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Leaf/leaf-server/minecraft-patches/features/0155-Remove-stream-in-GolemSensor.patch
2025-06-03 09:49:56 +08:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: HaHaWTH <102713261+HaHaWTH@users.noreply.github.com>
Date: Tue, 9 Nov 2077 00:00:00 +0800
Subject: [PATCH] Remove stream in GolemSensor
Stream operations in GolemSensor is really expensive and takes
up 80% time per method call.
Before: 192ms
After: 17ms
diff --git a/net/minecraft/world/entity/ai/sensing/GolemSensor.java b/net/minecraft/world/entity/ai/sensing/GolemSensor.java
index 84d9e2a43adbabda8401e8ad8dd8d87f7dbeeea7..ed277d93254a30a817dd8246539c292240dc9669 100644
--- a/net/minecraft/world/entity/ai/sensing/GolemSensor.java
+++ b/net/minecraft/world/entity/ai/sensing/GolemSensor.java
@@ -34,7 +34,15 @@ public class GolemSensor extends Sensor<LivingEntity> {
public static void checkForNearbyGolem(LivingEntity livingEntity) {
Optional<List<LivingEntity>> memory = livingEntity.getBrain().getMemory(MemoryModuleType.NEAREST_LIVING_ENTITIES);
if (!memory.isEmpty()) {
- boolean flag = memory.get().stream().anyMatch(entity -> entity.getType().equals(EntityType.IRON_GOLEM));
+ // Leaf start - Remove stream in GolemSensor
+ boolean flag = false;
+ for (LivingEntity entity : memory.get()) {
+ if (entity.getType().equals(EntityType.IRON_GOLEM)) {
+ flag = true;
+ break;
+ }
+ }
+ // Leaf end - Remove stream in GolemSensor
if (flag) {
golemDetected(livingEntity);
}