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Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@13c80a5e [ci/skip] Fix PlayerShearBlockEvent javadoc typos (#12101) PaperMC/Paper@db2aa180 [ci/skip] Fix incomplete example in javadocs for PreFlattenTagRegistrar (#12102) PaperMC/Paper@cf7c6c74 [ci/skip] Fix incomplete example in javadocs for PostFlattenTagRegistrar (#12103) PaperMC/Paper@072a8317 Add proper attached blocks API to AbstractArrow (#12099) PaperMC/Paper@1be2e5f3 Fix vanilla map decorations sending when not dirty (#12098) PaperMC/Paper@a06179a0 Update entity effect (#12104) PaperMC/Paper@e616498e Add Vault block API (#12068) PaperMC/Paper@0a04c3fe Fix some NPEs (#12105) PaperMC/Paper@06804850 Expand TrialSpawner API (#12025) PaperMC/Paper@46f4fdaa Add support for rotation argument handling (#12090) PaperMC/Paper@6cfa2f7f [ci/skip] Add missing nullability annotation to sendEquipmentChange method (#12112) PaperMC/Paper@9b9de827 Update Alternate Current patch to v1.9.1 (#12115) PaperMC/Paper@c62252e1 Add lore content guard (#12116) PaperMC/Paper@40416784 [ci/skip] Mention missing World#regenerateChunk implementation in jd (#12109) PaperMC/Paper@a6e82d90 [ci/skip] Clarify getChunkAtAsyncUrgently javadocs (#12125) PaperMC/Paper@cb25c0cf [ci/skip] Fix annotation fields used in NMS getBukkitEntity (#12120) PaperMC/Paper@00701267 [ci/skip] improvement example in javadoc for DatapackRegistrar (#12122) PaperMC/Paper@608f004a add method on ItemStack to edit pdc (#12022) PaperMC/Paper@7bee9971 Cleanup damage source a bit (#12106) PaperMC/Paper@b9023b5d Add EntityAttemptSmashAttackEvent (#12113) PaperMC/Paper@a3781ff3 Separate tick count to ensure vanilla parity (#12077) PaperMC/Paper@2a4a1154 Add EntityEquipmentChangedEvent (#12011) PaperMC/Paper@06f96dd6 Improvement in /plugins command (#12121) PaperMC/Paper@28d07dc5 use correct spigot plugin count PaperMC/Paper@60394c5b Fix PlayerReadyArrowEvent cancellation desync (#12111) PaperMC/Paper@b27e11cc Fix bad world to chunk coordinate example in javadocs (#12131) PaperMC/Paper@88cdd220 Fixup luck and random implementation in CB loot-tables (#11926) PaperMC/Paper@84609dc0 Don't auto-create any brig redirects (#11954) PaperMC/Paper@8eb8e44a Allow For Default Titles in InventoryView Builders (#12013) Gale Changes: Dreeam-qwq/Gale@a224af13 Updated Upstream (Paper) Dreeam-qwq/Gale@82f1e30e Updated Upstream (Paper) Dreeam-qwq/Gale@a41cd227 Updated Upstream (Paper) Dreeam-qwq/Gale@73519d55 Updated Upstream (Paper) Purpur Changes: PurpurMC/Purpur@9b046f36 Updated Upstream (Paper) PurpurMC/Purpur@22bd4186 Updated Upstream (Paper)
45 lines
2.0 KiB
Diff
45 lines
2.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: nostalgic853 <yuu8583@proton.me>
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Date: Sun, 20 Nov 2022 00:20:00 +0800
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Subject: [PATCH] KeYi: Player Skull API
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Original license: MIT
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Original project: https://github.com/KeYiMC/KeYi
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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index 5ee96349f7d720e6cf36ced42c7197579730ccbd..9604dbd470a58790637f4caa691043ff8b9b9721 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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@@ -3683,4 +3683,31 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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this.getHandle().connection.send(new net.minecraft.network.protocol.game.ClientboundPlayerCombatKillPacket(getEntityId(), io.papermc.paper.adventure.PaperAdventure.asVanilla(message)));
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}
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// Purpur end - Death screen API
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+
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+ // Leaf start - KeYi - Player Skull API
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+ @Override
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+ public ItemStack getSkull() {
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+ ItemStack skull = new ItemStack(Material.PLAYER_HEAD, 1);
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+ org.bukkit.inventory.meta.SkullMeta meta = (org.bukkit.inventory.meta.SkullMeta) skull.getItemMeta();
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+
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+ meta.setOwningPlayer(this);
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+ skull.setItemMeta(meta);
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+
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+ return skull;
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+ }
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+
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+ @Override
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+ @Deprecated(forRemoval = true)
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+ public CompletableFuture<ItemStack> getSkullAsynchronously() {
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+ org.apache.logging.log4j.LogManager.getLogger("Leaf")
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+ .warn("You should not use this method: Player#getSkullAsynchronously(), cause low performance, " +
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+ "and will be removed in the future.");
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+ java.util.concurrent.ExecutorService executorService = java.util.concurrent.Executors.newCachedThreadPool();
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+
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+ CompletableFuture<ItemStack> future = (CompletableFuture<ItemStack>) executorService.submit(this::getSkull);
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+ executorService.shutdown();
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+
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+ return future;
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+ }
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+ // Leaf end - KeYi - Player Skull API
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}
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