mirror of
https://github.com/Winds-Studio/Leaf.git
synced 2025-12-19 15:09:25 +00:00
635 lines
39 KiB
Diff
635 lines
39 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: hayanesuru <hayanesuru@outlook.jp>
|
|
Date: Tue, 3 Jun 2025 15:20:59 +0900
|
|
Subject: [PATCH] optimize mob spawning
|
|
|
|
Avoid getChunk calls if its position is same as the chunk used for mob spawning
|
|
|
|
Don't sync load chunks for mob spawning checks
|
|
|
|
Fix data race in async mob spawning
|
|
by adding chunk position to the mob count map
|
|
then apply result on server thread.
|
|
|
|
Generally faster than the non-async approach
|
|
|
|
iterate over all entities, get their chunk, and increment the count
|
|
|
|
diff --git a/net/minecraft/server/level/ChunkMap.java b/net/minecraft/server/level/ChunkMap.java
|
|
index 5c369b3d94e369c3f240821ad90b9d96223f24ca..9803c395fce103cb7bc746f43a017ff9ed99728c 100644
|
|
--- a/net/minecraft/server/level/ChunkMap.java
|
|
+++ b/net/minecraft/server/level/ChunkMap.java
|
|
@@ -278,6 +278,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
|
|
}
|
|
// Paper end - per player mob count backoff
|
|
public int getMobCountNear(final ServerPlayer player, final net.minecraft.world.entity.MobCategory mobCategory) {
|
|
+ // Leaf - diff - async mob spawning - optimize mob spawning
|
|
return player.mobCounts[mobCategory.ordinal()] + player.mobBackoffCounts[mobCategory.ordinal()]; // Paper - per player mob count backoff
|
|
}
|
|
// Paper end - Optional per player mob spawns
|
|
diff --git a/net/minecraft/server/level/ServerChunkCache.java b/net/minecraft/server/level/ServerChunkCache.java
|
|
index 3a6c894178829cec8daa08ea9f0294f7f39a8efe..2721b999dcfcf1cd5a0919221f2d94da4c93a6e7 100644
|
|
--- a/net/minecraft/server/level/ServerChunkCache.java
|
|
+++ b/net/minecraft/server/level/ServerChunkCache.java
|
|
@@ -70,11 +70,11 @@ public class ServerChunkCache extends ChunkSource implements ca.spottedleaf.moon
|
|
private final long[] lastChunkPos = new long[4];
|
|
private final ChunkStatus[] lastChunkStatus = new ChunkStatus[4];
|
|
private final ChunkAccess[] lastChunk = new ChunkAccess[4];
|
|
- private final List<LevelChunk> spawningChunks = new ObjectArrayList<>();
|
|
+ private final List<LevelChunk> spawningChunks = it.unimi.dsi.fastutil.objects.ReferenceArrayList.wrap(new LevelChunk[0]); // Leaf - optimize mob spawning
|
|
private final Set<ChunkHolder> chunkHoldersToBroadcast = new ReferenceOpenHashSet<>();
|
|
@Nullable
|
|
@VisibleForDebug
|
|
- private NaturalSpawner.SpawnState lastSpawnState;
|
|
+ private volatile NaturalSpawner.SpawnState lastSpawnState; // Leaf - optimize mob spawning
|
|
// Paper start
|
|
public final ca.spottedleaf.concurrentutil.map.ConcurrentLong2ReferenceChainedHashTable<net.minecraft.world.level.chunk.LevelChunk> fullChunks = new ca.spottedleaf.concurrentutil.map.ConcurrentLong2ReferenceChainedHashTable<>();
|
|
public int getFullChunksCount() {
|
|
@@ -499,6 +499,23 @@ public class ServerChunkCache extends ChunkSource implements ca.spottedleaf.moon
|
|
}
|
|
|
|
private void tickChunks() {
|
|
+ // Leaf start - optimize mob spawning
|
|
+ if (org.dreeam.leaf.config.modules.async.AsyncMobSpawning.enabled && this.level.tickRateManager().runsNormally()) {
|
|
+ for (ServerPlayer player : this.level.players) {
|
|
+ // Paper start - per player mob spawning backoff
|
|
+ for (int ii = 0; ii < ServerPlayer.MOBCATEGORY_TOTAL_ENUMS; ii++) {
|
|
+ player.mobCounts[ii] = 0;
|
|
+
|
|
+ int newBackoff = player.mobBackoffCounts[ii] - 1; // TODO make configurable bleed // TODO use nonlinear algorithm?
