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* reduce overhead on poll * more async search entities * async block search * rename search entity config * cleanup * fix async search block too frequent * remove alertOther Experimental anno * Adjust the delay of RemoveBlockGoal to match vanilla behavior * Optimize TemptGoal * rollback interval change * cleanup * add async finding to DefendVillageTargetGoal * rollback interval change for NearestHealableRaiderTargetGoal * config searchPlayer * fix DefendVillageTargetGoal condition doesn't check * add async finding to BegGoal * rollback interval change for FollowMobGoal * cleanup * add async finding to some follow goal * add async finding to TemptGoal * handle searchPlayer config * fix TemptGoal
278 lines
19 KiB
Diff
278 lines
19 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Taiyou06 <kaandindar21@gmail.com>
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Date: Mon, 14 Apr 2025 14:36:57 +0200
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Subject: [PATCH] Optimize ThreadedTicketLevelPropagator
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diff --git a/ca/spottedleaf/moonrise/patches/chunk_system/scheduling/ThreadedTicketLevelPropagator.java b/ca/spottedleaf/moonrise/patches/chunk_system/scheduling/ThreadedTicketLevelPropagator.java
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index b69d256e2f6bab3c1b90c5f8c42caa3d80cd67a4..e8dddc7fca4b0383844be5337a87c4bc1de204b7 100644
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--- a/ca/spottedleaf/moonrise/patches/chunk_system/scheduling/ThreadedTicketLevelPropagator.java
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+++ b/ca/spottedleaf/moonrise/patches/chunk_system/scheduling/ThreadedTicketLevelPropagator.java
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@@ -780,11 +780,13 @@ public abstract class ThreadedTicketLevelPropagator {
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// minimum number of bits to represent [0, SECTION_SIZE * SECTION_CACHE_WIDTH)
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private static final int COORDINATE_BITS = 9;
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private static final int COORDINATE_SIZE = 1 << COORDINATE_BITS;
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+
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static {
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if ((SECTION_SIZE * SECTION_CACHE_WIDTH) > (1 << COORDINATE_BITS)) {
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throw new IllegalStateException("Adjust COORDINATE_BITS");
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}
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}
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+
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// index = x + (z * SECTION_CACHE_WIDTH)
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// (this requires x >= 0 and z >= 0)
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private final Section[] sections = new Section[SECTION_CACHE_WIDTH * SECTION_CACHE_WIDTH];
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@@ -828,8 +830,8 @@ public abstract class ThreadedTicketLevelPropagator {
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// must hold ticket lock for (centerSectionX,centerSectionZ) in radius rad
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// must call setupEncodeOffset
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private final void setupCaches(final ThreadedTicketLevelPropagator propagator,
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- final int centerSectionX, final int centerSectionZ,
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- final int rad) {
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+ final int centerSectionX, final int centerSectionZ,
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+ final int rad) {
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for (int dz = -rad; dz <= rad; ++dz) {
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for (int dx = -rad; dx <= rad; ++dx) {
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final int sectionX = centerSectionX + dx;
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@@ -847,29 +849,29 @@ public abstract class ThreadedTicketLevelPropagator {
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}
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private final void setSectionInCache(final int sectionX, final int sectionZ, final Section section) {
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- this.sections[sectionX + SECTION_CACHE_WIDTH*sectionZ + this.sectionIndexOffset] = section;
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+ this.sections[sectionX + SECTION_CACHE_WIDTH * sectionZ + this.sectionIndexOffset] = section;
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}
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private final Section getSection(final int sectionX, final int sectionZ) {
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- return this.sections[sectionX + SECTION_CACHE_WIDTH*sectionZ + this.sectionIndexOffset];
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+ return this.sections[sectionX + SECTION_CACHE_WIDTH * sectionZ + this.sectionIndexOffset];
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}
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private final int getLevel(final int posX, final int posZ) {
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- final Section section = this.sections[(posX >> SECTION_SHIFT) + SECTION_CACHE_WIDTH*(posZ >> SECTION_SHIFT) + this.sectionIndexOffset];
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+ final Section section = this.sections[(posX >> SECTION_SHIFT) + SECTION_CACHE_WIDTH * (posZ >> SECTION_SHIFT) + this.sectionIndexOffset];
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if (section != null) {
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- return (int)section.levels[(posX & (SECTION_SIZE - 1)) | ((posZ & (SECTION_SIZE - 1)) << SECTION_SHIFT)] & 0xFF;
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+ return (int) section.levels[(posX & (SECTION_SIZE - 1)) | ((posZ & (SECTION_SIZE - 1)) << SECTION_SHIFT)] & 0xFF;
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}
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return 0;
