9
0
mirror of https://github.com/Winds-Studio/Leaf.git synced 2025-12-21 07:59:26 +00:00
Files
Leaf/leaf-api/paper-patches/features/0010-Async-structure-locate-api.patch
Dreeam 17ea36ff6b Updated Upstream (Paper/Gale/Purpur)
Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@13c80a5e [ci/skip] Fix PlayerShearBlockEvent javadoc typos (#12101)
PaperMC/Paper@db2aa180 [ci/skip] Fix incomplete example in javadocs for PreFlattenTagRegistrar (#12102)
PaperMC/Paper@cf7c6c74 [ci/skip] Fix incomplete example in javadocs for PostFlattenTagRegistrar (#12103)
PaperMC/Paper@072a8317 Add proper attached blocks API to AbstractArrow (#12099)
PaperMC/Paper@1be2e5f3 Fix vanilla map decorations sending when not dirty (#12098)
PaperMC/Paper@a06179a0 Update entity effect (#12104)
PaperMC/Paper@e616498e Add Vault block API (#12068)
PaperMC/Paper@0a04c3fe Fix some NPEs (#12105)
PaperMC/Paper@06804850 Expand TrialSpawner API (#12025)
PaperMC/Paper@46f4fdaa Add support for rotation argument handling (#12090)
PaperMC/Paper@6cfa2f7f [ci/skip] Add missing nullability annotation to sendEquipmentChange method (#12112)
PaperMC/Paper@9b9de827 Update Alternate Current patch to v1.9.1 (#12115)
PaperMC/Paper@c62252e1 Add lore content guard (#12116)
PaperMC/Paper@40416784 [ci/skip] Mention missing World#regenerateChunk implementation in jd (#12109)
PaperMC/Paper@a6e82d90 [ci/skip] Clarify getChunkAtAsyncUrgently javadocs (#12125)
PaperMC/Paper@cb25c0cf [ci/skip] Fix annotation fields used in NMS getBukkitEntity (#12120)
PaperMC/Paper@00701267 [ci/skip] improvement example in javadoc for DatapackRegistrar (#12122)
PaperMC/Paper@608f004a add method on ItemStack to edit pdc (#12022)
PaperMC/Paper@7bee9971 Cleanup damage source a bit (#12106)
PaperMC/Paper@b9023b5d Add EntityAttemptSmashAttackEvent (#12113)
PaperMC/Paper@a3781ff3 Separate tick count to ensure vanilla parity (#12077)
PaperMC/Paper@2a4a1154 Add EntityEquipmentChangedEvent (#12011)
PaperMC/Paper@06f96dd6 Improvement in /plugins command (#12121)
PaperMC/Paper@28d07dc5 use correct spigot plugin count
PaperMC/Paper@60394c5b Fix PlayerReadyArrowEvent cancellation desync (#12111)
PaperMC/Paper@b27e11cc Fix bad world to chunk coordinate example in javadocs (#12131)
PaperMC/Paper@88cdd220 Fixup luck and random implementation in CB loot-tables (#11926)
PaperMC/Paper@84609dc0 Don't auto-create any brig redirects (#11954)
PaperMC/Paper@8eb8e44a Allow For Default Titles in InventoryView Builders (#12013)

Gale Changes:
Dreeam-qwq/Gale@a224af13 Updated Upstream (Paper)
Dreeam-qwq/Gale@82f1e30e Updated Upstream (Paper)
Dreeam-qwq/Gale@a41cd227 Updated Upstream (Paper)
Dreeam-qwq/Gale@73519d55 Updated Upstream (Paper)

Purpur Changes:
PurpurMC/Purpur@9b046f36 Updated Upstream (Paper)
PurpurMC/Purpur@22bd4186 Updated Upstream (Paper)
2025-02-17 10:49:50 -05:00

