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* Add faster random generator for Entity random * Option for replace worldgen random with L64X128MixRandomSource & Cleanup * Allocate 1 thread for AsyncLocator by default * Rename to worldgen * Add config option for backed random generator * Add SplittableGenerator check * Cache random generator * Revert cache Caching RNGs will cause some issues during worldgen * Set to final & cleanup * LevelChunkMixin * Filter null values * Use Xoroshiro128PlusPlus by default * Benchmark results * Revert changes * Better smooth teleport api * Set seed to 0
49 lines
2.4 KiB
Diff
49 lines
2.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Cryptite <cryptite@gmail.com>
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Date: Sat, 13 Aug 2022 08:58:21 -0500
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Subject: [PATCH] Slice: Smooth Teleports
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Original license: MIT
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Original project: https://github.com/Cryptite/Slice
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Co-authored-by: HaHaWTH <102713261+HaHaWTH@users.noreply.github.com>
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diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
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index f96ca62d81db8362a9f74f00ff54b151f96c04fe..f1d9f17b3ef15e2db5dabe563f7c56fa9c1be651 100644
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--- a/src/main/java/org/bukkit/entity/Player.java
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+++ b/src/main/java/org/bukkit/entity/Player.java
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@@ -3691,6 +3691,33 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
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String getClientBrandName();
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// Paper end
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+ /**
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+ * This abuses some of how Minecraft works and attempts to teleport a player to another world without
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+ * triggering typical respawn packets. All of natural state of chunk resends, entity adds/removes, etc still
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+ * happen but the visual "refresh" of a world change is hidden. Depending on the destination location/world,
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+ * this can act as a "smooth teleport" to a world if the new world is very similar looking to the old one.
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+ *
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+ * @param location New location to teleport this Player to
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+ * @deprecated use {@link #teleportWithoutRespawnOptionally(Location)}
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+ */
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+ // Slice start
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+ @org.jetbrains.annotations.ApiStatus.Experimental
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+ @Deprecated(since = "1.21.1", forRemoval = true)
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+ void teleportWithoutRespawn(@NotNull Location location);
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+
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+ /**
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+ * This abuses some of how Minecraft works and attempts to teleport a player to another world without
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+ * triggering typical respawn packets. All of natural state of chunk resends, entity adds/removes, etc still
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+ * happen but the visual "refresh" of a world change is hidden. Depending on the destination location/world,
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+ * this can act as a "smooth teleport" to a world if the new world is very similar looking to the old one.
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+ *
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+ * @param location New location to teleport this Player to
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+ * @return Whether the teleport was successful
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+ */
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+ @org.jetbrains.annotations.ApiStatus.Experimental
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+ boolean teleportWithoutRespawnOptionally(@NotNull Location location);
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+ // Slice end
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+
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// Paper start - Teleport API
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/**
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* Sets the player's rotation.
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