|
|
+ if (newBackoff < 0) {
|
|
+ newBackoff = 0;
|
|
+ }
|
|
+ player.mobBackoffCounts[ii] = newBackoff;
|
|
+ }
|
|
+ // Paper end - per player mob spawning backoff
|
|
+ }
|
|
+ }
|
|
+ // Leaf end - optimize mob spawning
|
|
long gameTime = this.level.getGameTime();
|
|
long l = gameTime - this.lastInhabitedUpdate;
|
|
this.lastInhabitedUpdate = gameTime;
|
|
@@ -512,8 +529,8 @@ public class ServerChunkCache extends ChunkSource implements ca.spottedleaf.moon
|
|
}
|
|
|
|
// Pufferfish start - optimize mob spawning
|
|
- if (org.dreeam.leaf.config.modules.async.AsyncMobSpawning.enabled) {
|
|
- for (ServerPlayer player : this.level.players) {
|
|
+ if (org.dreeam.leaf.config.modules.async.AsyncMobSpawning.enabled && this.level.tickRateManager().runsNormally()) {
|
|
+ /*for (ServerPlayer player : this.level.players) {
|
|
// Paper start - per player mob spawning backoff
|
|
for (int ii = 0; ii < ServerPlayer.MOBCATEGORY_TOTAL_ENUMS; ii++) {
|
|
player.mobCounts[ii] = 0;
|
|
@@ -525,34 +542,27 @@ public class ServerChunkCache extends ChunkSource implements ca.spottedleaf.moon
|
|
player.mobBackoffCounts[ii] = newBackoff;
|
|
}
|
|
// Paper end - per player mob spawning backoff
|
|
- }
|
|
+ }*/
|
|
if (firstRunSpawnCounts) {
|
|
firstRunSpawnCounts = false;
|
|
_pufferfish_spawnCountsReady.set(true);
|
|
}
|
|
if (_pufferfish_spawnCountsReady.getAndSet(false)) {
|
|
+ final int mapped = distanceManager.getNaturalSpawnChunkCount();
|
|
+ final Iterable<Entity> entities = this.level.getAllEntities();
|
|
net.minecraft.server.MinecraftServer.getServer().mobSpawnExecutor.submit(() -> {
|
|
- int mapped = distanceManager.getNaturalSpawnChunkCount();
|
|
- ca.spottedleaf.moonrise.common.list.IteratorSafeOrderedReferenceSet.Iterator<Entity> objectiterator =
|
|
- level.entityTickList.entities.iterator(ca.spottedleaf.moonrise.common.list.IteratorSafeOrderedReferenceSet.ITERATOR_FLAG_SEE_ADDITIONS);
|
|
- try {
|
|
- gg.pufferfish.pufferfish.util.IterableWrapper<Entity> wrappedIterator =
|
|
- new gg.pufferfish.pufferfish.util.IterableWrapper<>(objectiterator);
|
|
- // Fix: Use proper mob cap calculator based on configuration
|
|
- LocalMobCapCalculator mobCapCalculator = !level.paperConfig().entities.spawning.perPlayerMobSpawns ?
|
|
- new LocalMobCapCalculator(chunkMap) : null;
|
|
-
|
|
- // This ensures the caps are properly enforced by using the correct calculator
|
|
- lastSpawnState = NaturalSpawner.createState(
|
|
- mapped,
|
|
- wrappedIterator,
|
|
- ServerChunkCache.this::getFullChunk,
|
|
- mobCapCalculator, // This is the key fix - was previously null
|
|
- level.paperConfig().entities.spawning.perPlayerMobSpawns
|
|
- );
|
|
- } finally {
|
|
- objectiterator.finishedIterating();
|
|
- }
|
|
+ // Fix: Use proper mob cap calculator based on configuration
|
|
+ LocalMobCapCalculator mobCapCalculator = !level.paperConfig().entities.spawning.perPlayerMobSpawns ?
|
|
+ new LocalMobCapCalculator(chunkMap) : null;
|
|
+
|
|
+ // This ensures the caps are properly enforced by using the correct calculator
|
|
+ lastSpawnState = NaturalSpawner.createState1( // Leaf - optimize mob spawning
|
|
+ mapped,
|
|
+ entities,
|
|
+ this.level, // Leaf - optimize mob spawning
|
|
+ mobCapCalculator, // This is the key fix - was previously null
|
|
+ level.paperConfig().entities.spawning.perPlayerMobSpawns
|
|
+ );
|
|
_pufferfish_spawnCountsReady.set(true);
|
|
});
|
|
}
|
|
@@ -611,6 +621,7 @@ public class ServerChunkCache extends ChunkSource implements ca.spottedleaf.moon
|
|
chunkRange = Math.min(chunkRange, 8);
|
|
entityPlayer.playerNaturallySpawnedEvent = new com.destroystokyo.paper.event.entity.PlayerNaturallySpawnCreaturesEvent(entityPlayer.getBukkitEntity(), (byte) chunkRange);
|
|
entityPlayer.playerNaturallySpawnedEvent.callEvent();
|
|
+ this.level.natureSpawnChunkMap.addPlayer(entityPlayer); // Leaf - optimize mob spawning
|
|
}
|
|
// Paper end - PlayerNaturallySpawnCreaturesEvent
|
|
boolean flag = this.level.ticksPerSpawnCategory.getLong(org.bukkit.entity.SpawnCategory.ANIMAL) != 0L && this.level.getLevelData().getGameTime() % this.level.ticksPerSpawnCategory.getLong(org.bukkit.entity.SpawnCategory.ANIMAL) == 0L; // CraftBukkit
|
|
@@ -622,16 +633,34 @@ public class ServerChunkCache extends ChunkSource implements ca.spottedleaf.moon
|
|
List<LevelChunk> list = this.spawningChunks;
|
|
|
|
try {
|
|
- this.chunkMap.collectSpawningChunks(list);
|
|
+ // Leaf start - optimize mob spawning
|
|
+ // this.chunkMap.collectSpawningChunks(list);
|
|
+ this.level.natureSpawnChunkMap.build();
