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Leaf/patches/server/0054-SparklyPaper-Skip-distanceToSqr-call-in-ServerEntity.patch
Dreeam 69bfa16155 Updated Upstream (Leaf)
merge changes in ver/1.20.4 & opt/tracking
2024-06-14 21:22:55 +08:00

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1.9 KiB
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: MrPowerGamerBR <git@mrpowergamerbr.com>
Date: Wed, 15 Nov 2023 23:39:36 -0300
Subject: [PATCH] SparklyPaper: Skip "distanceToSqr" call in
"ServerEntity#sendChanges" if the delta movement hasn't changed
Original project: https://github.com/SparklyPower/SparklyPaper
The "distanceToSqr" call is a bit expensive, so avoiding it is pretty nice, around ~15% calls are skipped with this check
We could also check if the x,y,z coordinates are equal, but for now, let's just keep the identity check, which also helps us since Minecraft's code does reuse the original delta movement Vec3 object
diff --git a/src/main/java/net/minecraft/server/level/ServerEntity.java b/src/main/java/net/minecraft/server/level/ServerEntity.java
index fb93f3400ac693f28fb25e5d370d0f6dae8e120a..5a17ccd4a620f17c6434f457244ae2b790e2f34e 100644
--- a/src/main/java/net/minecraft/server/level/ServerEntity.java
+++ b/src/main/java/net/minecraft/server/level/ServerEntity.java
@@ -230,12 +230,14 @@ public class ServerEntity {
if ((this.trackDelta || this.entity.hasImpulse || this.entity instanceof LivingEntity && ((LivingEntity) this.entity).isFallFlying()) && this.tickCount > 0) {
Vec3 vec3d1 = this.entity.getDeltaMovement();
+ if (vec3d1 != this.ap) { // SparklyPaper start - skip distanceToSqr call in ServerEntity#sendChanges if the delta movement hasn't changed
double d0 = vec3d1.distanceToSqr(this.ap);
if (d0 > 1.0E-7D || d0 > 0.0D && vec3d1.lengthSqr() == 0.0D) {
this.ap = vec3d1;
this.broadcast.accept(new ClientboundSetEntityMotionPacket(this.entity.getId(), this.ap));
}
+ } // SparklyPaper end
}
if (packet1 != null) {