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Leaf/patches/server/0005-Pufferfish-Optimize-mob-spawning.patch
2023-09-26 00:49:19 -04:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Kevin Raneri <kevin.raneri@gmail.com>
Date: Wed, 10 Nov 2021 00:37:03 -0500
Subject: [PATCH] Pufferfish: Optimize mob spawning
Original license: GPL v3
Original project: https://github.com/pufferfish-gg/Pufferfish
This patch aims to reduce the main-thread impact of mob spawning by
offloading as much work as possible to other threads. It is possible for
inconsistencies to come up, but when they happen they never interfere
with the server's operation (they don't produce errors), and side
effects are limited to more or less mobs being spawned in any particular
tick.
It is possible to disable this optimization if it is not required or if
it interferes with any plugins. On servers with thousands of entities,
this can result in performance gains of up to 15%, which is significant
and, in my opinion, worth the low risk of minor mob-spawning-related
inconsistencies.
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
index 889886a949df9eb49a26c6fec9a32ddfbf938847..a8535f791188b2d8ba8d663372e688a1bfebe3c0 100644
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
@@ -295,6 +295,8 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
public static final long SERVER_INIT = System.nanoTime();
// Paper end - lag compensation
+ public gg.pufferfish.pufferfish.util.AsyncExecutor mobSpawnExecutor = new gg.pufferfish.pufferfish.util.AsyncExecutor("MobSpawning"); // Pufferfish - optimize mob spawning
+
public static <S extends MinecraftServer> S spin(Function<Thread, S> serverFactory) {
AtomicReference<S> atomicreference = new AtomicReference();
Thread thread = new io.papermc.paper.util.TickThread(() -> { // Paper - rewrite chunk system
diff --git a/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java b/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java
index f74efb12626a3f027d716bcd3bdb69d9225b3fac..6ae953902a9ed246246660c8da7654c7e897eef2 100644
--- a/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java
+++ b/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java
@@ -350,6 +350,7 @@ public class DedicatedServer extends MinecraftServer implements ServerInterface
DedicatedServer.LOGGER.info("JMX monitoring enabled");
}
+ if (org.dreeam.leaf.LeafConfig.enableAsyncMobSpawning) mobSpawnExecutor.start(); // Pufferfish
return true;
}
}
diff --git a/src/main/java/net/minecraft/server/level/ServerChunkCache.java b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
index 18e521e77e58a9f786937192249c884aa317988c..f5584de85ca4b95be9b107df562ebf3963ad1b5a 100644
--- a/src/main/java/net/minecraft/server/level/ServerChunkCache.java
+++ b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
@@ -74,6 +74,9 @@ public class ServerChunkCache extends ChunkSource {
final it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap<LevelChunk> loadedChunkMap = new it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap<>(8192, 0.5f);
private final LevelChunk[] lastLoadedChunks = new LevelChunk[4 * 4];
+
+ public boolean firstRunSpawnCounts = true; // Pufferfish
+ public final java.util.concurrent.atomic.AtomicBoolean _pufferfish_spawnCountsReady = new java.util.concurrent.atomic.AtomicBoolean(false); // Pufferfish - optimize countmobs
private static int getChunkCacheKey(int x, int z) {
return x & 3 | ((z & 3) << 2);
@@ -521,6 +524,8 @@ public class ServerChunkCache extends ChunkSource {
int l = this.distanceManager.getNaturalSpawnChunkCount();
// Paper start - per player mob spawning
if ((this.spawnFriendlies || this.spawnEnemies) && this.level.paperConfig().entities.spawning.perPlayerMobSpawns) { // don't count mobs when animals and monsters are disabled
+ // Pufferfish start - moved down when async processing
+ if (!org.dreeam.leaf.LeafConfig.enableAsyncMobSpawning) {
// re-set mob counts
for (ServerPlayer player : this.level.players) {
// Paper start - per player mob spawning backoff
@@ -535,14 +540,19 @@ public class ServerChunkCache extends ChunkSource {
}
// Paper end - per player mob spawning backoff
}
- spawnercreature_d = NaturalSpawner.createState(l, this.level.getAllEntities(), this::getFullChunk, null, true);
+ lastSpawnState = NaturalSpawner.createState(l, this.level.getAllEntities(), this::getFullChunk, null, true);
+ }
+ // Pufferfish end
} else {
- spawnercreature_d = NaturalSpawner.createState(l, this.level.getAllEntities(), this::getFullChunk, !this.level.paperConfig().entities.spawning.perPlayerMobSpawns ? new LocalMobCapCalculator(this.chunkMap) : null, false);
+ // Pufferfish start - this is only implemented for per-player mob spawning so this makes everything work if this setting is disabled.
