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Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@f7d5a0a0 [ci/skip] Add remote build cache configuration through Gradle properties (#12797) PaperMC/Paper@b4466ec9 Dialog API (#12671)
20 lines
1.6 KiB
Diff
20 lines
1.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Taiyou06 <kaandindar21@gmail.com>
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Date: Thu, 8 May 2025 10:08:54 +0200
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Subject: [PATCH] Reduce PlayerChunk Updates
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diff --git a/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index 608324d13514063b48ae250d3aaf11c433438ce6..09818ac59077a6a81f2f7c46d37d81b34e9ee3ab 100644
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--- a/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -1746,7 +1746,7 @@ public class ServerGamePacketListenerImpl
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&& !isFallFlying
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&& !isAutoSpinAttack
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&& this.noBlocksAround(this.player);
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- this.player.level().getChunkSource().move(this.player);
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+ if (!org.dreeam.leaf.config.modules.opt.ReduceChunkSourceUpdates.enabled || this.player.getLastSectionPos().asLong() != net.minecraft.core.SectionPos.asLong(this.player.blockPosition())) this.player.level().getChunkSource().move(this.player); // Leaf - Reduce PlayerChunk Updates
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Vec3 vec3 = new Vec3(this.player.getX() - x, this.player.getY() - y, this.player.getZ() - z);
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this.player.setOnGroundWithMovement(packet.isOnGround(), packet.horizontalCollision(), vec3);
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this.player.doCheckFallDamage(vec3.x, vec3.y, vec3.z, packet.isOnGround());
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