9
0
mirror of https://github.com/Winds-Studio/Leaf.git synced 2025-12-27 10:59:16 +00:00
Files
Leaf/leaf-server/minecraft-patches/features/0079-Paper-PR-Prevent-zombie-reinforcements-loading-chunk.patch
Dreeam 387597f347 Updated Upstream (Leaves)
Upstream has released updates that appear to apply and compile correctly

Leaves Changes:
LeavesMC/Leaves@88819fe8 Add mc-old hopper suck-in behavior (#395)
LeavesMC/Leaves@7394e8dd Fix papermc repo
LeavesMC/Leaves@85c7bf11 Remove cache-world-generator-sea-level (#392)
LeavesMC/Leaves@00798036 init 1.21.4, and boom!
LeavesMC/Leaves@91fc24da build change, but weight not work
LeavesMC/Leaves@4ccdf459 just work
LeavesMC/Leaves@05ee2e36 Build changes, and delete timings
LeavesMC/Leaves@fcc859dc Fix API patches (#406)
LeavesMC/Leaves@6a1259df 0006/0129
LeavesMC/Leaves@3e3b05df 0009/0129
LeavesMC/Leaves@c3255c4f 0011/0129
LeavesMC/Leaves@6284c7b6 0018/0129
LeavesMC/Leaves@7abdc88c 0030/0129
LeavesMC/Leaves@4d119ff9 0035/0129
LeavesMC/Leaves@60baed99 0043/0129
LeavesMC/Leaves@dc319d5b 0048/0129
LeavesMC/Leaves@73a505d5 0049/0129
LeavesMC/Leaves@016b29dd 0057/0129
LeavesMC/Leaves@c9cf5af8 0065/0129
LeavesMC/Leaves@330b79ff 0086/0129 (#408)
LeavesMC/Leaves@06c1d946 0087/0129
LeavesMC/Leaves@bf4bc284 0091/0129
LeavesMC/Leaves@102a3b70 0097/0129
LeavesMC/Leaves@53b43fed 0101/0129
LeavesMC/Leaves@892f3925 102/129
LeavesMC/Leaves@08c3043a 0107/0129
LeavesMC/Leaves@48764d8e 0112/0129
LeavesMC/Leaves@8380feff 0118/0129
LeavesMC/Leaves@e51603db 0129/0129, 100% patched
LeavesMC/Leaves@ef851152 fix some
LeavesMC/Leaves@9b7c6e88 server work
LeavesMC/Leaves@272b7dcb Protocol... (#409)
LeavesMC/Leaves@7be1bc97 Make jade better
LeavesMC/Leaves@5350f6ea Make action work
LeavesMC/Leaves@f07c26c8 fix action jar
2025-02-06 23:28:14 -05:00

32 lines
2.0 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Newwind <support@newwindserver.com>
Date: Sat, 27 Jul 2024 11:09:37 +0200
Subject: [PATCH] Paper PR: Prevent zombie reinforcements loading chunks
Original license: GPLv3
Original project: https://github.com/PaperMC/Paper
Paper pull request: https://github.com/PaperMC/Paper/pull/11175
When a zombie calls reinforcements it tries to spawn them in a random location within a 40 block radius of the zombie,
before spawning, it checks isSpawnPositionOk() for the position which loads the block to check if a mob can spawn on said block.
This patch ensures the chunk at the random location is loaded before trying to spawn the reinforcement zombie in it.
diff --git a/net/minecraft/world/entity/monster/Zombie.java b/net/minecraft/world/entity/monster/Zombie.java
index e64f9308fc848c0f22d8dbd6e544b7862054be7b..ecdfadca31c5833e2a685163925540df4b72dc81 100644
--- a/net/minecraft/world/entity/monster/Zombie.java
+++ b/net/minecraft/world/entity/monster/Zombie.java
@@ -396,6 +396,13 @@ public class Zombie extends Monster {
int i2 = floor1 + Mth.nextInt(this.random, 7, 40) * Mth.nextInt(this.random, -1, 1);
int i3 = floor2 + Mth.nextInt(this.random, 7, 40) * Mth.nextInt(this.random, -1, 1);
BlockPos blockPos = new BlockPos(i1, i2, i3);
+
+ // Paper start - Prevent reinforcement checks from loading chunks
+ if (this.level().getChunkIfLoadedImmediately(blockPos.getX() >> 4, blockPos.getZ() >> 4) == null) {
+ continue;
+ }
+ // Paper end - Prevent reinforcement checks from loading chunks
+
if (SpawnPlacements.isSpawnPositionOk(type, level, blockPos)
&& SpawnPlacements.checkSpawnRules(type, level, EntitySpawnReason.REINFORCEMENT, blockPos, level.random)) {
zombie.setPos(i1, i2, i3);