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Originally vanilla logic is to use stream, and Mojang switched it to Guava's Collections2 since 1.21.4. It is much faster than using stream or manually adding to a new ArrayList. Manually adding to a new ArrayList requires allocating a new object array. However, the Collections2 lazy handles filter condition on iteration, so much better.
26 lines
1.1 KiB
Diff
26 lines
1.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: hayanesuru <hayanesuru@outlook.jp>
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Date: Sat, 17 May 2025 19:01:50 +0900
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Subject: [PATCH] Optimize getScaledTrackingDistance
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diff --git a/net/minecraft/server/dedicated/DedicatedServer.java b/net/minecraft/server/dedicated/DedicatedServer.java
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index 436e73086678e4afbf94f1b7bca9b0c74266f762..168fc4fea371dfe9ea1ffca3c9f290ba3547f0b9 100644
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--- a/net/minecraft/server/dedicated/DedicatedServer.java
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+++ b/net/minecraft/server/dedicated/DedicatedServer.java
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@@ -783,7 +783,13 @@ public class DedicatedServer extends MinecraftServer implements ServerInterface
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@Override
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public int getScaledTrackingDistance(int trackingDistance) {
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- return this.getProperties().entityBroadcastRangePercentage * trackingDistance / 100;
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+ // Leaf start - Optimize getScaledTrackingDistance
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+ int p = this.getProperties().entityBroadcastRangePercentage;
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+ if (p == 100) {
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+ return trackingDistance;
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+ }
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+ return p * trackingDistance / 100;
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+ // Leaf end - Optimize getScaledTrackingDistance
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}
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@Override
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