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Leaf/leaf-server/minecraft-patches/features/0171-Only-tick-items-at-hand.patch
hayanesuru 0893c933c9 Updated Upstream (Gale)
Paper Changes:
PaperMC/Paper@c2bb144f Properly save level data async (#12530)
PaperMC/Paper@e2ca4773 Remove simplify remote item matching option for now
2025-05-13 00:58:31 +09:00

46 lines
2.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Taiyou06 <kaandindar21@gmail.com>
Date: Fri, 9 May 2025 23:50:55 +0200
Subject: [PATCH] Only tick items at hand
diff --git a/net/minecraft/server/level/ServerPlayer.java b/net/minecraft/server/level/ServerPlayer.java
index 43c4b8e54842310e48bcdaa991c68ff9571d7249..943f48c41214f440517ecf7f392e08f0e4d1b888 100644
--- a/net/minecraft/server/level/ServerPlayer.java
+++ b/net/minecraft/server/level/ServerPlayer.java
@@ -888,9 +888,13 @@ public class ServerPlayer extends Player implements ca.spottedleaf.moonrise.patc
super.tick();
}
- for (int i = 0; i < this.getInventory().getContainerSize(); i++) {
- ItemStack item = this.getInventory().getItem(i);
- if (!item.isEmpty()) {
+ if (org.dreeam.leaf.config.modules.opt.OptimizeItemTicking.onlyTickItemsInHand) {
+ this.synchronizeSpecialItemUpdates(this.getMainHandItem());
+ this.synchronizeSpecialItemUpdates(this.getOffhandItem());
+ } else {
+ for (int i = 0; i < this.getInventory().getContainerSize(); ++i) {
+ ItemStack item = this.getInventory().getItem(i);
+ if (item.isEmpty()) continue;
this.synchronizeSpecialItemUpdates(item);
}
}
diff --git a/net/minecraft/world/entity/player/Player.java b/net/minecraft/world/entity/player/Player.java
index 67c4cbb8ed6131b639b01e4fc0cbf56057a3fe03..8bab487a1d77d8227bf9426d0218e906db034982 100644
--- a/net/minecraft/world/entity/player/Player.java
+++ b/net/minecraft/world/entity/player/Player.java
@@ -631,7 +631,12 @@ public abstract class Player extends LivingEntity {
}
this.tickRegeneration();
- this.inventory.tick();
+ if (org.dreeam.leaf.config.modules.opt.OptimizeItemTicking.onlyTickItemsInHand) {
+ this.getMainHandItem().inventoryTick(this.level(), this, 0, true);
+ this.getOffhandItem().inventoryTick(this.level(), this, 0, true);
+ } else {
+ this.inventory.tick();
+ }
this.oBob = this.bob;
if (this.abilities.flying && !this.isPassenger()) {
this.resetFallDistance();