|
|
+ this.level.natureSpawnChunkMap.collectSpawningChunks(this.level.moonrise$getPlayerTickingChunks(), list);
|
|
// Paper start - chunk tick iteration optimisation
|
|
this.shuffleRandom.setSeed(this.level.random.nextLong());
|
|
if (!this.level.paperConfig().entities.spawning.perPlayerMobSpawns) Util.shuffle(list, this.shuffleRandom); // Paper - Optional per player mob spawns; do not need this when per-player is enabled
|
|
// Paper end - chunk tick iteration optimisation
|
|
|
|
- for (LevelChunk levelChunk : list) {
|
|
- this.tickSpawningChunk(levelChunk, timeInhabited, filteredSpawningCategories, lastSpawnState); // Pufferfish
|
|
+ if (!org.dreeam.leaf.config.modules.async.AsyncMobSpawning.enabled || _pufferfish_spawnCountsReady.get()) {
|
|
+ NaturalSpawner.SpawnState currentState = lastSpawnState;
|
|
+ if (currentState != null) {
|
|
+ currentState.applyPerPlayerMobCount(level);
|
|
+ if (list instanceof it.unimi.dsi.fastutil.objects.ReferenceArrayList<LevelChunk> list1) {
|
|
+ LevelChunk[] raw = list1.elements();
|
|
+ for (int i = 0, j = list1.size(); i < j; i++) {
|
|
+ this.tickSpawningChunk(raw[i], timeInhabited, filteredSpawningCategories, currentState); // Pufferfish
|
|
+ }
|
|
+ } else {
|
|
+ for (LevelChunk levelChunk : list) {
|
|
+ this.tickSpawningChunk(levelChunk, timeInhabited, filteredSpawningCategories, currentState); // Pufferfish
|
|
+ }
|
|
+ }
|
|
+ }
|
|
}
|
|
+ // Leaf end - optimize mob spawning
|
|
} finally {
|
|
+ this.level.natureSpawnChunkMap.clear(); // Leaf - optimize mob spawning
|
|
list.clear();
|
|
}
|
|
|
|
@@ -649,7 +678,7 @@ public class ServerChunkCache extends ChunkSource implements ca.spottedleaf.moon
|
|
}
|
|
|
|
if (!spawnCategories.isEmpty()) {
|
|
- if (this.level.getWorldBorder().isWithinBounds(pos) && (!org.dreeam.leaf.config.modules.async.AsyncMobSpawning.enabled || _pufferfish_spawnCountsReady.get())) { // Paper - rewrite chunk system // Pufferfish
|
|
+ if (this.level.getWorldBorder().isWithinBounds(pos)) { // Paper - rewrite chunk system
|
|
NaturalSpawner.spawnForChunk(this.level, chunk, spawnState, spawnCategories);
|
|
}
|
|
}
|
|
diff --git a/net/minecraft/server/level/ServerLevel.java b/net/minecraft/server/level/ServerLevel.java
|
|
index 8a6c049c5bf39925d45778b3e297394193cb3e17..8c8aee9762a08de19e88f0f557ce8ccaaefaa523 100644
|
|
--- a/net/minecraft/server/level/ServerLevel.java
|
|
+++ b/net/minecraft/server/level/ServerLevel.java
|
|
@@ -1092,6 +1092,7 @@ public class ServerLevel extends Level implements ServerEntityGetter, WorldGenLe
|
|
private int currentIceAndSnowTick = 0; protected void resetIceAndSnowTick() { this.currentIceAndSnowTick = this.simpleRandom.nextInt(16); } // Gale - Airplane - optimize random calls in chunk ticking
|
|
|
|
public final org.dreeam.leaf.world.DespawnMap despawnMap = new org.dreeam.leaf.world.DespawnMap(paperConfig()); // Leaf - optimize despawn
|
|
+ public final org.dreeam.leaf.world.NatureSpawnChunkMap natureSpawnChunkMap = new org.dreeam.leaf.world.NatureSpawnChunkMap(); // Leaf - optimize mob spawning
|
|
public void tickChunk(LevelChunk chunk, int randomTickSpeed) {
|
|
final net.minecraft.world.level.levelgen.BitRandomSource simpleRandom = this.simpleRandom; // Paper - optimise random ticking // Leaf - Faster random generator - upcasting
|
|
ChunkPos pos = chunk.getPos();
|
|
diff --git a/net/minecraft/world/level/NaturalSpawner.java b/net/minecraft/world/level/NaturalSpawner.java
|
|
index bb655318f49242858e2c25d5469705c0c314ed85..a015f0bbff3bb58fd4d28c59620f75dbb125f869 100644
|
|
--- a/net/minecraft/world/level/NaturalSpawner.java
|
|
+++ b/net/minecraft/world/level/NaturalSpawner.java
|
|
@@ -68,6 +68,7 @@ public final class NaturalSpawner {
|
|
return createState(spawnableChunkCount, entities, chunkGetter, calculator, false);
|
|
}
|
|
|
|
+ @Deprecated // Leaf - optimize mob spawning
|
|
public static NaturalSpawner.SpawnState createState(
|
|
int spawnableChunkCount, Iterable<Entity> entities, NaturalSpawner.ChunkGetter chunkGetter, LocalMobCapCalculator calculator, final boolean countMobs
|
|
) {
|
|
@@ -108,9 +109,71 @@ public final class NaturalSpawner {
|
|
}
|
|
}
|
|
|
|
- return new NaturalSpawner.SpawnState(spawnableChunkCount, map, potentialCalculator, calculator);
|
|
+ return new NaturalSpawner.SpawnState(spawnableChunkCount, map, potentialCalculator, calculator, new it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap<>()); // Leaf - optimize mob spawning
|
|
}
|
|
|
|
+ // Leaf start - optimize mob spawning
|
|
