9
0
mirror of https://github.com/Winds-Studio/Leaf.git synced 2025-12-30 20:39:21 +00:00
Files
Leaf/leaf-api/paper-patches/features/0016-Slice-Smooth-Teleports.patch
Dreeam 2815224ed9 Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@3efaf477 Add API for client-side signs (#11903)
PaperMC/Paper@a3909f54 [ci/skip] Fix bad format for jd @link (#12581)
PaperMC/Paper@7774243d Add plugin details to zip file errors (#12580)
PaperMC/Paper@220b57ad Fixs and Improvements for EndermanEscapeEvent (#12570)
PaperMC/Paper@b8fe22c9 Do not call EntityRemoveEvent during worldgen (#12588)
PaperMC/Paper@ee3b4053 Replace spigot check with generation check
PaperMC/Paper@84ee4249 Add Map filled event (#12574)
PaperMC/Paper@b9d6ba24 Expose more data for MusicInstrument (#12415)
PaperMC/Paper@a033e3b9 Fix ancient player custom name converter
2025-05-26 00:58:11 +08:00

49 lines
2.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Cryptite <cryptite@gmail.com>
Date: Sat, 13 Aug 2022 08:58:21 -0500
Subject: [PATCH] Slice: Smooth Teleports
Original license: MIT
Original project: https://github.com/Cryptite/Slice
Co-authored-by: HaHaWTH <102713261+HaHaWTH@users.noreply.github.com>
diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
index d17f7881e55d61c2137f29d0b903016958b05b5d..09f70aa4d206a1b7fc5f3274f34c6885a9e2d60d 100644
--- a/src/main/java/org/bukkit/entity/Player.java
+++ b/src/main/java/org/bukkit/entity/Player.java
@@ -3716,6 +3716,33 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
String getClientBrandName();
// Paper end
+ /**
+ * This abuses some of how Minecraft works and attempts to teleport a player to another world without
+ * triggering typical respawn packets. All of natural state of chunk resends, entity adds/removes, etc still
+ * happen but the visual "refresh" of a world change is hidden. Depending on the destination location/world,
+ * this can act as a "smooth teleport" to a world if the new world is very similar looking to the old one.
+ *
+ * @param location New location to teleport this Player to
+ * @deprecated use {@link #teleportWithoutRespawnOptionally(Location)}
+ */
+ // Slice start
+ @org.jetbrains.annotations.ApiStatus.Experimental
+ @Deprecated(since = "1.21.1", forRemoval = true)
+ void teleportWithoutRespawn(Location location);
+
+ /**
+ * This abuses some of how Minecraft works and attempts to teleport a player to another world without
+ * triggering typical respawn packets. All of natural state of chunk resends, entity adds/removes, etc still
+ * happen but the visual "refresh" of a world change is hidden. Depending on the destination location/world,
+ * this can act as a "smooth teleport" to a world if the new world is very similar looking to the old one.
+ *
+ * @param location New location to teleport this Player to
+ * @return Whether the teleport was successful
+ */
+ @org.jetbrains.annotations.ApiStatus.Experimental
+ boolean teleportWithoutRespawnOptionally(Location location);
+ // Slice end
+
// Paper start - Teleport API
/**
* Sets the player's rotation.