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Leaf/leaf-server/minecraft-patches/features/0023-Reduce-in-wall-checks.patch

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Martijn Muijsers <martijnmuijsers@live.nl>
Date: Thu, 24 Nov 2022 10:31:38 +0100
Subject: [PATCH] Reduce in wall checks
License: GPL-3.0 (https://www.gnu.org/licenses/gpl-3.0.html)
Gale - https://galemc.org
This patch is based on the following patch:
"Optimize suffocation"
By: Kevin Raneri <kevin.raneri@gmail.com>
As part of: Pufferfish (https://github.com/pufferfish-gg/Pufferfish)
Licensed under: GPL-3.0 (https://www.gnu.org/licenses/gpl-3.0.html)
* Pufferfish description *
The isInWall check to determine suffocation is quite expensive, and
often is completely unnecessary to check. We do two things here to
improve this:
1. We only check for suffocation once per 20 ticks. The maximum
no-damage ticks value means that this change should be extremely
difficult, if not impossible, for players to notice.
2. We additionally execute a check to see if the player can even take
damage in the first place. This check doesn't improve performance much
but is so much cheaper than the suffocation check that it's worth
keeping it.
diff --git a/net/minecraft/world/entity/LivingEntity.java b/net/minecraft/world/entity/LivingEntity.java
index f019571b4b6b5e2d1953030911449a02e459591c..85759f8fe3892e0af3cbbd836defc9ee4b2705f6 100644
--- a/net/minecraft/world/entity/LivingEntity.java
+++ b/net/minecraft/world/entity/LivingEntity.java
@@ -419,7 +419,10 @@ public abstract class LivingEntity extends Entity implements Attackable {
if (this.isAlive() && this.level() instanceof ServerLevel serverLevel1) {
boolean flag = this instanceof Player;
- if (this.isInWall()) {
+ // Gale start - Pufferfish - reduce in wall checks
+ long checkStuckInWallInterval = this.level().galeConfig().smallOptimizations.reducedIntervals.checkStuckInWall;
+ if ((checkStuckInWallInterval <= 1 || (tickCount % checkStuckInWallInterval == 0 && couldPossiblyBeHurt(1.0F))) && this.isInWall()) {
+ // Gale end - Pufferfish - reduce in wall checks
this.hurtServer(serverLevel1, this.damageSources().inWall(), 1.0F);
} else if (flag && !serverLevel1.getWorldBorder().isWithinBounds(this.getBoundingBox())) {
double d = serverLevel1.getWorldBorder().getDistanceToBorder(this) + serverLevel1.getWorldBorder().getDamageSafeZone();
@@ -1367,6 +1370,12 @@ public abstract class LivingEntity extends Entity implements Attackable {
return this.getHealth() <= 0.0F;
}
+ // Gale start - Pufferfish - reduce in wall checks
+ private boolean couldPossiblyBeHurt(float amount) {
+ return !((float) this.invulnerableTime > (float) this.invulnerableDuration / 2.0F) || !(amount <= this.lastHurt);
+ }
+ // Gale end - Pufferfish - reduce in wall checks
+
@Override
public boolean hurtServer(ServerLevel level, DamageSource damageSource, float amount) {
if (this.isInvulnerableTo(level, damageSource)) {