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Upstream has released updates that appear to apply and compile correctly Leaves Changes: LeavesMC/Leaves@88819fe8 Add mc-old hopper suck-in behavior (#395) LeavesMC/Leaves@7394e8dd Fix papermc repo LeavesMC/Leaves@85c7bf11 Remove cache-world-generator-sea-level (#392) LeavesMC/Leaves@00798036 init 1.21.4, and boom! LeavesMC/Leaves@91fc24da build change, but weight not work LeavesMC/Leaves@4ccdf459 just work LeavesMC/Leaves@05ee2e36 Build changes, and delete timings LeavesMC/Leaves@fcc859dc Fix API patches (#406) LeavesMC/Leaves@6a1259df 0006/0129 LeavesMC/Leaves@3e3b05df 0009/0129 LeavesMC/Leaves@c3255c4f 0011/0129 LeavesMC/Leaves@6284c7b6 0018/0129 LeavesMC/Leaves@7abdc88c 0030/0129 LeavesMC/Leaves@4d119ff9 0035/0129 LeavesMC/Leaves@60baed99 0043/0129 LeavesMC/Leaves@dc319d5b 0048/0129 LeavesMC/Leaves@73a505d5 0049/0129 LeavesMC/Leaves@016b29dd 0057/0129 LeavesMC/Leaves@c9cf5af8 0065/0129 LeavesMC/Leaves@330b79ff 0086/0129 (#408) LeavesMC/Leaves@06c1d946 0087/0129 LeavesMC/Leaves@bf4bc284 0091/0129 LeavesMC/Leaves@102a3b70 0097/0129 LeavesMC/Leaves@53b43fed 0101/0129 LeavesMC/Leaves@892f3925 102/129 LeavesMC/Leaves@08c3043a 0107/0129 LeavesMC/Leaves@48764d8e 0112/0129 LeavesMC/Leaves@8380feff 0118/0129 LeavesMC/Leaves@e51603db 0129/0129, 100% patched LeavesMC/Leaves@ef851152 fix some LeavesMC/Leaves@9b7c6e88 server work LeavesMC/Leaves@272b7dcb Protocol... (#409) LeavesMC/Leaves@7be1bc97 Make jade better LeavesMC/Leaves@5350f6ea Make action work LeavesMC/Leaves@f07c26c8 fix action jar
31 lines
2.3 KiB
Diff
31 lines
2.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: MrPowerGamerBR <git@mrpowergamerbr.com>
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Date: Thu, 23 Nov 2023 14:36:47 -0300
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Subject: [PATCH] SparklyPaper: Optimize "canSee" checks
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Original project: https://github.com/SparklyPower/SparklyPaper
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The "canSee" checks is in a hot path, invoked by each entity for each player on the server if they are in tracking range, so optimizing it is pretty nice
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First, we change the original "HashMap" to fastutil's "Object2ObjectOpenHashMap", because the containsKey throughput is better
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Then, we add a "isEmpty()" check before attempting to check if the map contains something
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This seems stupid, but it does seem that it improves the performance a bit, and it makes sense, "containsKey(...)" does not attempt to check the map size before attempting to check if the map contains the key
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We also create a "canSee" method tailored for "ChunkMap#updatePlayer()", a method without the equals check (the "updatePlayer()" already checks if the entity is the same entity) because the CraftPlayer's `equals()` check is a *bit* expensive compared to only checking the object's identity, and because the identity has already been check, we don't need to check it twice.
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diff --git a/net/minecraft/server/level/ChunkMap.java b/net/minecraft/server/level/ChunkMap.java
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index 6a9fdb6329f177aca1274336a8e5be70ca3ce931..5d9d233e3a568aa6297ed9c703fa450f98158602 100644
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--- a/net/minecraft/server/level/ChunkMap.java
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+++ b/net/minecraft/server/level/ChunkMap.java
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@@ -1225,7 +1225,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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flag = flag && this.entity.broadcastToPlayer(player) && ChunkMap.this.isChunkTracked(player, this.entity.chunkPosition().x, this.entity.chunkPosition().z);
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// Paper end - Configurable entity tracking range by Y
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// CraftBukkit start - respect vanish API
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- if (flag && !player.getBukkitEntity().canSee(this.entity.getBukkitEntity())) { // Paper - only consider hits
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+ if (flag && !player.getBukkitEntity().canSeeChunkMapUpdatePlayer(this.entity.getBukkitEntity())) { // Paper - only consider hits // SparklyPaper - optimize canSee checks
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flag = false;
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}
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// CraftBukkit end
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