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Leaf/leaf-server/paper-patches/features/0057-optimize-mob-spawning.patch
hayanesuru 23b7b02eee optimize chunk map (#438)
* rebase

* optimize LivingEntity#travel

* cleanup

* Replace fluid height map

* reuse array list in Entity#collide

* cleanup

* fix fire and liquid collision shape

* fix checkInside

* inline betweenClosed

* cleanup

* optimize getOnPos

* optimize equals in getOnPos

* update mainSupportingBlockPos on dirty

* cleanup

* rename

* merge same patch

* rebase and remove properly

* [ci skip] cleanup

* rebase and rebuild

* fix async locator

* remove async locator

* cleanup

* rebase

---------

Co-authored-by: Taiyou06 <kaandindar21@gmail.com>
2025-08-19 20:48:26 +02:00

25 lines
1.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: hayanesuru <hayanesuru@outlook.jp>
Date: Sat, 5 Jul 2025 17:01:43 +0900
Subject: [PATCH] optimize mob spawning
diff --git a/src/main/java/org/bukkit/craftbukkit/generator/CustomChunkGenerator.java b/src/main/java/org/bukkit/craftbukkit/generator/CustomChunkGenerator.java
index 348bf5ed91ded3537a86bc0708e0158ad4f9296d..7a7d0b8c0b5e6d9b58ca973972bac488975e6e2a 100644
--- a/src/main/java/org/bukkit/craftbukkit/generator/CustomChunkGenerator.java
+++ b/src/main/java/org/bukkit/craftbukkit/generator/CustomChunkGenerator.java
@@ -290,6 +290,13 @@ public class CustomChunkGenerator extends InternalChunkGenerator {
return this.delegate.getMobsAt(biome, accessor, group, pos);
}
+ // Leaf start
+ @Override
+ public WeightedList<MobSpawnSettings.SpawnerData> getMobsAtChunk(Holder<net.minecraft.world.level.biome.Biome> biome, StructureManager accessor, MobCategory group, BlockPos pos, ChunkAccess chunk) {
+ return this.delegate.getMobsAtChunk(biome, accessor, group, pos, chunk);
+ }
+ // Leaf end
+
@Override
public void applyBiomeDecoration(WorldGenLevel level, ChunkAccess chunk, StructureManager structureManager) {
WorldgenRandom random = CustomChunkGenerator.getSeededRandom();