mirror of
https://github.com/Winds-Studio/Leaf.git
synced 2025-12-19 15:09:25 +00:00
* Unify comment format * More configurable * Remove one extra execute mid-tick task call in level tick when PWT is disabled This may cause extremely rare, weird, strange, magic, mysterious issues with plugins, or potentially more. One example is that it may cause boss mob duplication issue when `ONE MOB ONLY` was enabled in plugin SupremeBosses
42 lines
2.5 KiB
Diff
42 lines
2.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Dreeam <61569423+Dreeam-qwq@users.noreply.github.com>
|
|
Date: Wed, 26 Mar 2025 15:47:14 -0400
|
|
Subject: [PATCH] Prevent double chunk retrieving in entity fluid pushing check
|
|
and fluid height updating
|
|
|
|
This patch is based on the following patch:
|
|
"Reduce entity fluid lookups if no fluids"
|
|
By: Paul Sauve <paul@technove.co>
|
|
As part of: Airplane (https://github.com/TECHNOVE/Airplane)
|
|
Licensed under: GPL-3.0 (https://www.gnu.org/licenses/gpl-3.0.html)
|
|
|
|
diff --git a/net/minecraft/world/entity/Entity.java b/net/minecraft/world/entity/Entity.java
|
|
index 97f8e0e7fc18a465ed3b7ee933c8e83eb95d83ab..23ee355071a3dcfdbff66a4816f5ab9e933116bc 100644
|
|
--- a/net/minecraft/world/entity/Entity.java
|
|
+++ b/net/minecraft/world/entity/Entity.java
|
|
@@ -4795,10 +4795,7 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
|
|
|
|
// Paper start - optimise collisions
|
|
public boolean updateFluidHeightAndDoFluidPushing(final TagKey<Fluid> fluid, final double flowScale) {
|
|
- if (this.touchingUnloadedChunk()) {
|
|
- return false;
|
|
- }
|
|
-
|
|
+ // Leaf - Prevent double chunk retrieving in entity fluid pushing check and fluid height updating
|
|
final AABB boundingBox = this.getBoundingBox().deflate(1.0E-3);
|
|
|
|
final Level world = this.level;
|
|
@@ -4834,7 +4831,11 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
|
|
|
|
for (int currChunkZ = minChunkZ; currChunkZ <= maxChunkZ; ++currChunkZ) {
|
|
for (int currChunkX = minChunkX; currChunkX <= maxChunkX; ++currChunkX) {
|
|
- final net.minecraft.world.level.chunk.LevelChunkSection[] sections = chunkSource.getChunk(currChunkX, currChunkZ, net.minecraft.world.level.chunk.status.ChunkStatus.FULL, false).getSections();
|
|
+ // Leaf start - Prevent double chunk retrieving in entity fluid pushing check and fluid height updating
|
|
+ final net.minecraft.world.level.chunk.ChunkAccess chunk = chunkSource.getChunk(currChunkX, currChunkZ, net.minecraft.world.level.chunk.status.ChunkStatus.FULL, false);
|
|
+ if (chunk == null) continue;
|
|
+ final net.minecraft.world.level.chunk.LevelChunkSection[] sections = chunk.getSections();
|
|
+ // Leaf end - Prevent double chunk retrieving in entity fluid pushing check and fluid height updating
|
|
|
|
// bound y
|
|
for (int currChunkY = minChunkY; currChunkY <= maxChunkY; ++currChunkY) {
|