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Leaf/leaf-server/minecraft-patches/features/0107-Slice-Smooth-Teleports.patch
Dreeam 3268a57db8 Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@6bb9dc6b Normalize and trim spaces in Player#performCommand (#12892)
PaperMC/Paper@840dd9e1 Fix dialog preconditions (#12895)
PaperMC/Paper@9ccc51df Fix legacy pearls forgetting owner on disconnect (#12884)
PaperMC/Paper@57c13137 Allow to change despawnInPeaceful (#12880)
PaperMC/Paper@a5763618  Add WorldDifficultyChangeEvent (#12471)
PaperMC/Paper@dbc367ba Keep non-container slots synced when in container view (#12881)
2025-07-27 16:36:16 +08:00

50 lines
3.7 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Cryptite <cryptite@gmail.com>
Date: Sat, 13 Aug 2022 08:58:14 -0500
Subject: [PATCH] Slice: Smooth Teleports
Original license: MIT
Original project: https://github.com/Cryptite/Slice
Co-authored-by: HaHaWTH <102713261+HaHaWTH@users.noreply.github.com>
diff --git a/net/minecraft/server/level/ServerPlayer.java b/net/minecraft/server/level/ServerPlayer.java
index fb585637383db4592f97f0c9040ffa86afb43c6a..880bf83929e636872eeb53c5c3ec9357972267db 100644
--- a/net/minecraft/server/level/ServerPlayer.java
+++ b/net/minecraft/server/level/ServerPlayer.java
@@ -431,6 +431,7 @@ public class ServerPlayer extends Player implements ca.spottedleaf.moonrise.patc
private boolean tpsBar = false; // Purpur - Implement TPSBar
private boolean compassBar = false; // Purpur - Add compass command
private boolean ramBar = false; // Purpur - Implement rambar commands
+ public boolean smoothWorldTeleport; // Slice
// Paper start - rewrite chunk system
private ca.spottedleaf.moonrise.patches.chunk_system.player.RegionizedPlayerChunkLoader.PlayerChunkLoaderData chunkLoader;
diff --git a/net/minecraft/server/players/PlayerList.java b/net/minecraft/server/players/PlayerList.java
index f66425af98a38c1bbb11c52de96839faf42e26d0..97c12b55bec58ba63bd6dbe338944637dc8fc844 100644
--- a/net/minecraft/server/players/PlayerList.java
+++ b/net/minecraft/server/players/PlayerList.java
@@ -759,11 +759,11 @@ public abstract class PlayerList {
byte b = (byte)(keepInventory ? 1 : 0);
ServerLevel serverLevel = serverPlayer.level();
LevelData levelData = serverLevel.getLevelData();
- serverPlayer.connection.send(new ClientboundRespawnPacket(serverPlayer.createCommonSpawnInfo(serverLevel), b));
+ if (!serverPlayer.smoothWorldTeleport || !isSameLogicalHeight((ServerLevel) fromWorld, level)) serverPlayer.connection.send(new ClientboundRespawnPacket(serverPlayer.createCommonSpawnInfo(serverLevel), b)); // Leaf - Slice
// serverPlayer.connection.teleport(serverPlayer.getX(), serverPlayer.getY(), serverPlayer.getZ(), serverPlayer.getYRot(), serverPlayer.getXRot());
serverPlayer.connection.send(new ClientboundSetChunkCacheRadiusPacket(serverLevel.spigotConfig.viewDistance)); // Spigot
serverPlayer.connection.send(new ClientboundSetSimulationDistancePacket(serverLevel.spigotConfig.simulationDistance)); // Spigot
- serverPlayer.connection.teleport(org.bukkit.craftbukkit.util.CraftLocation.toBukkit(serverPlayer.position(), serverLevel.getWorld(), serverPlayer.getYRot(), serverPlayer.getXRot())); // CraftBukkit
+ if (!serverPlayer.smoothWorldTeleport || !isSameLogicalHeight((ServerLevel) fromWorld, level)) serverPlayer.connection.teleport(org.bukkit.craftbukkit.util.CraftLocation.toBukkit(serverPlayer.position(), serverLevel.getWorld(), serverPlayer.getYRot(), serverPlayer.getXRot())); // CraftBukkit // Leaf - Slice
serverPlayer.connection.send(new ClientboundSetDefaultSpawnPositionPacket(level.getSharedSpawnPos(), level.getSharedSpawnAngle()));
serverPlayer.connection.send(new ClientboundChangeDifficultyPacket(levelData.getDifficulty(), levelData.isDifficultyLocked()));
serverPlayer.connection
@@ -851,6 +851,8 @@ public abstract class PlayerList {
return serverPlayer;
}
+ public static boolean isSameLogicalHeight(ServerLevel fromLevel, ServerLevel toLevel) { return fromLevel.getLogicalHeight() == toLevel.getLogicalHeight(); } // Leaf - Slice - Check world height before smooth teleport
+
public void sendActivePlayerEffects(ServerPlayer player) {
this.sendActiveEffects(player, player.connection);
}