+ public static NaturalSpawner.SpawnState createState1(
|
|
+ int spawnableChunkCount, Iterable<Entity> entities, ServerLevel level, LocalMobCapCalculator calculator, final boolean countMobs
|
|
+ ) {
|
|
+ // Paper end - Optional per player mob spawns
|
|
+ PotentialCalculator potentialCalculator = new PotentialCalculator();
|
|
+ Object2IntOpenHashMap<MobCategory> map = new Object2IntOpenHashMap<>();
|
|
+ it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap<int[]> chunkCap = new it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap<>();
|
|
+ boolean countAllMobsForSpawning = level.paperConfig().entities.spawning.countAllMobsForSpawning;
|
|
+ for (Entity entity : entities) {
|
|
+ if (!(entity instanceof Mob mob && (mob.isPersistenceRequired() || mob.requiresCustomPersistence()))) {
|
|
+ MobCategory category = entity.getType().getCategory();
|
|
+ if (category != MobCategory.MISC) {
|
|
+ // Paper start - Only count natural spawns
|
|
+ if (!countAllMobsForSpawning &&
|
|
+ !(entity.spawnReason == org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason.NATURAL ||
|
|
+ entity.spawnReason == org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason.CHUNK_GEN)) {
|
|
+ continue;
|
|
+ }
|
|
+ // Paper end - Only count natural spawns
|
|
+ BlockPos blockPos = entity.blockPosition();
|
|
+ LevelChunk chunk = level.chunkSource.fullChunks.get(ChunkPos.asLong(blockPos));
|
|
+ if (chunk != null) {
|
|
+ MobSpawnSettings.MobSpawnCost mobSpawnCost = getRoughBiome(blockPos, chunk).getMobSettings().getMobSpawnCost(entity.getType());
|
|
+ if (mobSpawnCost != null) {
|
|
+ potentialCalculator.addCharge(entity.blockPosition(), mobSpawnCost.charge());
|
|
+ }
|
|
+
|
|
+ if (calculator != null && entity instanceof Mob) { // Paper - Optional per player mob spawns
|
|
+ calculator.addMob(chunk.getPos(), category);
|
|
+ }
|
|
+
|
|
+ map.addTo(category, 1);
|
|
+ // Paper start - Optional per player mob spawns
|
|
+ if (countMobs) {
|
|
+ final int index = entity.getType().getCategory().ordinal();
|
|
+ ++chunkCap.computeIfAbsent(chunk.getPos().longKey, k -> new int[net.minecraft.server.level.ServerPlayer.MOBCATEGORY_TOTAL_ENUMS])[index];
|
|
+ /*
|
|
+ final int index = entity.getType().getCategory().ordinal();
|
|
+ final var inRange = level.moonrise$getNearbyPlayers().getPlayers(entity.chunkPosition(), NearbyPlayers.NearbyMapType.TICK_VIEW_DISTANCE);
|
|
+ if (inRange == null) {
|
|
+ continue;
|
|
+ }
|
|
+
|
|
+ final net.minecraft.server.level.ServerPlayer[] backingSet = inRange.getRawDataUnchecked();
|
|
+ for (int i = 0, len = inRange.size(); i < len; i++) {
|
|
+ final net.minecraft.server.level.ServerPlayer player = backingSet[i];
|
|
+ if (player == null) continue;
|
|
+ ++playerCap.computeIfAbsent(player, k -> new int[net.minecraft.server.level.ServerPlayer.MOBCATEGORY_TOTAL_ENUMS])[index];
|
|
+ }
|
|
+ */
|
|
+ }
|
|
+ // Paper end - Optional per player mob spawns
|
|
+ }
|
|
+ }
|
|
+ }
|
|
+ }
|
|
+
|
|
+ return new NaturalSpawner.SpawnState(spawnableChunkCount, map, potentialCalculator, calculator, chunkCap);
|
|
+ }
|
|
+ // Leaf end - optimize mob spawning
|
|
+
|
|
static Biome getRoughBiome(BlockPos pos, ChunkAccess chunk) {
|
|
return chunk.getNoiseBiome(QuartPos.fromBlock(pos.getX()), QuartPos.fromBlock(pos.getY()), QuartPos.fromBlock(pos.getZ())).value();
|
|
}
|
|
@@ -265,28 +328,68 @@ public final class NaturalSpawner {
|
|
MobCategory category, ServerLevel level, ChunkAccess chunk, BlockPos pos, NaturalSpawner.SpawnPredicate filter, NaturalSpawner.AfterSpawnCallback callback, final int maxSpawns, final @Nullable Consumer<Entity> trackEntity, final boolean nothing
|
|
// Paper PR end - throttle failed spawn attempts
|
|
) {
|
|
+ // Leaf start - optimize mob spawning
|
|
+ if (!(chunk instanceof LevelChunk levelChunk)) {
|
|
+ // unreachable
|
|
+ return 0;
|
|
+ }
|
|
+ // Leaf end - optimize mob spawning
|
|
// Paper end - Optional per player mob spawns
|
|
StructureManager structureManager = level.structureManager();
|
|
ChunkGenerator generator = level.getChunkSource().getGenerator();
|
|
int y = pos.getY();
|
|
+ // Leaf start - optimize mob spawning
|
|
+ int posX = pos.getX();
|
|
+ int posZ = pos.getZ();
|
|
int i = 0; // Paper PR - throttle failed spawn attempts
|
|
- BlockState blockState = level.getBlockStateIfLoadedAndInBounds(pos); // Paper - don't load chunks for mob spawn
|
|
+ BlockState blockState = level.getWorldBorder().isWithinBounds(pos) ? (ChunkPos.asLong(pos) == levelChunk.getPos().longKey ? levelChunk.getBlockStateFinal(posX, y, posZ) : level.getBlockStateIfLoaded(pos)) : null; // Paper - don't load chunks for mob spawn // Leaf
