9
0
mirror of https://github.com/Winds-Studio/Leaf.git synced 2025-12-19 15:09:25 +00:00
Files
Leaf/leaf-server/minecraft-patches/features/0192-optimize-random-tick.patch
2025-06-08 15:33:21 +09:00

98 lines
5.0 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: hayanesuru <hayanesuru@outlook.jp>
Date: Fri, 6 Jun 2025 20:46:10 +0900
Subject: [PATCH] optimize random tick
diff --git a/net/minecraft/server/level/ServerChunkCache.java b/net/minecraft/server/level/ServerChunkCache.java
index 2f927b422c2c4f2f65d822befe3cbfd9e3bb3708..d0fcfeaf093b718c8acd6e057176d569651299f2 100644
--- a/net/minecraft/server/level/ServerChunkCache.java
+++ b/net/minecraft/server/level/ServerChunkCache.java
@@ -693,6 +693,7 @@ public class ServerChunkCache extends ChunkSource implements ca.spottedleaf.moon
this.level.tickChunk(levelChunk, _int);
}
}
+ this.level.randomTickSystem.tick(this.level); // Leaf - random tick
if (flagAndHasNaturalSpawn) { // Gale - MultiPaper - skip unnecessary mob spawning computations
this.level.tickCustomSpawners(this.spawnEnemies, this.spawnFriendlies);
diff --git a/net/minecraft/server/level/ServerLevel.java b/net/minecraft/server/level/ServerLevel.java
index eb849c57992658005e0f514c6f7923f8ca43bebf..2efcdb9bc91b9106b4aef9e24cc20596be4a5661 100644
--- a/net/minecraft/server/level/ServerLevel.java
+++ b/net/minecraft/server/level/ServerLevel.java
@@ -1128,6 +1128,7 @@ public class ServerLevel extends Level implements ServerEntityGetter, WorldGenLe
private int currentIceAndSnowTick = 0; protected void resetIceAndSnowTick() { this.currentIceAndSnowTick = this.simpleRandom.nextInt(16); } // Gale - Airplane - optimize random calls in chunk ticking
+ public org.dreeam.leaf.world.RandomTickSystem randomTickSystem = new org.dreeam.leaf.world.RandomTickSystem(); // Leaf
public void tickChunk(LevelChunk chunk, int randomTickSpeed) {
final net.minecraft.world.level.levelgen.BitRandomSource simpleRandom = this.simpleRandom; // Paper - optimise random ticking // Leaf - Faster random generator - upcasting
ChunkPos pos = chunk.getPos();
@@ -1177,7 +1178,8 @@ public class ServerLevel extends Level implements ServerEntityGetter, WorldGenLe
} // Paper - Option to disable ice and snow
if (randomTickSpeed > 0) {
- this.optimiseRandomTick(chunk, randomTickSpeed); // Paper - optimise random ticking
+ if (org.dreeam.leaf.config.modules.opt.OptimizeRandomTick.enabled) randomTickSystem.randomTickChunk(chunk, randomTickSpeed); // Leaf - random tick
+ else this.optimiseRandomTick(chunk, randomTickSpeed); // Paper - optimise random ticking // Leaf - random tick
}
}
diff --git a/net/minecraft/world/level/chunk/LevelChunk.java b/net/minecraft/world/level/chunk/LevelChunk.java
index 624a177695580510c0a49d4503dee72da7fd7114..affe9fff1ff2f7e221f8cfe345d40d707e0f3dbc 100644
--- a/net/minecraft/world/level/chunk/LevelChunk.java
+++ b/net/minecraft/world/level/chunk/LevelChunk.java
@@ -151,6 +151,52 @@ public class LevelChunk extends ChunkAccess implements ca.spottedleaf.moonrise.p
}
// Gale end - Airplane - optimize random calls in chunk ticking - instead of using a random every time the chunk is ticked, define when lightning strikes preemptively
+ // Leaf start - random tick
+ private long leaf$randomTickChance;
+ private long leaf$countTickingBlocks;
+ private long leaf$countTickingSections;
+
+ public final long leaf$randomTickChance() {
+ return leaf$randomTickChance;
+ }
+ public final void leaf$setRandomTickChance(long chance) {
+ leaf$randomTickChance = chance;
+ }
+ public final long leaf$countTickingBlocks() {
+ return leaf$countTickingBlocks;
+ }
+ public final long leaf$countTickingSections() {
+ return leaf$countTickingSections;
+ }
+ public final void leaf$recompute() {
+ long total1 = 0L;
+ long total2 = 0L;
+ for (LevelChunkSection section : sections) {
+ total1 += section.moonrise$getTickingBlockList().size();
+ if (section.isRandomlyTickingBlocks()) {
+ total2++;
+ }
+ }
+ leaf$countTickingBlocks = total1;
+ leaf$countTickingSections = total2;
+ }
+ public final java.util.OptionalLong leaf$tickingPos(int idx) {
+ for (int i = 0; i < sections.length; i++) {
+ LevelChunkSection section = sections[i];
+ var l = section.moonrise$getTickingBlockList();
+ int size = l.size();
+ if (idx < size) {
+ short loc = l.getRaw(idx);
+ int x = (loc & 15) | (chunkPos.x << 4);
+ int y = (loc >>> 8) | ((getMinSectionY() + i) << 4);
+ int z = ((loc >>> 4) & 15) | (chunkPos.z << 4);
+ return java.util.OptionalLong.of(BlockPos.asLong(x, y, z));
+ }
+ idx -= size;
+ }
+ return java.util.OptionalLong.empty();
+ }
+ // Leaf end - random tick
public LevelChunk(Level level, ChunkPos pos) {
this(level, pos, UpgradeData.EMPTY, new LevelChunkTicks<>(), new LevelChunkTicks<>(), 0L, null, null, null);
}