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Leaf/leaf-server/minecraft-patches/features/0026-Make-saving-fireworks-configurable.patch

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Martijn Muijsers <martijnmuijsers@live.nl>
Date: Mon, 26 Dec 2022 07:30:30 +0100
Subject: [PATCH] Make saving fireworks configurable
License: MIT (https://opensource.org/licenses/MIT)
Gale - https://galemc.org
This patch is based on the following patch:
"Don't save Fireworks"
By: Aikar <aikar@aikar.co>
As part of: EmpireCraft (https://github.com/starlis/empirecraft)
Licensed under: MIT (https://opensource.org/licenses/MIT)
* EmpireCraft description *
Fireworks can bug out and not detonate, and an automated
launcher can very easily fill a chunk.
Prevent saving Fireworks so that chunk unloads will wipe a chunks fireworks in this case.
diff --git a/net/minecraft/world/entity/projectile/FireworkRocketEntity.java b/net/minecraft/world/entity/projectile/FireworkRocketEntity.java
index e0e193078e550225e163149638bf9e053c0531f8..70197071db4e46cd93579d92ff2f8aa7a49083cb 100644
--- a/net/minecraft/world/entity/projectile/FireworkRocketEntity.java
+++ b/net/minecraft/world/entity/projectile/FireworkRocketEntity.java
@@ -354,4 +354,11 @@ public class FireworkRocketEntity extends Projectile implements ItemSupplier {
double d1 = entity.position().z - this.position().z;
return DoubleDoubleImmutablePair.of(d, d1);
}
+
+ // Gale start - EMC - make saving fireworks configurable
+ @Override
+ public boolean shouldBeSaved() {
+ return this.level().galeConfig().smallOptimizations.saveFireworks;
+ }
+ // Gale end - EMC - make saving fireworks configurable
}