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Leaf/leaf-server/minecraft-patches/features/0112-SparklyPaper-Reset-dirty-flag-when-loading-maps-from.patch
2025-03-24 22:29:45 +01:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: MrPowerGamerBR <git@mrpowergamerbr.com>
Date: Wed, 5 Jun 2024 15:20:00 -0300
Subject: [PATCH] SparklyPaper: Reset dirty flag when loading maps from the
disk
By default, the server will start rewriting all map datas to the disk after loading it, even if the map didn't have any changes
This also slows down world saving a lot if you have a lot of maps
diff --git a/net/minecraft/world/level/saveddata/maps/MapItemSavedData.java b/net/minecraft/world/level/saveddata/maps/MapItemSavedData.java
index 681dec447486138088fe5f705ef4fadab531139f..07f9287ff1f1dbd1795582c74102c072ea59b29f 100644
--- a/net/minecraft/world/level/saveddata/maps/MapItemSavedData.java
+++ b/net/minecraft/world/level/saveddata/maps/MapItemSavedData.java
@@ -198,6 +198,7 @@ public class MapItemSavedData extends SavedData {
}
}
+ mapItemSavedData.setDirty(false); // SparklyPaper - reset dirty flag when loading maps from the disk (context for updates: this modification is at the end of the map "load" function)
return mapItemSavedData;
}