|
|
if (blockState != null && !blockState.isRedstoneConductor(chunk, pos)) { // Paper - don't load chunks for mob spawn
|
|
BlockPos.MutableBlockPos mutableBlockPos = new BlockPos.MutableBlockPos();
|
|
//int i = 0; // Paper PR - throttle failed spawn attempts - move up
|
|
|
|
+ // 3 * (2 + 3 * [1, 4] * 4)
|
|
+ long rand = level.random.nextLong();
|
|
+ int bits = 0;
|
|
for (int i1 = 0; i1 < 3; i1++) {
|
|
- int x = pos.getX();
|
|
- int z = pos.getZ();
|
|
- int i2 = 6;
|
|
+ int x = posX;
|
|
+ int z = posZ;
|
|
+ //int i2 = 6;
|
|
MobSpawnSettings.SpawnerData spawnerData = null;
|
|
SpawnGroupData spawnGroupData = null;
|
|
- int ceil = Mth.ceil(level.random.nextFloat() * 4.0F);
|
|
+ //int ceil = Mth.ceil(level.random.nextFloat() * 4.0F);
|
|
+ int ceil = (int) (((rand >>> bits) & 0x3L) + 1);
|
|
+ bits += 2;
|
|
+ if (bits >= 62) {
|
|
+ rand = level.random.nextLong();
|
|
+ bits = 0;
|
|
+ }
|
|
int i3 = 0;
|
|
|
|
for (int i4 = 0; i4 < ceil; i4++) {
|
|
- x += level.random.nextInt(6) - level.random.nextInt(6);
|
|
- z += level.random.nextInt(6) - level.random.nextInt(6);
|
|
+ int rand1=0,rand2=0,rand3=0,rand4=0,valuesNeeded=4;
|
|
+ while (valuesNeeded > 0) {
|
|
+ // [0, 61] 3 remains
|
|
+ int threeBits = (int) ((rand >>> bits) & 0x7L);
|
|
+ bits += 3;
|
|
+ if (threeBits != 7 && threeBits != 6) {
|
|
+ switch (valuesNeeded) {
|
|
+ case 1 -> rand4 = threeBits;
|
|
+ case 2 -> rand3 = threeBits;
|
|
+ case 3 -> rand2 = threeBits;
|
|
+ case 4 -> rand1 = threeBits;
|
|
+ }
|
|
+ valuesNeeded--;
|
|
+ }
|
|
+ if (bits >= 62) {
|
|
+ rand = level.random.nextLong();
|
|
+ bits = 0;
|
|
+ }
|
|
+ }
|
|
+ x += rand1 - rand2;
|
|
+ z += rand3 - rand4;
|
|
+ // x += level.random.nextInt(6) - level.random.nextInt(6);
|
|
+ // z += level.random.nextInt(6) - level.random.nextInt(6);
|
|
+ // Leaf end - optimize mob spawning
|
|
mutableBlockPos.set(x, y, z);
|
|
double d = x + 0.5;
|
|
double d1 = z + 0.5;
|
|
@@ -295,8 +398,8 @@ public final class NaturalSpawner {
|
|
double d2 = nearestPlayer.distanceToSqr(d, y, d1);
|
|
if (level.isLoadedAndInBounds(mutableBlockPos) && isRightDistanceToPlayerAndSpawnPoint(level, chunk, mutableBlockPos, d2)) { // Paper - don't load chunks for mob spawn
|
|
if (spawnerData == null) {
|
|
- Optional<MobSpawnSettings.SpawnerData> randomSpawnMobAt = getRandomSpawnMobAt(
|
|
- level, structureManager, generator, category, level.random, mutableBlockPos
|
|
+ Optional<MobSpawnSettings.SpawnerData> randomSpawnMobAt = getRandomSpawnMobAtWithChunk( // Leaf - optimize mob spawning
|
|
+ level, structureManager, generator, category, level.random, mutableBlockPos, levelChunk // Leaf - optimize mob spawning
|
|
);
|
|
if (randomSpawnMobAt.isEmpty()) {
|
|
break;
|
|
@@ -307,7 +410,7 @@ public final class NaturalSpawner {
|
|
}
|
|
|
|
// Paper start - PreCreatureSpawnEvent
|
|
- PreSpawnStatus doSpawning = isValidSpawnPostitionForType(level, category, structureManager, generator, spawnerData, mutableBlockPos, d2);
|
|
+ PreSpawnStatus doSpawning = isValidSpawnPostitionForTypeWithChunk(level, category, structureManager, generator, spawnerData, mutableBlockPos, d2, levelChunk); // Leaf
|
|
// Paper start - per player mob count backoff
|
|
if (doSpawning == PreSpawnStatus.ABORT || doSpawning == PreSpawnStatus.CANCELLED) {
|
|
level.getChunkSource().chunkMap.updateFailurePlayerMobTypeMap(mutableBlockPos.getX() >> 4, mutableBlockPos.getZ() >> 4, category);
|
|
@@ -414,6 +517,44 @@ public final class NaturalSpawner {
|
|
&& level.noCollision(entityType.getSpawnAABB(pos.getX() + 0.5, pos.getY(), pos.getZ() + 0.5));
|
|
return success ? PreSpawnStatus.SUCCESS : PreSpawnStatus.FAIL; // Paper - PreCreatureSpawnEvent
|
|
}
|
|
+ // Leaf start - optimize mob spawning
|
|
+ private static PreSpawnStatus isValidSpawnPostitionForTypeWithChunk(
|
|
+ // Paper end - PreCreatureSpawnEvent
|
|
+ ServerLevel level,
|
|
+ MobCategory category,
|
|
+ StructureManager structureManager,
|
|
+ ChunkGenerator generator,
|
|
+ MobSpawnSettings.SpawnerData data,
|
|
+ BlockPos.MutableBlockPos pos,
|
|
+ double distance,
|
|
+ LevelChunk chunk
|
|
+ ) {
|
|
+ EntityType<?> entityType = data.type();
|
|
+ // Paper start - PreCreatureSpawnEvent
|
|
+ com.destroystokyo.paper.event.entity.PreCreatureSpawnEvent event = new com.destroystokyo.paper.event.entity.PreCreatureSpawnEvent(
|
|
+ org.bukkit.craftbukkit.util.CraftLocation.toBukkit(pos, level),
|
|