+ lastSpawnState = NaturalSpawner.createState(l, this.level.getAllEntities(), this::getFullChunk, !this.level.paperConfig().entities.spawning.perPlayerMobSpawns ? new LocalMobCapCalculator(this.chunkMap) : null, false);
+ _pufferfish_spawnCountsReady.set(true);
+ // Pufferfish end
}
// Paper end
this.level.timings.countNaturalMobs.stopTiming(); // Paper - timings
- this.lastSpawnState = spawnercreature_d;
+ //this.lastSpawnState = spawnercreature_d; // Pufferfish - this is managed asynchronously
// Paper - optimise chunk tick iteration
// Paper - optimise chunk tick iteration
// Gale start - MultiPaper - skip unnecessary mob spawning computations
@@ -637,7 +647,7 @@ public class ServerChunkCache extends ChunkSource {
if (tick && chunk1.chunkStatus.isOrAfter(net.minecraft.server.level.FullChunkStatus.ENTITY_TICKING)) { // Paper - optimise chunk tick iteration
chunk1.incrementInhabitedTime(j);
if (spawn && flag2AndHasNaturalSpawn && (this.spawnEnemies || this.spawnFriendlies) && this.level.getWorldBorder().isWithinBounds(chunkcoordintpair)) { // Spigot // Paper - optimise chunk tick iteration // Gale - MultiPaper - skip unnecessary mob spawning computations
- NaturalSpawner.spawnForChunk(this.level, chunk1, spawnercreature_d, this.spawnFriendlies, this.spawnEnemies, flag1);
+ NaturalSpawner.spawnForChunk(this.level, chunk1, lastSpawnState, this.spawnFriendlies, this.spawnEnemies, flag1); // Pufferfish
}
if (true || this.level.shouldTickBlocksAt(chunkcoordintpair.toLong())) { // Paper - optimise chunk tick iteration
@@ -679,6 +689,39 @@ public class ServerChunkCache extends ChunkSource {
// Paper - optimise chunk tick iteration
this.chunkMap.tick();
}
+ // Pufferfish start - optimize mob spawning
+ if (org.dreeam.leaf.LeafConfig.enableAsyncMobSpawning) {
+ for (ServerPlayer player : this.level.players) {
+ // Paper start - per player mob spawning backoff
+ for (int ii = 0; ii < ServerPlayer.MOBCATEGORY_TOTAL_ENUMS; ii++) {
+ player.mobCounts[ii] = 0;
+
+ int newBackoff = player.mobBackoffCounts[ii] - 1; // TODO make configurable bleed // TODO use nonlinear algorithm?
+ if (newBackoff < 0) {
+ newBackoff = 0;
+ }
+ player.mobBackoffCounts[ii] = newBackoff;
+ }
+ // Paper end - per player mob spawning backoff
+ }
+ if (firstRunSpawnCounts) {
+ firstRunSpawnCounts = false;
+ _pufferfish_spawnCountsReady.set(true);
+ }
+ if (chunkMap.playerMobSpawnMap != null && _pufferfish_spawnCountsReady.getAndSet(false)) {
+ net.minecraft.server.MinecraftServer.getServer().mobSpawnExecutor.submit(() -> {
+ int mapped = distanceManager.getNaturalSpawnChunkCount();
+ io.papermc.paper.util.maplist.IteratorSafeOrderedReferenceSet.Iterator<Entity> objectiterator =
+ level.entityTickList.entities.iterator(io.papermc.paper.util.maplist.IteratorSafeOrderedReferenceSet.ITERATOR_FLAG_SEE_ADDITIONS);
+ gg.pufferfish.pufferfish.util.IterableWrapper<Entity> wrappedIterator =
+ new gg.pufferfish.pufferfish.util.IterableWrapper<>(objectiterator);
+ lastSpawnState = NaturalSpawner.createState(mapped, wrappedIterator, this::getFullChunk, null, true);
+ objectiterator.finishedIterating();
+ _pufferfish_spawnCountsReady.set(true);
+ });
+ }
+ }
+ // Pufferfish end
}
// Gale start - MultiPaper - skip unnecessary mob spawning computations
diff --git a/src/main/java/net/minecraft/world/level/entity/EntityTickList.java b/src/main/java/net/minecraft/world/level/entity/EntityTickList.java
index 4cdfc433df67afcd455422e9baf56f167dd712ae..57fcf3910f45ce371ac2e237b277b1034caaac4e 100644
--- a/src/main/java/net/minecraft/world/level/entity/EntityTickList.java
+++ b/src/main/java/net/minecraft/world/level/entity/EntityTickList.java
@@ -8,7 +8,7 @@ import javax.annotation.Nullable;
import net.minecraft.world.entity.Entity;
public class EntityTickList {
- private final io.papermc.paper.util.maplist.IteratorSafeOrderedReferenceSet<Entity> entities = new io.papermc.paper.util.maplist.IteratorSafeOrderedReferenceSet<>(true); // Paper - rewrite this, always keep this updated - why would we EVER tick an entity that's not ticking?
+ public final io.papermc.paper.util.maplist.IteratorSafeOrderedReferenceSet<Entity> entities = new io.papermc.paper.util.maplist.IteratorSafeOrderedReferenceSet<>(true); // Paper - rewrite this, always keep this updated - why would we EVER tick an entity that's not ticking? // Pufferfish - private->public
private void ensureActiveIsNotIterated() {
// Paper - replace with better logic, do not delay removals
diff --git a/src/main/java/org/dreeam/leaf/LeafConfig.java b/src/main/java/org/dreeam/leaf/LeafConfig.java
index b1fcd3588c22143f9852805a6cea3b6cf6c33a1f..5d161351e7517acf57e98203bab8c9f9ab9d4005 100644
--- a/src/main/java/org/dreeam/leaf/LeafConfig.java
+++ b/src/main/java/org/dreeam/leaf/LeafConfig.java
@@ -163,7 +163,20 @@ public class LeafConfig {
private static void removal() {
}
+ public static boolean enableAsyncMobSpawning = true;
+ public static boolean asyncMobSpawningInitialized;
private static void performance() {
+ boolean asyncMobSpawning = getBoolean("performance.enable-async-mob-spawning", enableAsyncMobSpawning,
+ "Whether or not asynchronous mob spawning should be enabled.",
+ "On servers with many entities, this can improve performance by up to 15%. You must have",
+ "paper's per-player-mob-spawns setting set to true for this to work.",
+ "One quick note - this does not actually spawn mobs async (that would be very unsafe).",
+ "This just offloads some expensive calculations that are required for mob spawning.");
+ // This prevents us from changing the value during a reload.
+ if (!asyncMobSpawningInitialized) {
+ asyncMobSpawningInitialized = true;
+ enableAsyncMobSpawning = asyncMobSpawning;
+ }
}
private static void network() {