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Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@b0da38c2 Repository details in RuntimeException for MavenLibraryResolver#addRepository (#12939) PaperMC/Paper@1922be90 Update custom tags (#12183) PaperMC/Paper@79cf1353 Ignore HopperInventorySearchEvent when it has no listeners (#13009) PaperMC/Paper@ea014f7a feat: add stuckEntityPoiRetryDelay config (#12949) PaperMC/Paper@a9e76749 Support for showNotification in PlayerRecipeDiscoverEvent (#12992) PaperMC/Paper@5622c9dd Expose attribute sentiment (#12974) PaperMC/Paper@42b653b1 Expose more argument types (#12665) PaperMC/Paper@52d9a221 [ci/skip] Fix typo in Display javadoc (#13010) PaperMC/Paper@614e9acf Improve APIs around riptide tridents (#12996) PaperMC/Paper@51706e5a Fixed DyeItem sheep dye hunk
63 lines
3.1 KiB
Diff
63 lines
3.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: HaHaWTH <102713261+HaHaWTH@users.noreply.github.com>
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Date: Tue, 9 Nov 2077 00:00:00 +0800
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Subject: [PATCH] Remove stream in PlayerSensor
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Stream operations in PlayerSensor take too much time
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while ticking Villager farms, so just replace it with for loop =-=
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Before: 164ms
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After: 18ms
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diff --git a/net/minecraft/world/entity/ai/sensing/PlayerSensor.java b/net/minecraft/world/entity/ai/sensing/PlayerSensor.java
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index eb3ec4be63e1710d0ed9021eb8158d56eae89f8d..fa438315b4ed8e9394383b82b89ecb04bac3399f 100644
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--- a/net/minecraft/world/entity/ai/sensing/PlayerSensor.java
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+++ b/net/minecraft/world/entity/ai/sensing/PlayerSensor.java
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@@ -26,17 +26,39 @@ public class PlayerSensor extends Sensor<LivingEntity> {
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@Override
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protected void doTick(ServerLevel level, LivingEntity entity) {
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- List<Player> list = level.players()
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- .stream()
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- .filter(EntitySelector.NO_SPECTATORS)
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- .filter(serverPlayer -> entity.closerThan(serverPlayer, this.getFollowDistance(entity)))
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- .sorted(Comparator.comparingDouble(entity::distanceToSqr))
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- .collect(Collectors.toList());
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+ // Leaf start - Remove stream in PlayerSensor
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+ List<Player> list = new java.util.ArrayList<>();
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+ for (Player serverPlayer : level.players()) {
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+ if (!EntitySelector.NO_SPECTATORS.test(serverPlayer)) {
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+ continue;
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+ }
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+ if (!entity.closerThan(serverPlayer, this.getFollowDistance(entity))) {
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+ continue;
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+ }
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+
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+ list.add(serverPlayer);
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+ }
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+ list.sort(Comparator.comparingDouble(entity::distanceToSqr));
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+ // Leaf end - Remove stream in PlayerSensor
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Brain<?> brain = entity.getBrain();
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brain.setMemory(MemoryModuleType.NEAREST_PLAYERS, list);
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- List<Player> list1 = list.stream().filter(player -> isEntityTargetable(level, entity, player)).collect(Collectors.toList());
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+ // Leaf start - Remove stream in PlayerSensor
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+ List<Player> list1 = new java.util.ArrayList<>(list.size());
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+ for (Player player : list) {
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+ if (isEntityTargetable(level, entity, player)) {
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+ list1.add(player);
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+ }
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+ }
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+ // Leaf end - Remove stream in PlayerSensor
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brain.setMemory(MemoryModuleType.NEAREST_VISIBLE_PLAYER, list1.isEmpty() ? null : list1.get(0));
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- List<Player> list2 = list1.stream().filter(player -> isEntityAttackable(level, entity, player)).toList();
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+ // Leaf start - Remove stream in PlayerSensor
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+ List<Player> list2 = new java.util.ArrayList<>(list1.size());
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+ for (Player player : list1) {
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+ if (isEntityAttackable(level, entity, player)) {
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+ list2.add(player);
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+ }
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+ }
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+ // Leaf end - Remove stream in PlayerSensor
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brain.setMemory(MemoryModuleType.NEAREST_VISIBLE_ATTACKABLE_PLAYERS, list2);
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brain.setMemory(MemoryModuleType.NEAREST_VISIBLE_ATTACKABLE_PLAYER, list2.isEmpty() ? null : list2.get(0));
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}
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