76 lines
4.2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: HaHaWTH <102713261+HaHaWTH@users.noreply.github.com>
Date: Mon, 1 Nov 2077 00:00:00 +0800
Subject: [PATCH] Async structure locate api
This patch depends on Asynchronous locator patch.
Added some asynchronous structure locate methods in World,
requires async-locator to be enabled in Leaf config, or else it will fall back to sync methods.
diff --git a/src/main/java/org/bukkit/World.java b/src/main/java/org/bukkit/World.java
index 886b0eac9f3047c54cc788f05507893e31f7ad6d..f354527ada36431e95595ef60557e6b13360f75a 100644
--- a/src/main/java/org/bukkit/World.java
+++ b/src/main/java/org/bukkit/World.java
@@ -4072,6 +4072,60 @@ public interface World extends RegionAccessor, WorldInfo, PluginMessageRecipient
@Nullable
StructureSearchResult locateNearestStructure(@NotNull Location origin, @NotNull Structure structure, int radius, boolean findUnexplored);
+ // Leaf start - Async structure locate api
+ /**
+ * Find the closest nearby structure of a given {@link StructureType} asynchronously.
+ * <p>
+ * The {@code radius} is not a rigid square radius. Each structure may alter
+ * how many chunks to check for each iteration. Do not assume that only a
+ * radius x radius chunk area will be checked. For example,
+ * {@link StructureType#WOODLAND_MANSION} can potentially check up to 20,000
+ * blocks away (or more) regardless of the radius used.
+ * <p>
+ * This will <i>not</i> load or generate chunks.
+ * <p>
+ * The difference between searching for a {@link StructureType} and a
+ * {@link Structure} is, that a {@link StructureType} can refer to multiple
+ * {@link Structure Structures} while searching for a {@link Structure}
+ * while only search for the given {@link Structure}.
+ *
+ * @param origin where to start looking for a structure
+ * @param structureType the type of structure to find
+ * @param radius the radius, in chunks, around which to search
+ * @param findUnexplored true to only find unexplored structures
+ * @param afterComplete the action to perform once the search is complete.
+ * @see #locateNearestStructureAsync(Location, Structure, int, boolean, Consumer)
+ */
+ @org.jetbrains.annotations.ApiStatus.Experimental
+ void locateNearestStructureAsync(@NotNull Location origin, @NotNull StructureType structureType, int radius, boolean findUnexplored, @NotNull Consumer<@Nullable StructureSearchResult> afterComplete);
+
+ /**
+ * Find the closest nearby structure of a given {@link Structure} asynchronously.
+ * <p>
+ * The {@code radius} is not a rigid square radius. Each structure may alter
+ * how many chunks to check for each iteration. Do not assume that only a
+ * radius x radius chunk area will be checked. For example,
+ * {@link Structure#MANSION} can potentially check up to 20,000 blocks away
+ * (or more) regardless of the radius used.
+ * <p>
+ * This will <i>not</i> load or generate chunks.
+ * <p>
+ * The difference between searching for a {@link StructureType} and a
+ * {@link Structure} is, that a {@link StructureType} can refer to multiple
+ * {@link Structure Structures} while searching for a {@link Structure}
+ * while only search for the given {@link Structure}.
+ *
+ * @param origin where to start looking for a structure
+ * @param structure the structure to find
+ * @param radius the radius, in chunks, around which to search
+ * @param findUnexplored true to only find unexplored structures
+ * @param afterComplete the action to perform on server thread once the search is complete.
+ * @see #locateNearestStructureAsync(Location, StructureType, int, boolean, Consumer)
+ */
+ @org.jetbrains.annotations.ApiStatus.Experimental
+ void locateNearestStructureAsync(@NotNull Location origin, @NotNull Structure structure, int radius, boolean findUnexplored, @NotNull Consumer<@Nullable StructureSearchResult> afterComplete);
+ // Leaf end - Async structure locate api
+
// Paper start
/**
* Locates the nearest biome based on an origin, biome type, and radius to search.