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Leaf/leaf-server/minecraft-patches/features/0249-Optimise-player-movement-checks.patch
2025-05-24 19:35:20 +08:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Taiyou06 <kaandindar21@gmail.com>
Date: Sat, 10 May 2025 23:18:17 +0200
Subject: [PATCH] Optimise player movement checks
diff --git a/net/minecraft/world/entity/Entity.java b/net/minecraft/world/entity/Entity.java
index 658b8af9b1db252d5664956907a5c0db538018b0..6f3fd83c9f0bafe613c780ba56430084e91fdd2a 100644
--- a/net/minecraft/world/entity/Entity.java
+++ b/net/minecraft/world/entity/Entity.java
@@ -1190,7 +1190,7 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
}
// Paper end
- movement = this.maybeBackOffFromEdge(movement, type);
+ if (!org.dreeam.leaf.config.modules.opt.OptimizePlayerMovementProcessing.enabled) movement = this.maybeBackOffFromEdge(movement, type); // Leaf - Optimise player movement checks
Vec3 vec3 = this.collide(movement);
double d = vec3.lengthSqr();
if (d > 1.0E-7 || movement.lengthSqr() - d < 1.0E-7) {