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}
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private final void setLevel(final int posX, final int posZ, final int to) {
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- final Section section = this.sections[(posX >> SECTION_SHIFT) + SECTION_CACHE_WIDTH*(posZ >> SECTION_SHIFT) + this.sectionIndexOffset];
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+ final Section section = this.sections[(posX >> SECTION_SHIFT) + SECTION_CACHE_WIDTH * (posZ >> SECTION_SHIFT) + this.sectionIndexOffset];
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if (section != null) {
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final int index = (posX & (SECTION_SIZE - 1)) | ((posZ & (SECTION_SIZE - 1)) << SECTION_SHIFT);
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final short level = section.levels[index];
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- section.levels[index] = (short)((level & ~0xFF) | (to & 0xFF));
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- this.updatedPositions.put(CoordinateUtils.getChunkKey(posX, posZ), (byte)to);
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+ section.levels[index] = (short) ((level & ~0xFF) | (to & 0xFF));
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+ this.updatedPositions.put(CoordinateUtils.getChunkKey(posX, posZ), (byte) to);
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}
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}
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@@ -882,8 +884,8 @@ public abstract class ThreadedTicketLevelPropagator {
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// next LEVEL_BITS (6) bits: propagated level [0, 63]
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// propagation directions bitset (16 bits):
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private static final long ALL_DIRECTIONS_BITSET = (
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- // z = -1
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- (1L << ((1 - 1) | ((1 - 1) << 2))) |
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+ // z = -1
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+ (1L << ((1 - 1) | ((1 - 1) << 2))) |
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(1L << ((1 + 0) | ((1 - 1) << 2))) |
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(1L << ((1 + 1) | ((1 - 1) << 2))) |
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@@ -920,7 +922,7 @@ public abstract class ThreadedTicketLevelPropagator {
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}
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private void ch(long bs, int shift) {
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- int bitset = (int)(bs >>> shift);
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+ int bitset = (int) (bs >>> shift);
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for (int i = 0, len = Integer.bitCount(bitset); i < len; ++i) {
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final int set = Integer.numberOfTrailingZeros(bitset);
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final int tailingBit = (-bitset) & bitset;
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@@ -1000,27 +1002,38 @@ public abstract class ThreadedTicketLevelPropagator {
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final int decodeOffsetZ = -this.encodeOffsetZ;
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final int encodeOffset = this.coordinateOffset;
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final int sectionOffset = this.sectionIndexOffset;
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+ final Section[] sectionsArray = this.sections;
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final Long2ByteLinkedOpenHashMap updatedPositions = this.updatedPositions;
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while (queueReadIndex < queueLength) {
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final long queueValue = queue[queueReadIndex++];
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- final int posX = ((int)queueValue & (COORDINATE_SIZE - 1)) + decodeOffsetX;
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- final int posZ = (((int)queueValue >>> COORDINATE_BITS) & (COORDINATE_SIZE - 1)) + decodeOffsetZ;
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- final int propagatedLevel = ((int)queueValue >>> (COORDINATE_BITS + COORDINATE_BITS)) & (LEVEL_COUNT - 1);
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+ final int posX = ((int) queueValue & (COORDINATE_SIZE - 1)) + decodeOffsetX;
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+ final int posZ = (((int) queueValue >>> COORDINATE_BITS) & (COORDINATE_SIZE - 1)) + decodeOffsetZ;
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+ final int propagatedLevel = ((int) queueValue >>> (COORDINATE_BITS + COORDINATE_BITS)) & (LEVEL_COUNT - 1);
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// note: the above code requires coordinate bits * 2 < 32
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// bitset is 16 bits
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- int propagateDirectionBitset = (int)(queueValue >>> (COORDINATE_BITS + COORDINATE_BITS + LEVEL_BITS)) & ((1 << 16) - 1);
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+ int propagateDirectionBitset = (int) (queueValue >>> (COORDINATE_BITS + COORDINATE_BITS + LEVEL_BITS)) & ((1 << 16) - 1);
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if ((queueValue & FLAG_RECHECK_LEVEL) != 0L) {
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- if (this.getLevel(posX, posZ) != propagatedLevel) {
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+ final int sectionX = posX >> SECTION_SHIFT;
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+ final int sectionZ = posZ >> SECTION_SHIFT;
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+ final Section section = sectionsArray[sectionX + (sectionZ * SECTION_CACHE_WIDTH) + sectionOffset];
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+ final int localIdx = (posX & (SECTION_SIZE - 1)) | ((posZ & (SECTION_SIZE - 1)) << SECTION_SHIFT);
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+ if ((section.levels[localIdx] & 0xFF) != propagatedLevel) {
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// not at the level we expect, so something changed.
