// But if we are not on main due to login/status, the parent is synchronized on packetQueue
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final java.util.Iterator<WrappedConsumer> iterator = this.pendingActions.iterator();
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@@ -581,6 +607,8 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
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queued.accept(this);
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}
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}
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+ }
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+ // Leaf end - Rewrite queue on Connection.flushQueue
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return true;
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}
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// Paper end - Optimize network
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@@ -913,6 +941,31 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
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// Paper start - Optimize network
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public void clearPacketQueue() {
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final net.minecraft.server.level.ServerPlayer player = getPlayer();
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+
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+ // Leaf start - Rewrite queue on Connection.flushQueue
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+ if (org.dreeam.leaf.config.modules.network.ConnectionFlushQueueRewrite.enabled) {
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+ // When using Leaf's queue rewrite, ensure thread safety via event loop
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+ if (this.channel != null && !this.channel.eventLoop().inEventLoop()) {
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+ this.channel.eventLoop().execute(() -> this.clearPacketQueue());
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+ return;
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+ }
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+
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+ // Take a snapshot to avoid ConcurrentModificationException
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+ java.util.List<Consumer<Connection>> queueSnapshot = new java.util.ArrayList<>(this.pendingActions);
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+
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+ for (Consumer<Connection> queuedAction : queueSnapshot) {
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+ if (queuedAction instanceof PacketSendAction packetSendAction) {
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+ final Packet<?> packet = packetSendAction.packet;
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+ if (packet.hasFinishListener()) {
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+ packet.onPacketDispatchFinish(player, null);
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+ }
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+ }
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+ }
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+
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+ this.pendingActions.clear();
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+ } else {
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+ // Original Paper behavior - use synchronization
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+ synchronized (this.pendingActions) {
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for (final Consumer<Connection> queuedAction : this.pendingActions) {
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if (queuedAction instanceof PacketSendAction packetSendAction) {
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final Packet<?> packet = packetSendAction.packet;
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@@ -922,6 +975,9 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
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}
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}
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this.pendingActions.clear();
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+ }
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+ }
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+ // Leaf end - Rewrite queue on Connection.flushQueue
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}
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private static class InnerUtil { // Attempt to hide these methods from ProtocolLib, so it doesn't accidently pick them up.
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