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* reduce overhead on poll * more async search entities * async block search * rename search entity config * cleanup * fix async search block too frequent * remove alertOther Experimental anno * Adjust the delay of RemoveBlockGoal to match vanilla behavior * Optimize TemptGoal * rollback interval change * cleanup * add async finding to DefendVillageTargetGoal * rollback interval change for NearestHealableRaiderTargetGoal * config searchPlayer * fix DefendVillageTargetGoal condition doesn't check * add async finding to BegGoal * rollback interval change for FollowMobGoal * cleanup * add async finding to some follow goal * add async finding to TemptGoal * handle searchPlayer config * fix TemptGoal
30 lines
1.3 KiB
Diff
30 lines
1.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Taiyou06 <kaandindar21@gmail.com>
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Date: Mon, 14 Apr 2025 18:07:21 +0200
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Subject: [PATCH] Optimise MobEffectUtil#getDigSpeedAmplification
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diff --git a/net/minecraft/world/effect/MobEffectUtil.java b/net/minecraft/world/effect/MobEffectUtil.java
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index cbf1b6af928aa439c3264b302e5f1a1ddd4c14f0..c59a503ef8bc2dabcf9f7c85c8d93fb1fcadf71f 100644
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--- a/net/minecraft/world/effect/MobEffectUtil.java
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+++ b/net/minecraft/world/effect/MobEffectUtil.java
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@@ -29,12 +29,14 @@ public final class MobEffectUtil {
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public static int getDigSpeedAmplification(LivingEntity entity) {
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int i = 0;
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int i1 = 0;
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- if (entity.hasEffect(MobEffects.DIG_SPEED)) {
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- i = entity.getEffect(MobEffects.DIG_SPEED).getAmplifier();
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+ MobEffectInstance digEffect = entity.getEffect(MobEffects.DIG_SPEED);
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+ if (digEffect != null) {
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+ i = digEffect.getAmplifier();
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}
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- if (entity.hasEffect(MobEffects.CONDUIT_POWER)) {
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- i1 = entity.getEffect(MobEffects.CONDUIT_POWER).getAmplifier();
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+ MobEffectInstance conduitEffect = entity.getEffect(MobEffects.CONDUIT_POWER);
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+ if (conduitEffect != null) {
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+ i1 = conduitEffect.getAmplifier();
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}
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return Math.max(i, i1);
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