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continue;
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}
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} else if ((queueValue & FLAG_WRITE_LEVEL) != 0L) {
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// these are used to restore sources after a propagation decrease
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- this.setLevel(posX, posZ, propagatedLevel);
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+ final int sectionX = posX >> SECTION_SHIFT;
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+ final int sectionZ = posZ >> SECTION_SHIFT;
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+ final Section section = sectionsArray[sectionX + (sectionZ * SECTION_CACHE_WIDTH) + sectionOffset];
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+ final int localIdx = (posX & (SECTION_SIZE - 1)) | ((posZ & (SECTION_SIZE - 1)) << SECTION_SHIFT);
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+ final short currentLevel = section.levels[localIdx];
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+ section.levels[localIdx] = (short) ((currentLevel & ~0xFF) | (propagatedLevel & 0xFF));
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+ updatedPositions.put(CoordinateUtils.getChunkKey(posX, posZ), (byte) propagatedLevel);
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}
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// this bitset represents the values that we have not propagated to
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@@ -1036,8 +1049,8 @@ public abstract class ThreadedTicketLevelPropagator {
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// must guarantee that either we propagate everything in 1 radius or we partially propagate for 1 radius
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// but the rest not propagated are already handled
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long currentPropagation = ~(
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- // z = -1
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- (1L << ((2 - 1) | ((2 - 1) << 3))) |
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+ // z = -1
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+ (1L << ((2 - 1) | ((2 - 1) << 3))) |
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(1L << ((2 + 0) | ((2 - 1) << 3))) |
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(1L << ((2 + 1) | ((2 - 1) << 3))) |
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@@ -1095,7 +1108,7 @@ public abstract class ThreadedTicketLevelPropagator {
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currentPropagation ^= (bitsetLine1 | bitsetLine2 | bitsetLine3);
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// now try to propagate
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- final Section section = this.sections[sectionIndex];
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+ final Section section = sectionsArray[sectionIndex];
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// lower 8 bits are current level, next upper 7 bits are source level, next 1 bit is updated source flag
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final short currentStoredLevel = section.levels[localIndex];
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@@ -1106,8 +1119,8 @@ public abstract class ThreadedTicketLevelPropagator {
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}
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// update level
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- section.levels[localIndex] = (short)((currentStoredLevel & ~0xFF) | (toPropagate & 0xFF));
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- updatedPositions.putAndMoveToLast(CoordinateUtils.getChunkKey(offX, offZ), (byte)toPropagate);
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+ section.levels[localIndex] = (short) ((currentStoredLevel & ~0xFF) | (toPropagate & 0xFF));
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+ updatedPositions.putAndMoveToLast(CoordinateUtils.getChunkKey(offX, offZ), (byte) toPropagate);
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// queue next
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if (toPropagate > 1) {
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@@ -1115,7 +1128,7 @@ public abstract class ThreadedTicketLevelPropagator {
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// the child bitset is 4x4, so we just shift each line by 4
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// add the propagation bitset offset to each line to make it easy to OR it into the propagation queue value
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final long childPropagation =
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- ((bitsetLine1 >>> (start)) << (COORDINATE_BITS + COORDINATE_BITS + LEVEL_BITS)) | // z = -1
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+ ((bitsetLine1 >>> (start)) << (COORDINATE_BITS + COORDINATE_BITS + LEVEL_BITS)) | // z = -1
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((bitsetLine2 >>> (start + 8)) << (4 + COORDINATE_BITS + COORDINATE_BITS + LEVEL_BITS)) | // z = 0
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((bitsetLine3 >>> (start + (8 + 8))) << (4 + 4 + COORDINATE_BITS + COORDINATE_BITS + LEVEL_BITS)); // z = 1
