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1. Wet the drys 2. Dry the wets 3. Wet the drys 4. Dry the wets 5. Wet the drys 6. Now dust the wets
64 lines
3.0 KiB
Diff
64 lines
3.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: HaHaWTH <102713261+HaHaWTH@users.noreply.github.com>
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Date: Tue, 9 Nov 2077 00:00:00 +0800
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Subject: [PATCH] Remove stream in PlayerSensor
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Stream operations in PlayerSensor take too much time
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while ticking Villager farms, so just replace it with for loop =-=
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Before: 164ms
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After: 18ms
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diff --git a/net/minecraft/world/entity/ai/sensing/PlayerSensor.java b/net/minecraft/world/entity/ai/sensing/PlayerSensor.java
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index 6233e6b48aaa69ba9f577d0b480b1cdf2f55d16e..996c93f2b7ffd83134535f75c0ead45cc34ef13c 100644
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--- a/net/minecraft/world/entity/ai/sensing/PlayerSensor.java
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+++ b/net/minecraft/world/entity/ai/sensing/PlayerSensor.java
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@@ -22,17 +22,40 @@ public class PlayerSensor extends Sensor<LivingEntity> {
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@Override
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protected void doTick(ServerLevel level, LivingEntity entity) {
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- List<Player> list = level.players()
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- .stream()
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- .filter(EntitySelector.NO_SPECTATORS)
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- .filter(serverPlayer -> entity.closerThan(serverPlayer, this.getFollowDistance(entity)))
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- .sorted(Comparator.comparingDouble(entity::distanceToSqr))
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- .collect(Collectors.toList());
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+ // Leaf start - Remove stream in PlayerSensor
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+ List<Player> list = new java.util.ArrayList<>();
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+ for (Player serverPlayer : level.players()) {
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+ if (!EntitySelector.NO_SPECTATORS.test(serverPlayer)) {
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+ continue;
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+ }
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+ if (!entity.closerThan(serverPlayer, this.getFollowDistance(entity))) {
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+ continue;
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+ }
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+
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+ list.add(serverPlayer);
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+ }
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+ list.sort(Comparator.comparingDouble(entity::distanceToSqr));
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+ // Leaf end - Remove stream in PlayerSensor
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Brain<?> brain = entity.getBrain();
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brain.setMemory(MemoryModuleType.NEAREST_PLAYERS, list);
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- List<Player> list1 = list.stream().filter(player -> isEntityTargetable(level, entity, player)).collect(Collectors.toList());
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+ // Leaf start - Remove stream in PlayerSensor
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+ List<Player> list1 = new java.util.ArrayList<>();
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+ for (Player player : list) {
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+ if (isEntityTargetable(level, entity, player)) {
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+ list1.add(player);
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+ }
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+ }
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+ // Leaf end - Remove stream in PlayerSensor
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brain.setMemory(MemoryModuleType.NEAREST_VISIBLE_PLAYER, list1.isEmpty() ? null : list1.get(0));
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- Optional<Player> optional = list1.stream().filter(player -> isEntityAttackable(level, entity, player)).findFirst();
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+ // Leaf start - Remove stream in PlayerSensor
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+ Optional<Player> optional = Optional.empty();
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+ for (Player player : list1) {
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+ if (isEntityAttackable(level, entity, player)) {
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+ optional = Optional.of(player);
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+ break;
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+ }
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+ }
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+ // Leaf end - Remove stream in PlayerSensor
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brain.setMemory(MemoryModuleType.NEAREST_VISIBLE_ATTACKABLE_PLAYER, optional);
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}
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