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Leaf/leaf-server/minecraft-patches/features/0236-Smart-sort-items-in-NearestItemSensor.patch
hayanesuru 23b7b02eee optimize chunk map (#438)
* rebase

* optimize LivingEntity#travel

* cleanup

* Replace fluid height map

* reuse array list in Entity#collide

* cleanup

* fix fire and liquid collision shape

* fix checkInside

* inline betweenClosed

* cleanup

* optimize getOnPos

* optimize equals in getOnPos

* update mainSupportingBlockPos on dirty

* cleanup

* rename

* merge same patch

* rebase and remove properly

* [ci skip] cleanup

* rebase and rebuild

* fix async locator

* remove async locator

* cleanup

* rebase

---------

Co-authored-by: Taiyou06 <kaandindar21@gmail.com>
2025-08-19 20:48:26 +02:00

37 lines
2.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Taiyou06 <kaandindar21@gmail.com>
Date: Sat, 10 May 2025 22:04:42 +0200
Subject: [PATCH] Smart sort items in NearestItemSensor
diff --git a/net/minecraft/world/entity/ai/sensing/NearestItemSensor.java b/net/minecraft/world/entity/ai/sensing/NearestItemSensor.java
index 09fd13e2d958da8326276c4dadf25bf488aff5ac..651797720f7fc6ff9dc614f4de56053c304b1170 100644
--- a/net/minecraft/world/entity/ai/sensing/NearestItemSensor.java
+++ b/net/minecraft/world/entity/ai/sensing/NearestItemSensor.java
@@ -16,6 +16,12 @@ public class NearestItemSensor extends Sensor<Mob> {
private static final long Y_RANGE = 16L;
public static final int MAX_DISTANCE_TO_WANTED_ITEM = 32;
+ // Leaf start - Smart sort items in NearestItemSensor
+ private final org.dreeam.leaf.util.FastBitRadixSort itemSorter;
+ public NearestItemSensor() {
+ this.itemSorter = new org.dreeam.leaf.util.FastBitRadixSort();
+ }
+ // Leaf end - Smart sort items in NearestItemSensor
@Override
public Set<MemoryModuleType<?>> requires() {
return ImmutableSet.of(MemoryModuleType.NEAREST_VISIBLE_WANTED_ITEM);
@@ -25,10 +31,10 @@ public class NearestItemSensor extends Sensor<Mob> {
protected void doTick(ServerLevel level, Mob entity) {
Brain<?> brain = entity.getBrain();
List<ItemEntity> entitiesOfClass = level.getEntitiesOfClass(ItemEntity.class, entity.getBoundingBox().inflate(32.0, 16.0, 32.0), itemEntity -> itemEntity.closerThan(entity, MAX_DISTANCE_TO_WANTED_ITEM) && entity.wantsToPickUp(level, itemEntity.getItem())); // Paper - Perf: Move predicate into getEntities
- entitiesOfClass.sort(Comparator.comparingDouble(entity::distanceToSqr));
+ ItemEntity[] sortedItems = this.itemSorter.sort(entitiesOfClass, entity, ItemEntity.class); // Leaf - Smart sort items in NearestItemSensor
// Paper start - Perf: remove streams from hot code
ItemEntity nearest = null;
- for (final ItemEntity itemEntity : entitiesOfClass) {
+ for (final ItemEntity itemEntity : sortedItems) { // Leaf - Smart sort items in NearestItemSensor
if (entity.hasLineOfSight(itemEntity)) { // Paper - Perf: Move predicate into getEntities
nearest = itemEntity;
break;