+ org.bukkit.craftbukkit.entity.CraftEntityType.minecraftToBukkit(entityType), org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason.NATURAL
|
|
+ );
|
|
+ if (!event.callEvent()) {
|
|
+ if (event.shouldAbortSpawn()) {
|
|
+ return PreSpawnStatus.ABORT;
|
|
+ }
|
|
+ return PreSpawnStatus.CANCELLED;
|
|
+ }
|
|
+ final boolean success = entityType.getCategory() != MobCategory.MISC
|
|
+ // Paper end - PreCreatureSpawnEvent
|
|
+ && (
|
|
+ entityType.canSpawnFarFromPlayer()
|
|
+ || !(distance > entityType.getCategory().getDespawnDistance() * entityType.getCategory().getDespawnDistance())
|
|
+ )
|
|
+ && entityType.canSummon()
|
|
+ && mobsAtWithChunk(level, structureManager, generator, category, pos, null, chunk).contains(data)
|
|
+ && SpawnPlacements.isSpawnPositionOk(entityType, level, pos)
|
|
+ && SpawnPlacements.checkSpawnRules(entityType, level, EntitySpawnReason.NATURAL, pos, level.random)
|
|
+ && level.noCollision(entityType.getSpawnAABB(pos.getX() + 0.5, pos.getY(), pos.getZ() + 0.5));
|
|
+ return success ? PreSpawnStatus.SUCCESS : PreSpawnStatus.FAIL; // Paper - PreCreatureSpawnEvent
|
|
+ }
|
|
+ // Leaf end - optimize mob spawning
|
|
|
|
@Nullable
|
|
private static Mob getMobForSpawn(ServerLevel level, EntityType<?> entityType) {
|
|
@@ -449,6 +590,17 @@ public final class NaturalSpawner {
|
|
: mobsAt(level, structureManager, generator, category, pos, biome).getRandom(random);
|
|
}
|
|
|
|
+ // Leaf start - optimize mob spawning
|
|
+ private static Optional<MobSpawnSettings.SpawnerData> getRandomSpawnMobAtWithChunk(
|
|
+ ServerLevel level, StructureManager structureManager, ChunkGenerator generator, MobCategory category, RandomSource random, BlockPos pos, LevelChunk chunk
|
|
+ ) {
|
|
+ Holder<Biome> biome = org.dreeam.leaf.config.modules.opt.OptimizeBiome.mobSpawn ? level.getBiomeCached(chunk, pos) : level.getBiome(pos); // Leaf - cache getBiome
|
|
+ return category == MobCategory.WATER_AMBIENT && biome.is(BiomeTags.REDUCED_WATER_AMBIENT_SPAWNS) && random.nextFloat() < 0.98F
|
|
+ ? Optional.empty()
|
|
+ : mobsAtWithChunk(level, structureManager, generator, category, pos, biome, chunk).getRandom(random);
|
|
+ }
|
|
+ // Leaf end - optimize mob spawning
|
|
+
|
|
private static boolean canSpawnMobAt(
|
|
ServerLevel level, StructureManager structureManager, ChunkGenerator generator, MobCategory category, MobSpawnSettings.SpawnerData data, BlockPos pos
|
|
) {
|
|
@@ -463,8 +615,22 @@ public final class NaturalSpawner {
|
|
: generator.getMobsAt(biome != null ? biome : (org.dreeam.leaf.config.modules.opt.OptimizeBiome.mobSpawn ? level.getBiomeCached(null, pos) : level.getBiome(pos)), structureManager, cetagory, pos); // Leaf - cache getBiome
|
|
}
|
|
|
|
+ // Leaf start - optimize mob spawning
|
|
+ private static WeightedList<MobSpawnSettings.SpawnerData> mobsAtWithChunk(
|
|
+ ServerLevel level, StructureManager structureManager, ChunkGenerator generator, MobCategory cetagory, BlockPos pos, @Nullable Holder<Biome> biome, LevelChunk chunk
|
|
+ ) {
|
|
+ return isInNetherFortressBoundsChunk(pos, level, cetagory, structureManager, chunk)
|
|
+ ? NetherFortressStructure.FORTRESS_ENEMIES
|
|
+ : generator.getMobsAtChunk(biome != null ? biome : (org.dreeam.leaf.config.modules.opt.OptimizeBiome.mobSpawn ? level.getBiomeCached(chunk, pos) : level.getBiome(pos)), structureManager, cetagory, pos, chunk); // Leaf - cache getBiome
|
|
+ }
|
|
+ // Leaf end - optimize mob spawning
|
|
+
|
|
public static boolean isInNetherFortressBounds(BlockPos pos, ServerLevel level, MobCategory category, StructureManager structureManager) {
|
|
- if (category == MobCategory.MONSTER && level.getBlockState(pos.below()).is(Blocks.NETHER_BRICKS)) {
|
|
+ // Leaf start - optimize mob spawning
|
|
+ if (category == MobCategory.MONSTER) {
|
|
+ BlockState blockState = level.getBlockStateIfLoaded(pos.below());
|
|
+ if (blockState == null || !blockState.is(Blocks.NETHER_BRICKS)) return false;
|
|
+ // Leaf end - optimize mob spawning
|
|
Structure structure = structureManager.registryAccess().lookupOrThrow(Registries.STRUCTURE).getValue(BuiltinStructures.FORTRESS);
|
|
return structure != null && structureManager.getStructureAt(pos, structure).isValid();
|
|
} else {
|
|
@@ -472,6 +638,19 @@ public final class NaturalSpawner {
|
|
}
|
|
}
|
|
|
|
+ // Leaf start - optimize mob spawning
|
|
+ public static boolean isInNetherFortressBoundsChunk(BlockPos pos, ServerLevel level, MobCategory category, StructureManager structureManager, LevelChunk chunk) {
|
|
+ if (category == MobCategory.MONSTER) {
|
|
