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Leaf/leaf-server/minecraft-patches/features/0211-Optimize-AABB.patch
2025-04-18 04:38:18 -04:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Taiyou06 <kaandindar21@gmail.com>
Date: Sun, 16 Feb 2025 19:03:23 +0100
Subject: [PATCH] Optimize AABB
Pretty minor stuff but, it improves AABB.intersect by around ~5%
diff --git a/net/minecraft/world/phys/AABB.java b/net/minecraft/world/phys/AABB.java
index 939fe337c8c1fa52bc0d95cff6d6a735e1125738..1a8432a7ee220ba19327aaad007e9897628bb6cb 100644
--- a/net/minecraft/world/phys/AABB.java
+++ b/net/minecraft/world/phys/AABB.java
@@ -221,13 +221,16 @@ public class AABB {
}
public AABB intersect(AABB other) {
- double max = Math.max(this.minX, other.minX);
- double max1 = Math.max(this.minY, other.minY);
- double max2 = Math.max(this.minZ, other.minZ);
- double min = Math.min(this.maxX, other.maxX);
- double min1 = Math.min(this.maxY, other.maxY);
- double min2 = Math.min(this.maxZ, other.maxZ);
- return new AABB(max, max1, max2, min, min1, min2);
+ // Leaf start - Optimize AABB
+ return new AABB(
+ this.minX > other.minX ? this.minX : other.minX,
+ this.minY > other.minY ? this.minY : other.minY,
+ this.minZ > other.minZ ? this.minZ : other.minZ,
+ this.maxX < other.maxX ? this.maxX : other.maxX,
+ this.maxY < other.maxY ? this.maxY : other.maxY,
+ this.maxZ < other.maxZ ? this.maxZ : other.maxZ
+ );
+ // Leaf end - Optimize AABB
}
public AABB minmax(AABB other) {
@@ -259,16 +262,39 @@ public class AABB {
}
public boolean intersects(AABB other) {
- return this.intersects(other.minX, other.minY, other.minZ, other.maxX, other.maxY, other.maxZ);
+ // Leaf start - Optimize AABB
+ // Removed redundant method call overhead
+ return this.minX < other.maxX &&
+ this.maxX > other.minX &&
+ this.minY < other.maxY &&
+ this.maxY > other.minY &&
+ this.minZ < other.maxZ &&
+ this.maxZ > other.minZ;
+ // Leaf end - Optimize AABB
}
public boolean intersects(double x1, double y1, double z1, double x2, double y2, double z2) {
- return this.minX < x2 && this.maxX > x1 && this.minY < y2 && this.maxY > y1 && this.minZ < z2 && this.maxZ > z1;
+ // Leaf start - Optimize AABB
+ // No temporary variables needed, direct comparison
+ return this.minX < x2 &&
+ this.maxX > x1 &&
+ this.minY < y2 &&
+ this.maxY > y1 &&
+ this.minZ < z2 &&
+ this.maxZ > z1;
+ // Leaf end - Optimize AABB
}
public boolean intersects(Vec3 min, Vec3 max) {
return this.intersects(
- Math.min(min.x, max.x), Math.min(min.y, max.y), Math.min(min.z, max.z), Math.max(min.x, max.x), Math.max(min.y, max.y), Math.max(min.z, max.z)
+ // Leaf start - Optimize AABB
+ min.x < max.x ? min.x : max.x,
+ min.y < max.y ? min.y : max.y,
+ min.z < max.z ? min.z : max.z,
+ min.x > max.x ? min.x : max.x,
+ min.y > max.y ? min.y : max.y,
+ min.z > max.z ? min.z : max.z
+ // Leaf end - Optimize AABB
);
}