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Leaf/leaf-api/paper-patches/features/0007-Slice-Smooth-Teleports.patch
Dreeam 5b5462f307 Updated Upstream (Purpur)
Upstream has released updates that appear to apply and compile correctly

Purpur Changes:
PurpurMC/Purpur@b7f79d4 Updated Upstream (Paper)
PurpurMC/Purpur@da0a61d [ci skip] move log4j plugin into proper location
PurpurMC/Purpur@1d0d781 fix rambar nbt value not being saved to player, closes #1632
PurpurMC/Purpur@a9bcd9f fix villager not restocking while lobotomized, closes #1629
PurpurMC/Purpur@9d1d9fd [ci skip] inline import
PurpurMC/Purpur@1b5ab0c Updated Upstream (Paper)
PurpurMC/Purpur@4b74604 [ci skip] enable caching (#1634)
2025-01-19 05:43:02 -05:00

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2.4 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Cryptite <cryptite@gmail.com>
Date: Sat, 13 Aug 2022 08:58:21 -0500
Subject: [PATCH] Slice: Smooth Teleports
Original license: MIT
Original project: https://github.com/Cryptite/Slice
Co-authored-by: HaHaWTH <102713261+HaHaWTH@users.noreply.github.com>
diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
index 02cf7995d15487a4958ba5a5a19018d24d707b80..31fcd0512b8b9ad2a36d8338c581972a450cda7c 100644
--- a/src/main/java/org/bukkit/entity/Player.java
+++ b/src/main/java/org/bukkit/entity/Player.java
@@ -3732,6 +3732,33 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
String getClientBrandName();
// Paper end
+ /**
+ * This abuses some of how Minecraft works and attempts to teleport a player to another world without
+ * triggering typical respawn packets. All of natural state of chunk resends, entity adds/removes, etc still
+ * happen but the visual "refresh" of a world change is hidden. Depending on the destination location/world,
+ * this can act as a "smooth teleport" to a world if the new world is very similar looking to the old one.
+ *
+ * @param location New location to teleport this Player to
+ * @deprecated use {@link #teleportWithoutRespawnOptionally(Location)}
+ */
+ // Slice start
+ @org.jetbrains.annotations.ApiStatus.Experimental
+ @Deprecated(since = "1.21.1", forRemoval = true)
+ void teleportWithoutRespawn(@NotNull Location location);
+
+ /**
+ * This abuses some of how Minecraft works and attempts to teleport a player to another world without
+ * triggering typical respawn packets. All of natural state of chunk resends, entity adds/removes, etc still
+ * happen but the visual "refresh" of a world change is hidden. Depending on the destination location/world,
+ * this can act as a "smooth teleport" to a world if the new world is very similar looking to the old one.
+ *
+ * @param location New location to teleport this Player to
+ * @return Whether the teleport was successful
+ */
+ @org.jetbrains.annotations.ApiStatus.Experimental
+ boolean teleportWithoutRespawnOptionally(@NotNull Location location);
+ // Slice end
+
// Paper start - Teleport API
/**
* Sets the player's rotation.