+ @Nullable BlockState blockState = chunk.getPos().longKey == ChunkPos.asLong(pos) ? chunk.getBlockStateFinal(pos.getX(), pos.getY() - 1, pos.getZ()) : level.getBlockStateIfLoaded(pos.below());
|
|
+ if (blockState == null || !blockState.is(Blocks.NETHER_BRICKS)) return false;
|
|
+ Structure structure = structureManager.registryAccess().lookupOrThrow(Registries.STRUCTURE).getValue(BuiltinStructures.FORTRESS);
|
|
+ return structure != null && structureManager.getStructureAt(pos, structure).isValid();
|
|
+ } else {
|
|
+ return false;
|
|
+ }
|
|
+ }
|
|
+ // Leaf end - optimize mob spawning
|
|
+
|
|
private static BlockPos getRandomPosWithin(Level level, LevelChunk chunk) {
|
|
ChunkPos pos = chunk.getPos();
|
|
int i = pos.getMinBlockX() + level.random.nextInt(16);
|
|
@@ -612,18 +791,21 @@ public final class NaturalSpawner {
|
|
@Nullable
|
|
private EntityType<?> lastCheckedType;
|
|
private double lastCharge;
|
|
+ public final it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap<int[]> chunkCap; // Leaf - optimize mob spawning
|
|
|
|
SpawnState(
|
|
int spawnableChunkCount,
|
|
Object2IntOpenHashMap<MobCategory> mobCategoryCounts,
|
|
PotentialCalculator spawnPotential,
|
|
- LocalMobCapCalculator localMobCapCalculator
|
|
+ LocalMobCapCalculator localMobCapCalculator,
|
|
+ it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap<int[]> playerCap // Leaf - optimize mob spawning
|
|
) {
|
|
this.spawnableChunkCount = spawnableChunkCount;
|
|
this.mobCategoryCounts = mobCategoryCounts;
|
|
this.spawnPotential = spawnPotential;
|
|
this.localMobCapCalculator = localMobCapCalculator;
|
|
this.unmodifiableMobCategoryCounts = Object2IntMaps.unmodifiable(mobCategoryCounts);
|
|
+ this.chunkCap = playerCap; // Leaf - optimize mob spawning
|
|
}
|
|
|
|
private boolean canSpawn(EntityType<?> entityType, BlockPos pos, ChunkAccess chunk) {
|
|
@@ -680,5 +862,32 @@ public final class NaturalSpawner {
|
|
boolean canSpawnForCategoryLocal(MobCategory category, ChunkPos chunkPos) {
|
|
return this.localMobCapCalculator.canSpawn(category, chunkPos);
|
|
}
|
|
+
|
|
+ // Leaf start - optimize mob spawning
|
|
+ public void applyPerPlayerMobCount(ServerLevel level) {
|
|
+ if (chunkCap.isEmpty()) {
|
|
+ return;
|
|
+ }
|
|
+ final var iterator = chunkCap.long2ObjectEntrySet().fastIterator();
|
|
+ final ca.spottedleaf.moonrise.common.misc.NearbyPlayers nearbyPlayers = level.moonrise$getNearbyPlayers();
|
|
+ while (iterator.hasNext()) {
|
|
+ var entry = iterator.next();
|
|
+ long chunk = entry.getLongKey();
|
|
+ int[] cap = entry.getValue();
|
|
+ ca.spottedleaf.moonrise.common.list.ReferenceList<net.minecraft.server.level.ServerPlayer> players = nearbyPlayers.getPlayersByChunk(ChunkPos.getX(chunk), ChunkPos.getZ(chunk), ca.spottedleaf.moonrise.common.misc.NearbyPlayers.NearbyMapType.TICK_VIEW_DISTANCE);
|
|
+ if (players == null) {
|
|
+ continue;
|
|
+ }
|
|
+ int playersSize = players.size();
|
|
+ net.minecraft.server.level.ServerPlayer[] playersRawDataUnchecked = players.getRawDataUnchecked();
|
|
+ for (int i = 0; i < playersSize; i++) {
|
|
+ int[] p = playersRawDataUnchecked[i].mobCounts;
|
|
+ for (int j = 0; j < net.minecraft.server.level.ServerPlayer.MOBCATEGORY_TOTAL_ENUMS; j++) {
|
|
+ p[j] += cap[j];
|
|
+ }
|
|
+ }
|
|
+ }
|
|
+ }
|
|
+ // Leaf end - optimize mob spawning
|
|
}
|
|
}
|
|
diff --git a/net/minecraft/world/level/StructureManager.java b/net/minecraft/world/level/StructureManager.java
|
|
index fbe93098ce0366054a6da857cd808af1431b6612..57de70773d2766a8f3a41e61efc16ceb7a9f80c8 100644
|
|
--- a/net/minecraft/world/level/StructureManager.java
|
|
+++ b/net/minecraft/world/level/StructureManager.java
|
|
@@ -90,6 +90,7 @@ public class StructureManager {
|
|
|
|
@Nullable
|
|
public StructureStart getStartForStructure(SectionPos sectionPos, Structure structure, StructureAccess structureAccess) {
|
|
+ // Leaf - optimize mob spawning - diff
|
|
return structureAccess.getStartForStructure(structure);
|
|
}
|
|
|
|
@@ -181,6 +182,12 @@ public class StructureManager {
|
|
//SectionPos sectionPos = SectionPos.of(pos); // Leaf - optimise ChunkGenerator#getMobsAt
|
|
return this.level.getChunk(pos.getX() >> 4, pos.getZ() >> 4, ChunkStatus.STRUCTURE_REFERENCES).getAllReferences(); // Leaf - optimise ChunkGenerator#getMobsAt
|
|
}
|
|
+ // Leaf start - optimize mob spawning
|
|
+ public Map<Structure, LongSet> getAllStructuresAtChunk(net.minecraft.world.level.chunk.ChunkAccess chunk) {
|
|
+ //SectionPos sectionPos = SectionPos.of(pos); // Leaf - optimise ChunkGenerator#getMobsAt
