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Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@8e69d981 Player - Expose player score (#12243) PaperMC/Paper@2526fe06 Add type to represent unimplemented data component types (#12222) PaperMC/Paper@20df25d3 Don't resync all attributes when updating scaled health (#12232) PaperMC/Paper@43f37b1b Remove ItemFactory#enchantWithLevels range check for vanilla parity (#12209) PaperMC/Paper@a2b0ff06 Fix cancelling PlayerInteractEvent at (0, 0, 0) (#12215) PaperMC/Paper@df96f8a0 Correctly handle events for end portal (#12246) PaperMC/Paper@25654978 Cancel PlayerLaunchProjectileEvent properly for enderpearls (#12223) PaperMC/Paper@34c794dc ServerTickManager#requestGameToSprint - Silence command like feedback (#12220) PaperMC/Paper@3d13b115 fix: switch back to using a snapshot for velocity-natives PaperMC/Paper@7afae7f4 Add client tick end event (#12199) PaperMC/Paper@e5d988df Revert "Fix cancelling PlayerInteractEvent at (0, 0, 0) (#12215)" PaperMC/Paper@743346a5 Force update attributes PaperMC/Paper@1a7288aa Adjust unloaded chunk check for block digging Gale Changes: Dreeam-qwq/Gale@7fa44170 Updated Upstream (Paper) Dreeam-qwq/Gale@071288bc Updated Upstream (Paper) Dreeam-qwq/Gale@52645592 Updated Upstream (Paper)
37 lines
1.3 KiB
Diff
37 lines
1.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: nostalgic853 <yuu8583@proton.me>
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Date: Sun, 20 Nov 2022 00:20:01 +0800
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Subject: [PATCH] KeYi: Player Skull API
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Original license: MIT
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Original project: https://github.com/KeYiMC/KeYi
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diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
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index c806e63b5fc44e9e75035346591cbcea9fc12ca2..69f7a2fa54b667f2bb97454d6be9f6322a9aa43d 100644
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--- a/src/main/java/org/bukkit/entity/Player.java
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+++ b/src/main/java/org/bukkit/entity/Player.java
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@@ -4047,4 +4047,23 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
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sendDeathScreen(message);
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}
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// Purpur end
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+
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+ // Leaf start - KeYi - Player Skull API
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+ /**
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+ * Get a skull item of a player.
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+ * This method runs on main thread, which may freeze the server.
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+ *
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+ * @return A skull ItemStack of the player
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+ */
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+ ItemStack getSkull();
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+
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+ /**
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+ * Get a skull item of a player.
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+ * This method runs on main thread, which may freeze the server.
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+ *
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+ * @return A CompletableFuture of the skull ItemStack of the player
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+ */
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+ @Deprecated(forRemoval = true)
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+ CompletableFuture<ItemStack> getSkullAsynchronously();
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+ // Leaf end - KeYi - Player Skull API
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}
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