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Leaf/leaf-server/minecraft-patches/features/0166-reduce-PlayerChunk-Updates.patch
hayanesuru 0893c933c9 Updated Upstream (Gale)
Paper Changes:
PaperMC/Paper@c2bb144f Properly save level data async (#12530)
PaperMC/Paper@e2ca4773 Remove simplify remote item matching option for now
2025-05-13 00:58:31 +09:00

33 lines
2.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Taiyou06 <kaandindar21@gmail.com>
Date: Thu, 8 May 2025 10:08:54 +0200
Subject: [PATCH] reduce PlayerChunk Updates
diff --git a/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index abe79d07196de0a10a382d4c37161c7eb4a604ae..405b8da8b886b5caac7ed774472e106374c42185 100644
--- a/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -1367,6 +1367,10 @@ public class ServerGamePacketListenerImpl
this.resetPosition();
}
+ // Leaf start - ReduceChunkSourceUpdates
+ final net.minecraft.world.level.ChunkPos playerStartChunkPosition = this.player.chunkPosition();
+ // Leaf end - ReduceChunkSourceUpdates
+
if (!this.updateAwaitingTeleport() && this.player.hasClientLoaded()) {
double d = clampHorizontal(packet.getX(this.player.getX())); final double toX = d; // Paper - OBFHELPER
double d1 = clampVertical(packet.getY(this.player.getY())); final double toY = d1; // Paper - OBFHELPER
@@ -1638,7 +1642,9 @@ public class ServerGamePacketListenerImpl
&& !isFallFlying
&& !isAutoSpinAttack
&& this.noBlocksAround(this.player);
- this.player.serverLevel().getChunkSource().move(this.player);
+ if (!org.dreeam.leaf.config.modules.opt.ReduceChunkSourceUpdates.enabled || this.player.serverLevel() != serverLevel || this.player.chunkPosition() == playerStartChunkPosition) {
+ this.player.serverLevel().getChunkSource().move(this.player);
+ }
Vec3 vec3 = new Vec3(this.player.getX() - x, this.player.getY() - y, this.player.getZ() - z);
this.player.setOnGroundWithMovement(packet.isOnGround(), packet.horizontalCollision(), vec3);
this.player.doCheckFallDamage(vec3.x, vec3.y, vec3.z, packet.isOnGround());