|
|
+ return chunk.getAllReferences(); // Leaf - optimise ChunkGenerator#getMobsAt
|
|
+ }
|
|
+ // Leaf end - optimize mob spawning
|
|
|
|
public StructureCheckResult checkStructurePresence(ChunkPos chunkPos, Structure structure, StructurePlacement placement, boolean skipKnownStructures) {
|
|
return this.structureCheck.checkStart(chunkPos, structure, placement, skipKnownStructures);
|
|
diff --git a/net/minecraft/world/level/biome/MobSpawnSettings.java b/net/minecraft/world/level/biome/MobSpawnSettings.java
|
|
index db3b8a237d63255aa9ffd70c88a093002a6bd770..4a69f404eee00d8972e9501a76031d4339136b6f 100644
|
|
--- a/net/minecraft/world/level/biome/MobSpawnSettings.java
|
|
+++ b/net/minecraft/world/level/biome/MobSpawnSettings.java
|
|
@@ -52,7 +52,7 @@ public class MobSpawnSettings {
|
|
Map<EntityType<?>, MobSpawnSettings.MobSpawnCost> mobSpawnCosts
|
|
) {
|
|
this.creatureGenerationProbability = creatureGenerationProbability;
|
|
- this.spawners = ImmutableMap.copyOf(spawners);
|
|
+ this.spawners = com.google.common.collect.Maps.immutableEnumMap(spawners); // Leaf - optimize mob spawning
|
|
this.mobSpawnCosts = ImmutableMap.copyOf(mobSpawnCosts);
|
|
}
|
|
|
|
diff --git a/net/minecraft/world/level/chunk/ChunkGenerator.java b/net/minecraft/world/level/chunk/ChunkGenerator.java
|
|
index fb77cd58542c1a690cbeaa6ed3a4d657de6e619d..e0267e84c8fd2267b047590d712728e963d165f2 100644
|
|
--- a/net/minecraft/world/level/chunk/ChunkGenerator.java
|
|
+++ b/net/minecraft/world/level/chunk/ChunkGenerator.java
|
|
@@ -516,6 +516,35 @@ public abstract class ChunkGenerator {
|
|
return biome.value().getMobSettings().getMobs(category);
|
|
}
|
|
|
|
+ // Leaf start - optimize mob spawning
|
|
+ public WeightedList<MobSpawnSettings.SpawnerData> getMobsAtChunk(Holder<Biome> biome, StructureManager structureManager, MobCategory category, BlockPos pos, ChunkAccess chunk) {
|
|
+ Map<Structure, LongSet> allStructuresAt = ChunkPos.asLong(pos) == chunk.getPos().longKey ? structureManager.getAllStructuresAtChunk(chunk) : structureManager.getAllStructuresAt(pos);
|
|
+
|
|
+ for (Entry<Structure, LongSet> entry : allStructuresAt.entrySet()) {
|
|
+ Structure structure = entry.getKey();
|
|
+ StructureSpawnOverride structureSpawnOverride = structure.spawnOverrides().get(category);
|
|
+ if (structureSpawnOverride != null) {
|
|
+ // Leaf start - optimise ChunkGenerator#getMobsAt
|
|
+ for (long l : entry.getValue()) {
|
|
+ StructureStart startForStructure = structureManager.getStartForStructure(
|
|
+ null, structure, chunk.getPos().longKey == l ? chunk : structureManager.level.getChunk(ChunkPos.getX(l), ChunkPos.getZ(l), ChunkStatus.STRUCTURE_STARTS)
|
|
+ );
|
|
+ if (startForStructure != null && startForStructure.isValid()) {
|
|
+ if (structureSpawnOverride.boundingBox() == StructureSpawnOverride.BoundingBoxType.PIECE
|
|
+ ? structureManager.structureHasPieceAt(pos, startForStructure)
|
|
+ : startForStructure.getBoundingBox().isInside(pos)) {
|
|
+ return structureSpawnOverride.spawns();
|
|
+ }
|
|
+ }
|
|
+ }
|
|
+ // Leaf end - optimise ChunkGenerator#getMobsAt
|
|
+ }
|
|
+ }
|
|
+
|
|
+ return biome.value().getMobSettings().getMobs(category);
|
|
+ }
|
|
+ // Leaf end - optimize mob spawning
|
|
+
|
|
public void createStructures(
|
|
RegistryAccess registryAccess,
|
|
ChunkGeneratorStructureState structureState,
|
|
diff --git a/net/minecraft/world/level/entity/EntityTickList.java b/net/minecraft/world/level/entity/EntityTickList.java
|
|
index 5a90b3bffeeb08a168b370e49d18c5f8b257a980..ba173bc1751c495e6fa497566b5ed3c7a9547364 100644
|
|
--- a/net/minecraft/world/level/entity/EntityTickList.java
|
|
+++ b/net/minecraft/world/level/entity/EntityTickList.java
|
|
@@ -9,7 +9,7 @@ import javax.annotation.Nullable;
|
|
import net.minecraft.world.entity.Entity;
|
|
|
|
public class EntityTickList {
|
|
- public final ca.spottedleaf.moonrise.common.list.IteratorSafeOrderedReferenceSet<net.minecraft.world.entity.Entity> entities = new ca.spottedleaf.moonrise.common.list.IteratorSafeOrderedReferenceSet<>(org.dreeam.leaf.config.modules.async.AsyncMobSpawning.enabled); // Paper - rewrite chunk system // Pufferfish - private->public and do thread check
|
|
+ private final ca.spottedleaf.moonrise.common.list.IteratorSafeOrderedReferenceSet<net.minecraft.world.entity.Entity> entities = new ca.spottedleaf.moonrise.common.list.IteratorSafeOrderedReferenceSet<>(); // Paper - rewrite chunk system
|
|
|
|
// Leaf start - SparklyPaper - parallel world ticking mod
|
|
// preserve original constructor
|