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Leaf/patches/server/0091-Reduce-worldgen-allocations.patch
Kobe ⑧ 5b0251fde8 Cleanup ChatImage protocol support & Further reduce worldgen allocation (#131)
* Cleanup protocol comment & Reduce worldgen allocations

* Cleanup protocol
2024-10-21 15:44:41 -04:00

138 lines
6.4 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: HaHaWTH <102713261+HaHaWTH@users.noreply.github.com>
Date: Fri, 14 Jun 2024 23:19:55 +0800
Subject: [PATCH] Reduce-worldgen-allocations
This change optimizes the way SurfaceRules update their biome supplier,avoiding unnecessary object creations and thus reducing memory allocations
during world generation. The update method now reuses the existing PositionalBiomeGetter object if it's already present, otherwise it
initializes a new one.
Additionally, the tryApply method in SurfaceRules now avoids iterator
allocation by directly accessing the rules list, which further contributes
to reducing garbage collection pressure during world generation.
diff --git a/src/main/java/net/minecraft/world/level/levelgen/NoiseChunk.java b/src/main/java/net/minecraft/world/level/levelgen/NoiseChunk.java
index 5e89428321d91edb893826b0eb0b9050d327d310..2bee2988b5019d81da25784ef60feb3589f32538 100644
--- a/src/main/java/net/minecraft/world/level/levelgen/NoiseChunk.java
+++ b/src/main/java/net/minecraft/world/level/levelgen/NoiseChunk.java
@@ -359,7 +359,14 @@ public class NoiseChunk implements DensityFunction.ContextProvider, DensityFunct
}
protected DensityFunction wrap(DensityFunction function) {
- return this.wrapped.computeIfAbsent(function, this::wrapNew);
+ // Leaf start - Avoid lambda allocation
+ DensityFunction func = this.wrapped.get(function);
+ if (func == null) {
+ func = this.wrapNew(function);
+ this.wrapped.put(function, func);
+ }
+ return func;
+ // Leaf end
}
private DensityFunction wrapNew(DensityFunction function) {
diff --git a/src/main/java/net/minecraft/world/level/levelgen/SurfaceRules.java b/src/main/java/net/minecraft/world/level/levelgen/SurfaceRules.java
index 9df053ddff459d4aab478106c6e66a5fc3cda8f6..7a9b36b93032fbbfd439b8d95c82c7515616cbbd 100644
--- a/src/main/java/net/minecraft/world/level/levelgen/SurfaceRules.java
+++ b/src/main/java/net/minecraft/world/level/levelgen/SurfaceRules.java
@@ -314,8 +314,14 @@ public class SurfaceRules {
}
protected void updateY(int stoneDepthAbove, int stoneDepthBelow, int fluidHeight, int blockX, int blockY, int blockZ) {
- this.lastUpdateY++;
- this.biome = Suppliers.memoize(() -> this.biomeGetter.apply(this.pos.set(blockX, blockY, blockZ)));
+ // Leaf start - Reuse supplier object instead of creating new ones every time
+ ++this.lastUpdateY;
+ var getter = this.biome;
+ if (getter == null) {
+ this.biome = getter = new org.dreeam.leaf.util.biome.PositionalBiomeGetter(this.biomeGetter, this.pos);
+ }
+ ((org.dreeam.leaf.util.biome.PositionalBiomeGetter)getter).update(blockX, blockY, blockZ);
+ // Leaf end
this.blockY = blockY;
this.waterHeight = fluidHeight;
this.stoneDepthBelow = stoneDepthBelow;
@@ -577,8 +583,12 @@ public class SurfaceRules {
@Nullable
@Override
public BlockState tryApply(int x, int y, int z) {
- for (SurfaceRules.SurfaceRule surfaceRule : this.rules) {
- BlockState blockState = surfaceRule.tryApply(x, y, z);
+ // Leaf start - Avoid iterator allocation
+ int size = this.rules.size();
+ //noinspection ForLoopReplaceableByForEach
+ for (int i = 0; i < size; i++) {
+ BlockState blockState = this.rules.get(i).tryApply(x, y, z);
+ // Leaf end
if (blockState != null) {
return blockState;
}
diff --git a/src/main/java/net/minecraft/world/level/levelgen/material/MaterialRuleList.java b/src/main/java/net/minecraft/world/level/levelgen/material/MaterialRuleList.java
index afdbc74a3012fa717f59ecef613567338d285b7b..b219a5c1a489f337ceb96a80246fa8c8121f8a4f 100644
--- a/src/main/java/net/minecraft/world/level/levelgen/material/MaterialRuleList.java
+++ b/src/main/java/net/minecraft/world/level/levelgen/material/MaterialRuleList.java
@@ -10,13 +10,16 @@ public record MaterialRuleList(List<NoiseChunk.BlockStateFiller> materialRuleLis
@Nullable
@Override
public BlockState calculate(DensityFunction.FunctionContext pos) {
- for (NoiseChunk.BlockStateFiller blockStateFiller : this.materialRuleList) {
- BlockState blockState = blockStateFiller.calculate(pos);
- if (blockState != null) {
- return blockState;
- }
+ // Leaf start - avoid iterator allocation
+ BlockState blockState = null;
+ int s = this.materialRuleList.size();
+
+ for (int i = 0; blockState == null && i < s; i++) {
+ NoiseChunk.BlockStateFiller blockStateFiller = this.materialRuleList.get(i);
+ blockState = blockStateFiller.calculate(pos);
}
- return null;
+ return blockState;
+ // Leaf end
}
}
diff --git a/src/main/java/org/dreeam/leaf/util/biome/PositionalBiomeGetter.java b/src/main/java/org/dreeam/leaf/util/biome/PositionalBiomeGetter.java
new file mode 100644
index 0000000000000000000000000000000000000000..2385f09404274aa650d082e2928deab847b570a0
--- /dev/null
+++ b/src/main/java/org/dreeam/leaf/util/biome/PositionalBiomeGetter.java
@@ -0,0 +1,36 @@
+package org.dreeam.leaf.util.biome;
+
+import net.minecraft.core.BlockPos;
+import net.minecraft.core.Holder;
+import net.minecraft.world.level.biome.Biome;
+
+import java.util.function.Function;
+import java.util.function.Supplier;
+
+public class PositionalBiomeGetter implements Supplier<Holder<Biome>> {
+ private final Function<BlockPos, Holder<Biome>> biomeGetter;
+ private final BlockPos.MutableBlockPos pos;
+ private int nextX, nextY, nextZ;
+ private volatile Holder<Biome> curBiome;
+
+ public PositionalBiomeGetter(Function<BlockPos, Holder<Biome>> biomeGetter, BlockPos.MutableBlockPos pos) {
+ this.biomeGetter = biomeGetter;
+ this.pos = pos;
+ }
+
+ public void update(int nextX, int nextY, int nextZ) {
+ this.nextX = nextX;
+ this.nextY = nextY;
+ this.nextZ = nextZ;
+ this.curBiome = null;
+ }
+
+ @Override
+ public Holder<Biome> get() {
+ var biome = curBiome;
+ if(biome == null) {
+ curBiome = biome = biomeGetter.apply(pos.set(nextX, nextY, nextZ));
+ }
+ return biome;
+ }
+}