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@@ -1125,7 +1138,7 @@ public abstract class ThreadedTicketLevelPropagator {
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queue = this.resizeIncreaseQueue();
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}
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queue[queueLength++] =
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- ((long)(offX + (offZ << COORDINATE_BITS) + encodeOffset) & ((1L << (COORDINATE_BITS + COORDINATE_BITS)) - 1)) |
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+ ((long) (offX + (offZ << COORDINATE_BITS) + encodeOffset) & ((1L << (COORDINATE_BITS + COORDINATE_BITS)) - 1)) |
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((toPropagate & (LEVEL_COUNT - 1L)) << (COORDINATE_BITS + COORDINATE_BITS)) |
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childPropagation; //(ALL_DIRECTIONS_BITSET << (COORDINATE_BITS + COORDINATE_BITS + LEVEL_BITS));
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continue;
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@@ -1146,18 +1159,19 @@ public abstract class ThreadedTicketLevelPropagator {
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final int decodeOffsetZ = -this.encodeOffsetZ;
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final int encodeOffset = this.coordinateOffset;
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final int sectionOffset = this.sectionIndexOffset;
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+ final Section[] sectionsArray = this.sections;
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final Long2ByteLinkedOpenHashMap updatedPositions = this.updatedPositions;
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while (queueReadIndex < queueLength) {
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final long queueValue = queue[queueReadIndex++];
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- final int posX = ((int)queueValue & (COORDINATE_SIZE - 1)) + decodeOffsetX;
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- final int posZ = (((int)queueValue >>> COORDINATE_BITS) & (COORDINATE_SIZE - 1)) + decodeOffsetZ;
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- final int propagatedLevel = ((int)queueValue >>> (COORDINATE_BITS + COORDINATE_BITS)) & (LEVEL_COUNT - 1);
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+ final int posX = ((int) queueValue & (COORDINATE_SIZE - 1)) + decodeOffsetX;
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+ final int posZ = (((int) queueValue >>> COORDINATE_BITS) & (COORDINATE_SIZE - 1)) + decodeOffsetZ;
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+ final int propagatedLevel = ((int) queueValue >>> (COORDINATE_BITS + COORDINATE_BITS)) & (LEVEL_COUNT - 1);
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// note: the above code requires coordinate bits * 2 < 32
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// bitset is 16 bits
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- int propagateDirectionBitset = (int)(queueValue >>> (COORDINATE_BITS + COORDINATE_BITS + LEVEL_BITS)) & ((1 << 16) - 1);
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+ int propagateDirectionBitset = (int) (queueValue >>> (COORDINATE_BITS + COORDINATE_BITS + LEVEL_BITS)) & ((1 << 16) - 1);
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// this bitset represents the values that we have not propagated to
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// this bitset lets us determine what directions the neighbours we set should propagate to, in most cases
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@@ -1172,8 +1186,8 @@ public abstract class ThreadedTicketLevelPropagator {
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// must guarantee that either we propagate everything in 1 radius or we partially propagate for 1 radius
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// but the rest not propagated are already handled
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long currentPropagation = ~(
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- // z = -1
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- (1L << ((2 - 1) | ((2 - 1) << 3))) |
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+ // z = -1
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+ (1L << ((2 - 1) | ((2 - 1) << 3))) |
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(1L << ((2 + 0) | ((2 - 1) << 3))) |
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(1L << ((2 + 1) | ((2 - 1) << 3))) |
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@@ -1229,7 +1243,7 @@ public abstract class ThreadedTicketLevelPropagator {
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final long bitsetLine3 = currentPropagation & (7L << (start + (8 + 8)));
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// now try to propagate
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- final Section section = this.sections[sectionIndex];
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+ final Section section = sectionsArray[sectionIndex];
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// lower 8 bits are current level, next upper 7 bits are source level, next 1 bit is updated source flag
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final short currentStoredLevel = section.levels[localIndex];
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@@ -1246,7 +1260,7 @@ public abstract class ThreadedTicketLevelPropagator {
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increaseQueue = this.resizeIncreaseQueue();
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}
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increaseQueue[increaseQueueLength++] =
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- ((long)(offX + (offZ << COORDINATE_BITS) + encodeOffset) & ((1L << (COORDINATE_BITS + COORDINATE_BITS)) - 1)) |
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+ ((long) (offX + (offZ << COORDINATE_BITS) + encodeOffset) & ((1L << (COORDINATE_BITS + COORDINATE_BITS)) - 1)) |
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((currentLevel & (LEVEL_COUNT - 1L)) << (COORDINATE_BITS + COORDINATE_BITS)) |
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(FLAG_RECHECK_LEVEL | (ALL_DIRECTIONS_BITSET << (COORDINATE_BITS + COORDINATE_BITS + LEVEL_BITS)));
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continue;
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@@ -1257,8 +1271,8 @@ public abstract class ThreadedTicketLevelPropagator {
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//currentPropagation ^= (bitsetLine1 | bitsetLine2 | bitsetLine3);
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// update level
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- section.levels[localIndex] = (short)((currentStoredLevel & ~0xFF));
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- updatedPositions.putAndMoveToLast(CoordinateUtils.getChunkKey(offX, offZ), (byte)0);
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+ section.levels[localIndex] = (short) ((currentStoredLevel & ~0xFF));
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+ updatedPositions.putAndMoveToLast(CoordinateUtils.getChunkKey(offX, offZ), (byte) 0);
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if (sourceLevel != 0) {
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// re-propagate source
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@@ -1267,7 +1281,7 @@ public abstract class ThreadedTicketLevelPropagator {
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increaseQueue = this.resizeIncreaseQueue();
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}
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increaseQueue[increaseQueueLength++] =
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- ((long)(offX + (offZ << COORDINATE_BITS) + encodeOffset) & ((1L << (COORDINATE_BITS + COORDINATE_BITS)) - 1)) |
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+ ((long) (offX + (offZ << COORDINATE_BITS) + encodeOffset) & ((1L << (COORDINATE_BITS + COORDINATE_BITS)) - 1)) |
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((sourceLevel & (LEVEL_COUNT - 1L)) << (COORDINATE_BITS + COORDINATE_BITS)) |
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(FLAG_WRITE_LEVEL | (ALL_DIRECTIONS_BITSET << (COORDINATE_BITS + COORDINATE_BITS + LEVEL_BITS)));
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}
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@@ -1278,7 +1292,7 @@ public abstract class ThreadedTicketLevelPropagator {
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// the child bitset is 4x4, so we just shift each line by 4
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// add the propagation bitset offset to each line to make it easy to OR it into the propagation queue value
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final long childPropagation =
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- ((bitsetLine1 >>> (start)) << (COORDINATE_BITS + COORDINATE_BITS + LEVEL_BITS)) | // z = -1
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+ ((bitsetLine1 >>> (start)) << (COORDINATE_BITS + COORDINATE_BITS + LEVEL_BITS)) | // z = -1
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((bitsetLine2 >>> (start + 8)) << (4 + COORDINATE_BITS + COORDINATE_BITS + LEVEL_BITS)) | // z = 0
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((bitsetLine3 >>> (start + (8 + 8))) << (4 + 4 + COORDINATE_BITS + COORDINATE_BITS + LEVEL_BITS)); // z = 1
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@@ -1288,7 +1302,7 @@ public abstract class ThreadedTicketLevelPropagator {
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queue = this.resizeDecreaseQueue();
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}
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queue[queueLength++] =
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- ((long)(offX + (offZ << COORDINATE_BITS) + encodeOffset) & ((1L << (COORDINATE_BITS + COORDINATE_BITS)) - 1)) |
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+ ((long) (offX + (offZ << COORDINATE_BITS) + encodeOffset) & ((1L << (COORDINATE_BITS + COORDINATE_BITS)) - 1)) |
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((toPropagate & (LEVEL_COUNT - 1L)) << (COORDINATE_BITS + COORDINATE_BITS)) |
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(ALL_DIRECTIONS_BITSET << (COORDINATE_BITS + COORDINATE_BITS + LEVEL_BITS)); //childPropagation;
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continue;
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